diff --git a/Quake/gl_vidnt.c b/Quake/gl_vidnt.c index cd235d11..9c2c7f41 100644 --- a/Quake/gl_vidnt.c +++ b/Quake/gl_vidnt.c @@ -75,7 +75,6 @@ qboolean scr_skipupdate; static vmode_t modelist[MAX_MODE_LIST]; static int nummodes; -static vmode_t *pcurrentmode; static vmode_t badmode; static DEVMODE gdevmode; @@ -105,6 +104,7 @@ HDC maindc; glvert_t glv; HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); +BOOL bSetupPixelFormat(HDC hDC); viddef_t vid; // global video state @@ -125,11 +125,6 @@ void ClearAllStates (void); void VID_UpdateWindowStatus (void); void GL_Init (void); -PROC glArrayElementEXT; -PROC glColorPointerEXT; -PROC glTexCoordPointerEXT; -PROC glVertexPointerEXT; - typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*); PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc = NULL; //johnfitz @@ -325,7 +320,6 @@ CenterWindow */ void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify) { - RECT rect; int CenterX, CenterY; CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2; @@ -530,7 +524,6 @@ int VID_SetMode (int modenum) int original_mode, temp; qboolean stat = false; MSG msg; - HDC hdc; if ((windowed && (modenum != 0)) || (!windowed && (modenum < 1)) || @@ -662,7 +655,6 @@ void VID_Restart (void) HGLRC hrc; int i; qboolean mode_changed = false; - vmode_t oldmode; if (vid_locked) return; @@ -692,8 +684,6 @@ void VID_Restart (void) // // decide which mode to set // - oldmode = modelist[vid_default]; - if (vid_fullscreen.value) { for (i=1; iv.origin, start); start[2] += 20; diff --git a/Quake/r_brush.c b/Quake/r_brush.c index 784feb28..8c2e135a 100644 --- a/Quake/r_brush.c +++ b/Quake/r_brush.c @@ -779,7 +779,7 @@ void BuildSurfaceDisplayList (msurface_t *fa) { int i, lindex, lnumverts; medge_t *pedges, *r_pedge; - int vertpage; +// int vertpage; float *vec; float s, t; glpoly_t *poly; @@ -787,7 +787,7 @@ void BuildSurfaceDisplayList (msurface_t *fa) // reconstruct the polygon pedges = currentmodel->edges; lnumverts = fa->numedges; - vertpage = 0; +// vertpage = 0; // // draw texture diff --git a/Quake/r_part.c b/Quake/r_part.c index af65669b..d70e28eb 100644 --- a/Quake/r_part.c +++ b/Quake/r_part.c @@ -187,24 +187,25 @@ float timescale = 0.01; void R_EntityParticles (entity_t *ent) { - int count; - int i; + int i; particle_t *p; float angle; - float sr, sp, sy, cr, cp, cy; + float sp, sy, cp, cy; +// float sr, cr; +// int count; vec3_t forward; float dist; dist = 64; - count = 50; +// count = 50; if (!avelocities[0][0]) { - for (i=0 ; i= 110) ? 3 : 6; //johnfitz //find us