gl_model.c (Mod_LoadTexinfo): although the end result in memory

doesn't change, load the texinfo in a way consistent with the
layout of the vecs in the mtexinfo_t struct. from a recent commit
in tyr-quake git repo.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@786 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2012-11-11 09:55:55 +00:00
parent 15b4c0e901
commit 4b99d24706

View file

@ -841,8 +841,11 @@ void Mod_LoadTexinfo (lump_t *l)
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<8 ; j++)
for (j=0 ; j<4 ; j++)
{
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
}
len1 = VectorLength (out->vecs[0]);
len2 = VectorLength (out->vecs[1]);
len1 = (len1 + len2)/2;