mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
bump version to 0.94.7, update documents.
This commit is contained in:
parent
22b9b3474c
commit
47de22c84b
6 changed files with 145 additions and 172 deletions
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@ -3,7 +3,7 @@
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<title>QuakeSpasm
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<toc>
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<em>Page last edited: June 2022.</em>
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<em>Page last edited: July 2022.</em>
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<sect> About <p>
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@ -131,11 +131,20 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
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</p>
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<sect1> Quake '2021 re-release' <p>
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QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run quakespasm as you normally do.</p>
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QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run as you normally do.</p>
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<sect> Changes<p>
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<sect1> Changes in 0.94.7<p>
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<itemize>
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<item> Fix console history buffer wrapping.
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<item> Fix wrong external texture use after vid_restart.
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<item> Update lodepng from mainstream git.
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<item> Miscellaneous source code cleanups.
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</itemize>
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</p>
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<sect1> Changes in 0.94.6<p>
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<itemize>
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<item> Server protocol size check fixes for sounds and particles.
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Binary file not shown.
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.94.6</string>
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<string>0.94.7</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>LSApplicationCategoryType</key>
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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.94
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#define QUAKESPASM_VER_PATCH 6 // helper to print a string like 0.94.6
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#define QUAKESPASM_VER_PATCH 7 // helper to print a string like 0.94.7
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#ifndef QUAKESPASM_VER_SUFFIX
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#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
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#endif
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128
Quakespasm.html
128
Quakespasm.html
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@ -8,7 +8,7 @@
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<H1>QuakeSpasm</H1>
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<H2></H2>
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<P><EM>Page last edited: June 2022.</EM></P>
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<P><EM>Page last edited: July 2022.</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -35,30 +35,31 @@
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<H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Changes</A></H2>
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<UL>
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<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.6</A>
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<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.5</A>
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<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.4</A>
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<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.3</A>
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<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.2</A>
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<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.1</A>
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<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.0</A>
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<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.93.2</A>
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<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.93.1</A>
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<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.93.0</A>
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<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.92.1</A>
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<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.92.0</A>
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<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.91.0</A>
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<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.90.1</A>
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<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.90.0</A>
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<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.9</A>
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<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.8</A>
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<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.7</A>
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<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.6</A>
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<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.5</A>
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<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.4</A>
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<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.3</A>
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<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.2</A>
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<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.1</A>
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<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.7</A>
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<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.6</A>
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<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.5</A>
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<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.4</A>
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<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.3</A>
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<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.2</A>
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<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.1</A>
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<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.94.0</A>
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<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.93.2</A>
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<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.93.1</A>
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<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.93.0</A>
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<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.92.1</A>
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<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.92.0</A>
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<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.91.0</A>
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<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.90.1</A>
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<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.90.0</A>
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<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.9</A>
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<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.8</A>
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<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.7</A>
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<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.6</A>
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<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.5</A>
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<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.4</A>
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<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.3</A>
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<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.2</A>
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<LI><A NAME="toc5.25">5.25</A> <A HREF="Quakespasm.html#ss5.25">Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright </A></H2>
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@ -178,7 +179,7 @@ where DRIVER may be alsa, dsp, pulse, esd ...</LI>
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Quakespasm can also be built with the cross-platform Codeblocks.<BR>
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Quakespasm's (optional) custom data is now stored in the file <B>quakespasm.pak</B>. This file should be placed alongside your quakespasm binary and <B>id1</B> directory.</P>
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<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A>
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<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix</A>
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</H2>
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<P>After extracting the source tarball, "cd Quake" and edit the Makefile for music options. </P>
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<P><EM>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</EM></P>
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</UL>
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</P>
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<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
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<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows</A>
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</H2>
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<P>QuakeSpasm developers cross-compile windows binaries using
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<A HREF="http://mingw-w64.sf.net">MinGW-w64</A> and
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<A HREF="https://mingw.osdn.io">MinGW</A>.</P>
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<P>The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P>
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<A HREF="https://mingw.osdn.io">MinGW</A>.
