experimenting with shobboxes

This commit is contained in:
Eric Wasylishen 2015-12-07 15:02:18 -08:00
parent b63744399e
commit 4bf5691cad

View file

@ -756,6 +756,39 @@ void R_ShowBoundingBoxes (void)
VectorAdd (ed->v.mins, ed->v.origin, mins);
VectorAdd (ed->v.maxs, ed->v.origin, maxs);
R_EmitWireBox (mins, maxs);
// show the fixed-size, bsp hull bbox
if (r_showbboxes.value >= 2)
{
vec3_t size, offset, hullbbox_origin;
edict_t *world;
hull_t *hull;
world = sv.edicts;
glColor3f(1, 0, 0);
// Pick the world hull that this entity clips against
VectorSubtract(ed->v.maxs, ed->v.mins, size);
if (size[0] < 3)
hull = &sv.worldmodel->hulls[0];
else if (size[0] <= 32)
hull = &sv.worldmodel->hulls[1];
else
hull = &sv.worldmodel->hulls[2];
// calculate an offset value to center the origin
VectorSubtract(hull->clip_mins, ed->v.mins, offset);
VectorAdd(offset, world->v.origin, offset);
// now, offset would be added to ed->v.origin and tested against the hull.
VectorAdd(offset, ed->v.origin, hullbbox_origin);
VectorAdd(hull->clip_mins, hullbbox_origin, mins);
VectorAdd(hull->clip_maxs, hullbbox_origin, maxs);
R_EmitWireBox(mins, maxs);
glColor3f(1, 1, 1);
}
}
}