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load custom quakespasm.pak from <com_basedir> instead of id1/
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@906 af15c1b1-3010-417e-b628-4374ebc0bcbd
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parent
5ad7885e70
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3 changed files with 18 additions and 9 deletions
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@ -1,11 +1,12 @@
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support for user directories, based on uhexen2 and tyrquake:
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** against quakespasm svn revision 905.
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initial experimental support for user directories, based on uhexen2
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and tyrquake:
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** against quakespasm svn revision 906.
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** on-the-fly game directory switching not supported yet.
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** minimally tested, needs more work.
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Index: Quake/sys_sdl_unix.c
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===================================================================
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--- Quake/sys_sdl_unix.c (revision 905)
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--- Quake/sys_sdl_unix.c (revision 906)
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+++ Quake/sys_sdl_unix.c (working copy)
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@@ -20,6 +20,8 @@
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@ -73,9 +74,9 @@ Index: Quake/sys_sdl_unix.c
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void Sys_mkdir (const char *path)
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Index: Quake/common.c
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===================================================================
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--- Quake/common.c (revision 905)
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--- Quake/common.c (revision 906)
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+++ Quake/common.c (working copy)
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@@ -1919,6 +1919,7 @@ static void COM_AddGameDirectory (const
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@@ -1919,6 +1919,7 @@ static void COM_AddGameDirectory (const
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searchpath_t *search;
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pack_t *pak, *qspak;
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char pakfile[MAX_OSPATH];
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@ -83,7 +84,7 @@ Index: Quake/common.c
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q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
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@@ -1927,6 +1928,7 @@ static void COM_AddGameDirectory (const
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@@ -1927,6 +1928,7 @@ static void COM_AddGameDirectory (const
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path_id = com_searchpaths->path_id << 1;
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else path_id = 1U;
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@ -91,7 +92,15 @@ Index: Quake/common.c
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// add the directory to the search path
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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search->path_id = path_id;
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@@ -1963,6 +1965,14 @@ static void COM_AddGameDirectory (const
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@@ -1943,6 +1945,7 @@ static void COM_AddGameDirectory (const
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qspak = NULL;
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else {
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qboolean old = com_modified;
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+ if (been_here) base = host_parms->basedir;
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q_snprintf (pakfile, sizeof(pakfile), "%s/quakespasm.pak", base);
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qspak = COM_LoadPackFile (pakfile);
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com_modified = old;
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@@ -1963,6 +1966,14 @@ static void COM_AddGameDirectory (const
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}
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if (!pak) break;
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}
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@ -1943,9 +1943,9 @@ static void COM_AddGameDirectory (const char *base, const char *dir)
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qspak = NULL;
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else {
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qboolean old = com_modified;
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q_snprintf (pakfile, sizeof(pakfile), "%s/quakespasm.pak", com_gamedir);
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q_snprintf (pakfile, sizeof(pakfile), "%s/quakespasm.pak", base);
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qspak = COM_LoadPackFile (pakfile);
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com_modified = old;/* make quakespasm customization pak to not set com_modified. */
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com_modified = old;
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}
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if (pak) {
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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