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The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X</A>
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</H2>
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<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P>
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<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.
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Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P>
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<H2><A NAME="ss4.4">4.4</A> <A HREF="#toc4.4">Quake '2021 re-release' </A>
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<H2><A NAME="ss4.4">4.4</A> <A HREF="#toc4.4">Quake '2021 re-release'</A>
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</H2>
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<P>QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run quakespasm as you normally do.</P>
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<P>QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run as you normally do.</P>
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<H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.6</A>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.7</A>
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</H2>
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<P>
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<UL>
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<LI> Fix console history buffer wrapping.</LI>
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<LI> Fix wrong external texture use after vid_restart.</LI>
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<LI> Update lodepng from mainstream git.</LI>
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<LI> Miscellaneous source code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.6</A>
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</H2>
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<P>
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<UL>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.5</A>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.5</A>
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</H2>
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<P>
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<UL>
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@ -237,7 +249,7 @@ Compile time options include
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</UL>
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</P>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.4</A>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.4</A>
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</H2>
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<P>
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<UL>
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@ -259,7 +271,7 @@ Compile time options include
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</UL>
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</P>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.3</A>
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<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.3</A>
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</H2>
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<P>
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<UL>
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</UL>
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</P>
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<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.2</A>
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<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.2</A>
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</H2>
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<P>
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<UL>
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</UL>
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</P>
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<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.1</A>
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<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.1</A>
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</H2>
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<P>
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<UL>
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@ -288,7 +300,7 @@ Compile time options include
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</UL>
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</P>
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<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.0</A>
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<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.94.0</A>
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</H2>
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<P>
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<UL>
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@ -313,7 +325,7 @@ Compile time options include
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</UL>
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</P>
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<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.93.2</A>
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<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.93.2</A>
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</H2>
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<P>
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<UL>
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@ -326,7 +338,7 @@ Compile time options include
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</UL>
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</P>
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<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.93.1</A>
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<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.93.1</A>
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</H2>
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<P>
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<UL>
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@ -340,7 +352,7 @@ Compile time options include
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</UL>
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</P>
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<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.93.0</A>
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<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.93.0</A>
|
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</H2>
|
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<P>
|
||||
<UL>
|
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|
@ -383,7 +395,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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</UL>
|
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</P>
