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recompiled SDL2 for osx with a patch for SDL bug #2718 applied. also used
the -no_function_starts and -no_data_in_code_info linker flags to avoid generation of LC_FUNCTION_STARTS and LC_DATA_IN_CODE load commands in the final image, so that the library is usable with Xcode 3.2.6 and its tools. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1186 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -173,6 +173,8 @@ typedef uint64_t Uint64;
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#define SDL_PRIs64 PRIs64
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#elif defined(__WIN32__)
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#define SDL_PRIs64 "I64d"
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#elif defined(__LINUX__) && defined(__LP64__)
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#define SDL_PRIs64 "ld"
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#else
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#define SDL_PRIs64 "lld"
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#endif
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@ -182,6 +184,8 @@ typedef uint64_t Uint64;
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#define SDL_PRIu64 PRIu64
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#elif defined(__WIN32__)
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#define SDL_PRIu64 "I64u"
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#elif defined(__LINUX__) && defined(__LP64__)
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#define SDL_PRIu64 "lu"
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#else
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#define SDL_PRIu64 "llu"
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#endif
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@ -191,6 +195,8 @@ typedef uint64_t Uint64;
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#define SDL_PRIx64 PRIx64
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#elif defined(__WIN32__)
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#define SDL_PRIx64 "I64x"
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#elif defined(__LINUX__) && defined(__LP64__)
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#define SDL_PRIx64 "lx"
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#else
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#define SDL_PRIx64 "llx"
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#endif
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@ -200,6 +206,8 @@ typedef uint64_t Uint64;
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#define SDL_PRIX64 PRIX64
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#elif defined(__WIN32__)
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#define SDL_PRIX64 "I64X"
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#elif defined(__LINUX__) && defined(__LP64__)
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#define SDL_PRIX64 "lX"
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#else
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#define SDL_PRIX64 "llX"
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#endif
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