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https://github.com/Shpoike/Quakespasm.git
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some more minor changes to accomodate r761
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@763 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3aa0dc5e42
commit
4c080e33f0
2 changed files with 23 additions and 62 deletions
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@ -210,8 +210,7 @@ void IN_Deactivate (qboolean free_cursor)
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void IN_Init (void)
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{
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prev_gamekey = ((key_dest == key_game && !con_forcedup) ||
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(key_dest == key_menu && m_state == m_keys && m_keys_bind_grab));
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prev_gamekey = ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab);
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SDL_EnableUNICODE (!prev_gamekey);
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if (SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL) == -1)
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Con_Printf("Warning: SDL_EnableKeyRepeat() failed.\n");
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@ -304,11 +303,10 @@ void IN_ClearStates (void)
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void IN_SendKeyEvents (void)
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{
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SDL_Event event;
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int sym, usym, state, modstate;
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int sym, state, modstate;
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qboolean gamekey;
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gamekey = ((key_dest == key_game && !con_forcedup) ||
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(key_dest == key_menu && m_state == m_keys && m_keys_bind_grab));
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gamekey = ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab);
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if (gamekey != prev_gamekey)
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{
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prev_gamekey = gamekey;
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@ -348,34 +346,11 @@ void IN_SendKeyEvents (void)
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state = event.key.state;
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modstate = SDL_GetModState();
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switch (key_dest)
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{
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case key_game:
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if (event.key.keysym.unicode != 0)
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{ /* only use unicode for ~ and ` in game mode */
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if ((event.key.keysym.unicode & 0xFF80) == 0)
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{
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usym = event.key.keysym.unicode & 0x7F;
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if (usym == '`' || usym == '~')
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sym = usym;
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}
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}
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break;
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case key_message:
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case key_console:
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if (event.key.keysym.unicode != 0)
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{
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#if defined(__APPLE__) && defined(__MACH__)
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if (sym == SDLK_BACKSPACE)
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break; /* avoid change to SDLK_DELETE */
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#endif /* Mac OS X */
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#if defined(__QNX__)
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if ((sym == SDLK_BACKSPACE) || (sym == SDLK_RETURN))
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break; /* S.A: fixes QNX weirdness */
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#endif /* __QNX__ */
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if ((event.key.keysym.unicode & 0xFF80) == 0)
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{
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usym = event.key.keysym.unicode & 0x7F;
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int usym = event.key.keysym.unicode & 0x7F;
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if (modstate & KMOD_CTRL && usym < 32 && sym >= 32)
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{
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/* control characters */
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@ -383,15 +358,21 @@ void IN_SendKeyEvents (void)
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usym += 64;
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else usym += 96;
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}
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#if defined(__APPLE__) && defined(__MACH__)
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if (sym == SDLK_BACKSPACE)
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usym = sym; /* avoid change to SDLK_DELETE */
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#endif /* Mac OS X */
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#if defined(__QNX__)
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if (sym == SDLK_BACKSPACE || sym == SDLK_RETURN)
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usym = sym; /* S.A: fixes QNX weirdness */
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#endif /* __QNX__ */
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/* only use unicode for ` and ~ in game mode */
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if (!gamekey || usym == '`' || usym == '~')
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sym = usym;
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}
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/* else: it's an international character */
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}
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/*printf("You pressed %s (%d) (%c)\n", SDL_GetKeyName(sym), sym, sym);*/
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break;
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default:
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break;
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}
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switch (sym)
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{
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@ -50,8 +50,6 @@ qboolean consolekeys[256]; // if true, can't be rebound while in console
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qboolean menubound[256]; // if true, can't be rebound while in menu
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qboolean keydown[256];
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qboolean repeatkeys[256]; //johnfitz -- if true, autorepeat is enabled for this key
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typedef struct
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{
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const char *name;
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@ -834,18 +832,6 @@ void Key_Init (void)
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consolekeys['`'] = false;
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consolekeys['~'] = false;
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//johnfitz -- repeating keys
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for (i = 0; i < 256; i++)
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repeatkeys[i] = false;
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repeatkeys[K_BACKSPACE] = true;
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repeatkeys[K_DEL] = true;
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repeatkeys[K_PAUSE] = true;
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repeatkeys[K_PGUP] = true;
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repeatkeys[K_PGDN] = true;
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repeatkeys[K_LEFTARROW] = true;
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repeatkeys[K_RIGHTARROW] = true;
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//johnfitz
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for (i = 0; i < 256; i++)
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keyshift[i] = i;
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for (i = 'a' ; i <= 'z'; i++)
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@ -914,19 +900,13 @@ void Key_Event (int key, qboolean down)
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key_repeats[key]++;
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if (key_repeats[key] > 1)
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{
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if (key_dest == key_console)
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goto autorep0;
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if (key_dest == key_message)
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goto autorep0;
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if (!repeatkeys[key]) //johnfitz -- use repeatkeys[]
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return; // ignore most autorepeats
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if ((key_dest == key_game && !con_forcedup) || m_keys_bind_grab)
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return; // ignore autorepeats in game mode
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}
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if (key >= 200 && !keybindings[key])
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else if (key >= 200 && !keybindings[key])
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Con_Printf ("%s is unbound, hit F4 to set.\n", Key_KeynumToString (key) );
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}
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autorep0:
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if (key == K_SHIFT)
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shift_down = down;
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