|
||||
|
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<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.92.1</A>
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<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.92.1</A>
|
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</H2>
|
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<P>
|
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<UL>
|
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|
@ -393,7 +405,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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</UL>
|
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</P>
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<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.92.0</A>
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<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.92.0</A>
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</H2>
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<P>
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<UL>
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@ -412,7 +424,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.91.0</A>
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<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.91.0</A>
|
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</H2>
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<H3>Bugfixes</H3>
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<P>
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|
@ -462,7 +474,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
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</UL>
|
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</P>
|
||||
|
||||
<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.90.1</A>
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<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.90.1</A>
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</H2>
|
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<H3>Bugfixes</H3>
|
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<P>
|
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|
@ -512,7 +524,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
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</UL>
|
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</P>
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|
||||
<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.90.0</A>
|
||||
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.90.0</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -558,7 +570,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.9</A>
|
||||
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.9</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -582,7 +594,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.8</A>
|
||||
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.8</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -607,7 +619,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.7</A>
|
||||
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.7</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -625,7 +637,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.6</A>
|
||||
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.6</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -636,7 +648,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.5</A>
|
||||
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.5</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -655,7 +667,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.4</A>
|
||||
<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.4</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -673,7 +685,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.3</A>
|
||||
<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.3</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -695,7 +707,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.2</A>
|
||||
<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.2</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
@ -713,7 +725,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.1</A>
|
||||
<H2><A NAME="ss5.25">5.25</A> <A HREF="#toc5.25">Changes in 0.85.1</A>
|
||||
</H2>
|
||||
<P>
|
||||
<UL>
|
||||
|
|
172
Quakespasm.txt
172
Quakespasm.txt
|
@ -1,68 +1,9 @@
|
|||
QuakeSpasm
|
||||
|
||||
____________________________________________________________
|
||||
|
||||
Table of Contents
|
||||
|
||||
1. About
|
||||
2. Downloads
|
||||
3. Hints
|
||||
3.1 Music Playback
|
||||
3.2 Controller Support
|
||||
3.2.1 Cvars
|
||||
3.2.2 Buttons
|
||||
|
||||
4. Compiling and Installation
|
||||
4.1 Linux/Unix
|
||||
4.2 Windows
|
||||
4.3 Mac OS X
|
||||
4.4 Quake '2021 re-release'
|
||||
|
||||
5. Changes
|
||||
5.1 Changes in 0.94.6
|
||||
5.2 Changes in 0.94.5
|
||||
5.3 Changes in 0.94.4
|
||||
5.4 Changes in 0.94.3
|
||||
5.5 Changes in 0.94.2
|
||||
5.6 Changes in 0.94.1
|
||||
5.7 Changes in 0.94.0
|
||||
5.8 Changes in 0.93.2
|
||||
5.9 Changes in 0.93.1
|
||||
5.10 Changes in 0.93.0
|
||||
5.11 Changes in 0.92.1
|
||||
5.12 Changes in 0.92.0
|
||||
5.13 Changes in 0.91.0
|
||||
5.13.1 Bugfixes
|
||||
5.13.2 Visual improvements
|
||||
5.13.3 Interface improvements
|
||||
5.13.4 Code cleanup / Other
|
||||
5.13.5 Raised limits
|
||||
5.14 Changes in 0.90.1
|
||||
5.14.1 Bugfixes
|
||||
5.14.2 Performance
|
||||
5.14.3 Visual improvements
|
||||
5.14.4 Interface improvements
|
||||
5.14.5 Code cleanup
|
||||
5.15 Changes in 0.90.0
|
||||
5.16 Changes in 0.85.9
|
||||
5.17 Changes in 0.85.8
|
||||
5.18 Changes in 0.85.7
|
||||
5.19 Changes in 0.85.6
|
||||
5.20 Changes in 0.85.5
|
||||
5.21 Changes in 0.85.4
|
||||
5.22 Changes in 0.85.3
|
||||
5.23 Changes in 0.85.2
|
||||
5.24 Changes in 0.85.1
|
||||
|
||||
6. Copyright
|
||||
7. Contact
|
||||
8. Links
|
||||
|
||||
|
||||
______________________________________________________________________
|
||||
|
||||
|
||||
Page last edited: June 2022.
|
||||
Page last edited: July 2022.
|
||||
|
||||
|
||||
1. About
|
||||
|
@ -119,7 +60,8 @@
|
|||
o Use "quakespasm -condebug" to save console log to "qconsole.log".
|
||||
SDL2 builds no longer generate stdout.txt/stderr.txt.
|
||||
|
||||
3.1. Music Playback
|
||||
|
||||
Music Playback:
|
||||
|
||||
Quakespasm can play various external music formats, including MP3, OGG
|
||||
and FLAC.
|
||||
|
@ -137,7 +79,8 @@
|
|||
|
||||
o See Quakespasm-Music.txt for more details.
|
||||
|
||||
3.2. Controller Support
|
||||
|
||||
Controller Support:
|
||||
|
||||
The SDL2 variant of Quakespasm supports Xbox 360 style game
|
||||
controllers.
|
||||
|
@ -150,7 +93,7 @@
|
|||
in your Quake directory, it is a community-maintained database that
|
||||
adds support for more controllers to SDL2.
|
||||
|
||||
3.2.1. Cvars
|
||||
Controller Support - Cvars:
|
||||
|
||||
o joy_deadzone - Fraction of the stick travel to be deadzone, between
|
||||
0 and 1. Default 0.175.
|
||||
|
@ -177,7 +120,7 @@
|
|||
|
||||
o joy_enable - Set to 0 to disable controller support. Default 1.
