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experimenting with shobboxes
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@ -756,6 +756,39 @@ void R_ShowBoundingBoxes (void)
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VectorAdd (ed->v.mins, ed->v.origin, mins);
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VectorAdd (ed->v.maxs, ed->v.origin, maxs);
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R_EmitWireBox (mins, maxs);
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// show the fixed-size, bsp hull bbox
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if (r_showbboxes.value >= 2)
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{
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vec3_t size, offset, hullbbox_origin;
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edict_t *world;
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hull_t *hull;
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world = sv.edicts;
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glColor3f(1, 0, 0);
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// Pick the world hull that this entity clips against
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VectorSubtract(ed->v.maxs, ed->v.mins, size);
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if (size[0] < 3)
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hull = &sv.worldmodel->hulls[0];
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else if (size[0] <= 32)
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hull = &sv.worldmodel->hulls[1];
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else
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hull = &sv.worldmodel->hulls[2];
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// calculate an offset value to center the origin
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VectorSubtract(hull->clip_mins, ed->v.mins, offset);
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VectorAdd(offset, world->v.origin, offset);
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// now, offset would be added to ed->v.origin and tested against the hull.
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VectorAdd(offset, ed->v.origin, hullbbox_origin);
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VectorAdd(hull->clip_mins, hullbbox_origin, mins);
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VectorAdd(hull->clip_maxs, hullbbox_origin, maxs);
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R_EmitWireBox(mins, maxs);
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glColor3f(1, 1, 1);
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}
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}
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}
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