diff --git a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_config.h b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_config.h index 5ee686db..9d1515fb 100644 --- a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_config.h +++ b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_config.h @@ -254,7 +254,6 @@ /* #undef SDL_HAPTIC_XINPUT */ /* Enable various shared object loading systems */ -/* #undef SDL_LOADSO_HAIKU */ #define SDL_LOADSO_DLOPEN 1 /* #undef SDL_LOADSO_DUMMY */ /* #undef SDL_LOADSO_LDG */ diff --git a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h index e67fd9fd..a8726282 100644 --- a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h +++ b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h @@ -87,8 +87,8 @@ typedef struct SDL_GameControllerButtonBind * To count the number of game controllers in the system for the following: * int nJoysticks = SDL_NumJoysticks(); * int nGameControllers = 0; - * for ( int i = 0; i < nJoysticks; i++ ) { - * if ( SDL_IsGameController(i) ) { + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { * nGameControllers++; * } * } @@ -105,7 +105,7 @@ typedef struct SDL_GameControllerButtonBind * Buttons can be used as a controller axis and vice versa. * * This string shows an example of a valid mapping for a controller - * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", * */ @@ -117,7 +117,7 @@ typedef struct SDL_GameControllerButtonBind * * \return number of mappings added, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); /** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() @@ -131,28 +131,27 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, * * \return 1 if mapping is added, 0 if updated, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); /** * Get a mapping string for a GUID * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); /** * Get a mapping string for an open GameController * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); /** * Is the joystick on this index supported by the game controller interface? */ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - /** * Get the implementation dependent name of a game controller. * This can be called before any controllers are opened. @@ -181,6 +180,24 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the USB vendor ID of an opened controller, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); + /** * Returns SDL_TRUE if the controller has been opened and currently connected, * or SDL_FALSE if it has not. diff --git a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h index 9efb9550..dd154643 100644 --- a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h +++ b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h @@ -699,6 +699,14 @@ extern "C" { */ #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" +/** + * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + /** * \brief An enumeration of hint priorities */ diff --git a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_joystick.h b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_joystick.h index f5dbc948..6bc40403 100644 --- a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_joystick.h +++ b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_joystick.h @@ -95,6 +95,33 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Return the GUID for the joystick at this index + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + /** * Open a joystick for use. * The index passed as an argument refers to the N'th joystick on the system. @@ -117,16 +144,29 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID */ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); -/** - * Return the GUID for the joystick at this index - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); - /** * Return the GUID for this opened joystick */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); +/** + * Get the USB vendor ID of an opened joystick, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); + +/** + * Get the product version of an opened joystick, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); + /** * Return a string representation for this guid. pszGUID must point to at least 33 bytes * (32 for the string plus a NULL terminator). @@ -134,7 +174,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** - * convert a string into a joystick formatted guid + * Convert a string into a joystick guid */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); diff --git a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h index 300968fc..398d6a1a 100644 --- a/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h +++ b/quakespasm/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-10541:727f7d796b8d" -#define SDL_REVISION_NUMBER 10541 +#define SDL_REVISION "hg-10602:20855a38e048" +#define SDL_REVISION_NUMBER 10602 diff --git a/quakespasm/MacOSX/SDL2.framework/Versions/A/SDL2 b/quakespasm/MacOSX/SDL2.framework/Versions/A/SDL2 index 72db062f..e003cfa2 100755 Binary files a/quakespasm/MacOSX/SDL2.framework/Versions/A/SDL2 and b/quakespasm/MacOSX/SDL2.framework/Versions/A/SDL2 differ diff --git a/quakespasm/Windows/SDL2/include/SDL_config.h b/quakespasm/Windows/SDL2/include/SDL_config.h index 4270c78b..4051ff4c 100644 --- a/quakespasm/Windows/SDL2/include/SDL_config.h +++ b/quakespasm/Windows/SDL2/include/SDL_config.h @@ -29,9 +29,7 @@ */ /* Add any platform that doesn't build using the configure system. */ -#ifdef USING_PREMAKE_CONFIG_H -#include "SDL_config_premake.h" -#elif defined(__WIN32__) +#if defined(__WIN32__) #include "SDL_config_windows.h" #elif defined(__WINRT__) #include "SDL_config_winrt.h" diff --git a/quakespasm/Windows/SDL2/include/SDL_gamecontroller.h b/quakespasm/Windows/SDL2/include/SDL_gamecontroller.h index e67fd9fd..a8726282 100644 --- a/quakespasm/Windows/SDL2/include/SDL_gamecontroller.h +++ b/quakespasm/Windows/SDL2/include/SDL_gamecontroller.h @@ -87,8 +87,8 @@ typedef struct SDL_GameControllerButtonBind * To count the number of game controllers in the system for the following: * int nJoysticks = SDL_NumJoysticks(); * int nGameControllers = 0; - * for ( int i = 0; i < nJoysticks; i++ ) { - * if ( SDL_IsGameController(i) ) { + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { * nGameControllers++; * } * } @@ -105,7 +105,7 @@ typedef struct SDL_GameControllerButtonBind * Buttons can be used as a controller axis and vice versa. * * This string shows an example of a valid mapping for a controller - * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", * */ @@ -117,7 +117,7 @@ typedef struct SDL_GameControllerButtonBind * * \return number of mappings added, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); /** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() @@ -131,28 +131,27 @@ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, * * \return 1 if mapping is added, 0 if updated, -1 on error */ -extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString ); +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); /** * Get a mapping string for a GUID * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); /** * Get a mapping string for an open GameController * * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available */ -extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller ); +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); /** * Is the joystick on this index supported by the game controller interface? */ extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); - /** * Get the implementation dependent name of a game controller. * This can be called before any controllers are opened. @@ -181,6 +180,24 @@ extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL */ extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); +/** + * Get the USB vendor ID of an opened controller, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); + /** * Returns SDL_TRUE if the controller has been opened and currently connected, * or SDL_FALSE if it has not. diff --git a/quakespasm/Windows/SDL2/include/SDL_hints.h b/quakespasm/Windows/SDL2/include/SDL_hints.h index 9efb9550..dd154643 100644 --- a/quakespasm/Windows/SDL2/include/SDL_hints.h +++ b/quakespasm/Windows/SDL2/include/SDL_hints.h @@ -699,6 +699,14 @@ extern "C" { */ #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" +/** + * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + /** * \brief An enumeration of hint priorities */ diff --git a/quakespasm/Windows/SDL2/include/SDL_joystick.h b/quakespasm/Windows/SDL2/include/SDL_joystick.h index f5dbc948..6bc40403 100644 --- a/quakespasm/Windows/SDL2/include/SDL_joystick.h +++ b/quakespasm/Windows/SDL2/include/SDL_joystick.h @@ -95,6 +95,33 @@ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); */ extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); +/** + * Return the GUID for the joystick at this index + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + /** * Open a joystick for use. * The index passed as an argument refers to the N'th joystick on the system. @@ -117,16 +144,29 @@ extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID */ extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); -/** - * Return the GUID for the joystick at this index - */ -extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); - /** * Return the GUID for this opened joystick */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); +/** + * Get the USB vendor ID of an opened joystick, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); + +/** + * Get the product version of an opened joystick, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); + /** * Return a string representation for this guid. pszGUID must point to at least 33 bytes * (32 for the string plus a NULL terminator). @@ -134,7 +174,7 @@ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joys extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** - * convert a string into a joystick formatted guid + * Convert a string into a joystick guid */ extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); diff --git a/quakespasm/Windows/SDL2/include/SDL_revision.h b/quakespasm/Windows/SDL2/include/SDL_revision.h index 300968fc..398d6a1a 100644 --- a/quakespasm/Windows/SDL2/include/SDL_revision.h +++ b/quakespasm/Windows/SDL2/include/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-10541:727f7d796b8d" -#define SDL_REVISION_NUMBER 10541 +#define SDL_REVISION "hg-10602:20855a38e048" +#define SDL_REVISION_NUMBER 10602 diff --git a/quakespasm/Windows/SDL2/lib/SDL2.dll b/quakespasm/Windows/SDL2/lib/SDL2.dll index 1e8a6dc2..2a8c6d93 100644 Binary files a/quakespasm/Windows/SDL2/lib/SDL2.dll and b/quakespasm/Windows/SDL2/lib/SDL2.dll differ diff --git a/quakespasm/Windows/SDL2/lib/SDL2.lib b/quakespasm/Windows/SDL2/lib/SDL2.lib index 52a96232..40ca6e88 100644 Binary files a/quakespasm/Windows/SDL2/lib/SDL2.lib and b/quakespasm/Windows/SDL2/lib/SDL2.lib differ diff --git a/quakespasm/Windows/SDL2/lib/SDL2main.lib b/quakespasm/Windows/SDL2/lib/SDL2main.lib index da52b90b..4e960fa9 100644 Binary files a/quakespasm/Windows/SDL2/lib/SDL2main.lib and b/quakespasm/Windows/SDL2/lib/SDL2main.lib differ diff --git a/quakespasm/Windows/SDL2/lib/libSDL2.dll.a b/quakespasm/Windows/SDL2/lib/libSDL2.dll.a index b5f3018b..a2b33c25 100644 Binary files a/quakespasm/Windows/SDL2/lib/libSDL2.dll.a and b/quakespasm/Windows/SDL2/lib/libSDL2.dll.a differ diff --git a/quakespasm/Windows/SDL2/lib/libSDL2main.a b/quakespasm/Windows/SDL2/lib/libSDL2main.a index 5defece9..8f9ae3c5 100644 Binary files a/quakespasm/Windows/SDL2/lib/libSDL2main.a and b/quakespasm/Windows/SDL2/lib/libSDL2main.a differ diff --git a/quakespasm/Windows/SDL2/lib64/SDL2.dll b/quakespasm/Windows/SDL2/lib64/SDL2.dll index 9006abff..84b9eca1 100644 Binary files a/quakespasm/Windows/SDL2/lib64/SDL2.dll and b/quakespasm/Windows/SDL2/lib64/SDL2.dll differ diff --git a/quakespasm/Windows/SDL2/lib64/SDL2.lib b/quakespasm/Windows/SDL2/lib64/SDL2.lib index 050c01bc..b511c626 100644 Binary files a/quakespasm/Windows/SDL2/lib64/SDL2.lib and b/quakespasm/Windows/SDL2/lib64/SDL2.lib differ diff --git a/quakespasm/Windows/SDL2/lib64/SDL2main.lib b/quakespasm/Windows/SDL2/lib64/SDL2main.lib index 0539e39c..420120fc 100644 Binary files a/quakespasm/Windows/SDL2/lib64/SDL2main.lib and b/quakespasm/Windows/SDL2/lib64/SDL2main.lib differ diff --git a/quakespasm/Windows/SDL2/lib64/libSDL2.dll.a b/quakespasm/Windows/SDL2/lib64/libSDL2.dll.a index ece50978..3eff9f61 100644 Binary files a/quakespasm/Windows/SDL2/lib64/libSDL2.dll.a and b/quakespasm/Windows/SDL2/lib64/libSDL2.dll.a differ diff --git a/quakespasm/Windows/SDL2/lib64/libSDL2main.a b/quakespasm/Windows/SDL2/lib64/libSDL2main.a index 90162a43..0bbe5e5a 100644 Binary files a/quakespasm/Windows/SDL2/lib64/libSDL2main.a and b/quakespasm/Windows/SDL2/lib64/libSDL2main.a differ