|
||||
|
||||
3.2.2. Buttons
|
||||
Controller Support - Buttons:
|
||||
|
||||
Some of the controller buttons are hardcoded to allow navigating the
|
||||
menu:
|
||||
|
@ -219,7 +162,7 @@
|
|||
quakespasm.pak. This file should be placed alongside your quakespasm
|
||||
binary and id1 directory.
|
||||
|
||||
4.1. Linux/Unix
|
||||
Compiling for Linux/Unix:
|
||||
|
||||
After extracting the source tarball, "cd Quake" and edit the Makefile
|
||||
for music options.
|
||||
|
@ -239,15 +182,14 @@
|
|||
|
||||
o make USE_SDL2=1 to compile against SDL2 instead of SDL-1.2
|
||||
|
||||
4.2. Windows
|
||||
Compiling for Windows:
|
||||
|
||||
QuakeSpasm developers cross-compile windows binaries using MinGW-w64
|
||||
<http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>.
|
||||
<http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>. The
|
||||
project can also be built using Microsoft Visual Studio 2005 and newer
|
||||
versions.
|
||||
|
||||
The project can also be built using Microsoft Visual Studio 2005 and
|
||||
newer versions.
|
||||
|
||||
4.3. Mac OS X
|
||||
Compiling for Mac OS X:
|
||||
|
||||
A Quakespasm App (including program launcher and update framework) can
|
||||
be made using the Xcode template found in the MacOSX directory.
|
||||
|
@ -255,17 +197,28 @@
|
|||
Alternatively, have a look at Makefile.darwin for more instructions on
|
||||
building from a console.
|
||||
|
||||
4.4. Quake '2021 re-release'
|
||||
|
||||
QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release
|
||||
content: Copy the quakespasm binary to your rerelease installation and
|
||||
run quakespasm as you normally do.
|
||||
Quake '2021 re-release':
|
||||
|
||||
QuakeSpasm 0.94 has support for playing the 2021 re-release content:
|
||||
Copy the quakespasm binary to your rerelease installation and run as
|
||||
you normally do.
|
||||
|
||||
|
||||
5. Changes
|
||||
|
||||
Changes in 0.94.7:
|
||||
|
||||
5.1. Changes in 0.94.6
|
||||
o Fix console history buffer wrapping.
|
||||
|
||||
o Fix wrong external texture use after vid_restart.
|
||||
|
||||
o Update lodepng from mainstream git.
|
||||
|
||||
o Miscellaneous source code cleanups.
|
||||
|
||||
|
||||
Changes in 0.94.6:
|
||||
|
||||
o Server protocol size check fixes for sounds and particles.
|
||||
|
||||
|
@ -280,7 +233,7 @@
|
|||
o Other small improvements elsewhere in the code.
|
||||
|
||||
|
||||
5.2. Changes in 0.94.5
|
||||
Changes in 0.94.5:
|
||||
|
||||
o Compatibility with new SDL2 versioning scheme.
|
||||
|
||||
|
@ -297,7 +250,7 @@
|
|||
o Backported a few fixes to the bundled SDL2-2.0.22 version.
|
||||
|
||||
|
||||
5.3. Changes in 0.94.4
|
||||
Changes in 0.94.4:
|
||||
|
||||
o Fixed getting stuck with loading plaque upon attempting to load a
|
||||
bad save from the menu
|
||||
|
@ -333,7 +286,7 @@
|
|||
patches.
|
||||
|
||||
|
||||
5.4. Changes in 0.94.3
|
||||
Changes in 0.94.3:
|
||||
|
||||
o Handle sky textures with non-standard sizes and warn about them
|
||||
(e.g. ad_tears)
|
||||
|
@ -345,7 +298,7 @@
|
|||
o Updated included SDL2 to latest version 2.0.18.
|
||||
|
||||
|
||||
5.5. Changes in 0.94.2
|
||||
Changes in 0.94.2:
|
||||
|
||||
o 2021 rerelease: Support for playing the latest update.
|
||||
|
||||
|
@ -356,13 +309,13 @@
|
|||
o 2021 rerelease: Look for QuakeEX.kpf under userdir, too.
