make homedir patch to support on-the-fly game directory switching

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@999 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Ozkan Sezer 2014-09-08 18:37:24 +00:00
parent 1c4c5ba254
commit 553a640f35

View file

@ -1,12 +1,10 @@
initial experimental support for user directories, based on uhexen2
and tyrquake:
** against quakespasm svn revision 994.
** on-the-fly game directory switching not supported yet.
** minimally tested, needs more work.
initial support for user directories, based on uhexen2 and tyrquake.
** minimally tested. **
Index: Quake/sys_sdl_unix.c
===================================================================
--- Quake/sys_sdl_unix.c (revision 994)
--- Quake/sys_sdl_unix.c (revision 998)
+++ Quake/sys_sdl_unix.c (working copy)
@@ -20,6 +20,8 @@
@ -74,9 +72,9 @@ Index: Quake/sys_sdl_unix.c
void Sys_mkdir (const char *path)
Index: Quake/common.c
===================================================================
--- Quake/common.c (revision 994)
--- Quake/common.c (revision 998)
+++ Quake/common.c (working copy)
@@ -1919,6 +1919,7 @@ static void COM_AddGameDirectory (const
@@ -1918,6 +1918,7 @@ static void COM_AddGameDirectory (const
searchpath_t *search;
pack_t *pak, *qspak;
char pakfile[MAX_OSPATH];
@ -84,7 +82,7 @@ Index: Quake/common.c
q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
@@ -1927,6 +1928,7 @@ static void COM_AddGameDirectory (const
@@ -1926,6 +1927,7 @@ static void COM_AddGameDirectory (const
path_id = com_searchpaths->path_id << 1;
else path_id = 1U;
@ -92,7 +90,7 @@ Index: Quake/common.c
// add the directory to the search path
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
search->path_id = path_id;
@@ -1943,6 +1945,7 @@ static void COM_AddGameDirectory (const
@@ -1942,6 +1944,7 @@ static void COM_AddGameDirectory (const
qspak = NULL;
else {
qboolean old = com_modified;
@ -100,7 +98,7 @@ Index: Quake/common.c
q_snprintf (pakfile, sizeof(pakfile), "%s/quakespasm.pak", base);
qspak = COM_LoadPackFile (pakfile);
com_modified = old;
@@ -1963,6 +1966,14 @@ static void COM_AddGameDirectory (const
@@ -1962,6 +1965,14 @@ static void COM_AddGameDirectory (const
}
if (!pak) break;
}
@ -115,3 +113,35 @@ Index: Quake/common.c
}
/*
Index: Quake/host_cmd.c
===================================================================
--- Quake/host_cmd.c (revision 998)
+++ Quake/host_cmd.c (working copy)
@@ -149,10 +149,12 @@ void Host_Game_f (void)
if (q_strcasecmp(p, GAMENAME)) //game is not id1
{
+ qboolean been_here = false;
// assign a path_id to this game directory
if (com_searchpaths)
path_id = com_searchpaths->path_id << 1;
else path_id = 1U;
+ _add_path:
search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
search->path_id = path_id;
q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
@@ -172,6 +174,14 @@ void Host_Game_f (void)
search->next = com_searchpaths;
com_searchpaths = search;
}
+
+ if (!been_here && host_parms->userdir != host_parms->basedir)
+ {
+ been_here = true;
+ q_strlcpy(com_gamedir, va("%s/%s", host_parms->userdir, p), sizeof(com_gamedir));
+ Sys_mkdir(com_gamedir);
+ goto _add_path;
+ }
}
//clear out and reload appropriate data