From 4c3ab3a772348e291c9e02364647cd04283ae03d Mon Sep 17 00:00:00 2001 From: svdijk Date: Tue, 23 Sep 2014 19:11:39 +0000 Subject: [PATCH] Interpunction nitpicking. git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1067 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Linux/sgml/Quakespasm.sgml | 2 +- quakespasm/Quakespasm.html | 2 +- quakespasm/Quakespasm.txt | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 731af1d9..58767688 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -107,7 +107,7 @@ OS X has a well known gamma issue where the screen turns dark, but we currently High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".

-The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.) +The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).

Changes

diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index bc49c818..ec5c2897 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -179,7 +179,7 @@ these patched libSDL binaries may help.

OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.

High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".

-

The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)

+

The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).

6. Changes

diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index 5b2ce6e8..ddecfd6d 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -180,7 +180,7 @@ config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game - command, you can run "exec quake.rc" by yourself (YMMV.) + command, you can run "exec quake.rc" by yourself (YMMV). 6. Changes