|
||||
|
||||
|
||||
5.6. Changes in 0.94.1
|
||||
Changes in 0.94.1:
|
||||
|
||||
o Fix lightmap issues after vkQuake surface mark/cull optimizations
|
||||
merge (sf.net bug/50)
|
||||
|
||||
|
||||
5.7. Changes in 0.94.0
|
||||
Changes in 0.94.0:
|
||||
|
||||
o Initial support for playing the 'Quake 2021 re-release' content
|
||||
(thanks to Andrei Drexler for bulk of the work, Guillaume Plourde
|
||||
|
@ -411,7 +364,7 @@
|
|||
o Source repository moved to git.
|
||||
|
||||
|
||||
5.8. Changes in 0.93.2
|
||||
Changes in 0.93.2:
|
||||
|
||||
o Lightmaps are now dynamically allocated (from QSS), and
|
||||
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
|
||||
|
@ -431,7 +384,7 @@
|
|||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
5.9. Changes in 0.93.1
|
||||
Changes in 0.93.1:
|
||||
|
||||
o Fixed a fog regression which was introduced in 0.93.0.
|
||||
|
||||
|
@ -449,7 +402,7 @@
|
|||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
5.10. Changes in 0.93.0
|
||||
Changes in 0.93.0:
|
||||
|
||||
o Raise default "joy_deadzone_trigger" cvar to 0.2.
|
||||
|
||||
|
@ -534,7 +487,7 @@
|
|||
o Update the third-party libraries.
|
||||
|
||||
|
||||
5.11. Changes in 0.92.1
|
||||
Changes in 0.92.1:
|
||||
|
||||
o Fixed large menu scale factors (was broken in 0.92.0).
|
||||
|
||||
|
@ -543,7 +496,7 @@
|
|||
o Updated some of the third-party libraries.
|
||||
|
||||
|
||||
5.12. Changes in 0.92.0
|
||||
Changes in 0.92.0:
|
||||
|
||||
o SDL2 Game Controller support.
|
||||
|
||||
|
@ -580,9 +533,9 @@
|
|||
o Updated some of the third-party libraries. Other fixes/clean-ups.
|
||||
|
||||
|
||||
5.13. Changes in 0.91.0
|
||||
Changes in 0.91.0:
|
||||
|
||||
5.13.1. Bugfixes
|
||||
Bugfixes:
|
||||
|
||||
o Fix unwanted fog mode change upon video restart.
|
||||
|
||||
|
@ -618,7 +571,7 @@
|
|||
|
||||
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
|
||||
|
||||
5.13.2. Visual improvements
|
||||
Visual improvements:
|
||||
|
||||
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
||||
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
||||
|
@ -629,18 +582,18 @@
|
|||
o GLSL gamma is now supported on older hardware without NPOT
|
||||
extension.
|
||||
|
||||
5.13.3. Interface improvements
|
||||
Interface improvements:
|
||||
|
||||
o New r_pos command to show player position.
|
||||
|
||||
o NaN detection in traceline with "developer 1" set now warns instead
|
||||
of errors.
|
||||
|
||||
5.13.4. Code cleanup / Other
|
||||
Code cleanup / Other:
|
||||
|
||||
o Update third-party libraries.
|
||||
|
||||
5.13.5. Raised limits
|
||||
Raised limits:
|
||||
|
||||
o Default max_edicts 8192 (was 2048) and no longer saved to
|
||||
config.cfg.
|
||||
|
@ -652,9 +605,9 @@
|
|||
o Raised MAX_SFX to 1024 (was 512).
|
||||
|
||||
|
||||
5.14. Changes in 0.90.1
|
||||
Changes in 0.90.1:
|
||||
|
||||
5.14.1. Bugfixes
|
||||
Bugfixes:
|
||||
|
||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||
frame late (bug introduced in 0.90.0).
|
||||
|
@ -677,13 +630,13 @@
|
|||
|
||||
o Fix crash on out-of-bounds skin number.
