some more minor changes to accomodate r761

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@763 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
svdijk 2012-10-07 12:46:57 +00:00
parent 3aa0dc5e42
commit 4c080e33f0
2 changed files with 23 additions and 62 deletions

View file

@ -210,8 +210,7 @@ void IN_Deactivate (qboolean free_cursor)
void IN_Init (void)
{
prev_gamekey = ((key_dest == key_game && !con_forcedup) ||
(key_dest == key_menu && m_state == m_keys && m_keys_bind_grab));
prev_gamekey = ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab);
SDL_EnableUNICODE (!prev_gamekey);
if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
@ -304,11 +303,10 @@ void IN_ClearStates (void)
void IN_SendKeyEvents (void)
{
SDL_Event event;
int sym, usym, state, modstate;
int sym, state, modstate;
qboolean gamekey;
gamekey = ((key_dest == key_game && !con_forcedup) ||
(key_dest == key_menu && m_state == m_keys && m_keys_bind_grab));
gamekey = ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab);
if (gamekey != prev_gamekey)
{
prev_gamekey = gamekey;
@ -348,34 +346,11 @@ void IN_SendKeyEvents (void)
state = event.key.state;
modstate = SDL_GetModState();
switch (key_dest)
{
case key_game:
if (event.key.keysym.unicode != 0)
{ /* only use unicode for ~ and ` in game mode */
if ((event.key.keysym.unicode & 0xFF80) == 0)
{
usym = event.key.keysym.unicode & 0x7F;
if (usym == '`' || usym == '~')
sym = usym;
}
}
break;
case key_message:
case key_console:
if (event.key.keysym.unicode != 0)
{
#if defined(__APPLE__) && defined(__MACH__)
if (sym == SDLK_BACKSPACE)
break; /* avoid change to SDLK_DELETE */
#endif /* Mac OS X */
#if defined(__QNX__)
if ((sym == SDLK_BACKSPACE) || (sym == SDLK_RETURN))
break; /* S.A: fixes QNX weirdness */
#endif /* __QNX__ */
if ((event.key.keysym.unicode & 0xFF80) == 0)
{
usym = event.key.keysym.unicode & 0x7F;
int usym = event.key.keysym.unicode & 0x7F;
if (modstate & KMOD_CTRL && usym < 32 && sym >= 32)
{
/* control characters */
@ -383,15 +358,21 @@ void IN_SendKeyEvents (void)
usym += 64;
else usym += 96;
}
#if defined(__APPLE__) && defined(__MACH__)
if (sym == SDLK_BACKSPACE)
usym = sym; /* avoid change to SDLK_DELETE */
#endif /* Mac OS X */
#if defined(__QNX__)
if (sym == SDLK_BACKSPACE || sym == SDLK_RETURN)
usym = sym; /* S.A: fixes QNX weirdness */
#endif /* __QNX__ */
/* only use unicode for ` and ~ in game mode */
if (!gamekey || usym == '`' || usym == '~')
sym = usym;
}
/* else: it's an international character */
}
/*printf("You pressed %s (%d) (%c)\n", SDL_GetKeyName(sym), sym, sym);*/
break;
default:
break;
}
switch (sym)
{

View file

@ -50,8 +50,6 @@ qboolean consolekeys[256]; // if true, can't be rebound while in console
qboolean menubound[256]; // if true, can't be rebound while in menu
qboolean keydown[256];
qboolean repeatkeys[256]; //johnfitz -- if true, autorepeat is enabled for this key
typedef struct
{
const char *name;
@ -834,18 +832,6 @@ void Key_Init (void)
consolekeys['`'] = false;
consolekeys['~'] = false;
//johnfitz -- repeating keys
for (i = 0; i < 256; i++)
repeatkeys[i] = false;
repeatkeys[K_BACKSPACE] = true;
repeatkeys[K_DEL] = true;
repeatkeys[K_PAUSE] = true;
repeatkeys[K_PGUP] = true;
repeatkeys[K_PGDN] = true;
repeatkeys[K_LEFTARROW] = true;
repeatkeys[K_RIGHTARROW] = true;
//johnfitz
for (i = 0; i < 256; i++)
keyshift[i] = i;
for (i = 'a' ; i <= 'z'; i++)
@ -914,19 +900,13 @@ void Key_Event (int key, qboolean down)
key_repeats[key]++;
if (key_repeats[key] > 1)
{
if (key_dest == key_console)
goto autorep0;
if (key_dest == key_message)
goto autorep0;
if (!repeatkeys[key]) //johnfitz -- use repeatkeys[]
return; // ignore most autorepeats
if ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab)
return; // ignore autorepeats in game mode
}
if (key >= 200 && !keybindings[key])
else if (key >= 200 && !keybindings[key])
Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) );
}
autorep0:
if (key == K_SHIFT)
shift_down = down;