|
||||
|
||||
5.14.2. Performance
|
||||
Performance:
|
||||
|
||||
o Use multithreaded OpenGL on OS X for better performance.
|
||||
|
||||
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||
|
||||
5.14.3. Visual improvements
|
||||
Visual improvements:
|
||||
|
||||
o New gamma correction implementation using GLSL. Fixes all known
|
||||
gamma issues (affecting the full display, persisting after
|
||||
|
@ -697,7 +650,7 @@
|
|||
|
||||
o r_noshadow_list cvar added (from MarkV.)
|
||||
|
||||
5.14.4. Interface improvements
|
||||
Interface improvements:
|
||||
|
||||
o Support pausing demo playback with the "pause" command.
|
||||
|
||||
|
@ -714,14 +667,14 @@
|
|||
"trying to load ent", "bad chunk length", "meshing",
|
||||
"PR_AlocStringSlots: realloc'ing"
|
||||
|
||||
5.14.5. Code cleanup
|
||||
Code cleanup:
|
||||
|
||||
o Clean up IDE project files to build on fresh systems.
|
||||
|
||||
o Update 3rd-party libraries.
|
||||
|
||||
|
||||
5.15. Changes in 0.90.0
|
||||
Changes in 0.90.0:
|
||||
|
||||
o Fix issues on Windows systems with DPI scaling.
|
||||
|
||||
|
@ -829,7 +782,7 @@
|
|||
o Other fixes and clean-ups.
|
||||
|
||||
|
||||
5.16. Changes in 0.85.9
|
||||
Changes in 0.85.9:
|
||||
|
||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||
|
||||
|
@ -876,7 +829,7 @@
|
|||
o Several other minor fixes/cleanups.
|
||||
|
||||
|
||||
5.17. Changes in 0.85.8
|
||||
Changes in 0.85.8:
|
||||
|
||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||
properly.
|
||||
|
@ -923,7 +876,7 @@
|
|||
o Miscellaneous source code cleanups.
|
||||
|
||||
|
||||
5.18. Changes in 0.85.7
|
||||
Changes in 0.85.7:
|
||||
|
||||
o Added support for cross-level demo playback
|
||||
|
||||
|
@ -949,7 +902,7 @@
|
|||
o Several other small changes mostly invisible to the end-user
|
||||
|
||||
|
||||
5.19. Changes in 0.85.6
|
||||
Changes in 0.85.6:
|
||||
|
||||
o More work for string buffer safety
|
||||
|
||||
|
@ -962,7 +915,7 @@
|
|||
o Minor SDL video fixes.
|
||||
|
||||
|
||||
5.20. Changes in 0.85.5
|
||||
Changes in 0.85.5:
|
||||
|
||||
o SDL input driver updated adding native keymap and dead key support
|
||||
to the console
|
||||
|
@ -993,7 +946,7 @@
|
|||
o Several code updates from uHexen2 project, several code cleanups.
|
||||
|
||||
|
||||
5.21. Changes in 0.85.4
|
||||
Changes in 0.85.4:
|
||||
|
||||
o Implement music (OGG, MP3, WAV) playback
|
||||
|
||||
|
@ -1021,7 +974,7 @@
|
|||
o Other minor sound and cdaudio updates
|
||||
|
||||
|
||||
5.22. Changes in 0.85.3
|
||||
Changes in 0.85.3:
|
||||
|
||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||
networking code (default) rather than SDL_net
|
||||
|
@ -1058,7 +1011,7 @@
|
|||
some other CD tweaks.
|
||||
|
||||
|
||||
5.23. Changes in 0.85.2
|
||||
Changes in 0.85.2:
|
||||
|
||||
o Replace the old "Screen size" slider with a "Scale" slider
|
||||
|
||||
|
@ -1086,7 +1039,7 @@
|
|||
o Add OSX Makefile (tested?)
|
||||
|
||||
|
||||
5.24. Changes in 0.85.1
|
||||
Changes in 0.85.1:
|
||||
|
||||
o 64 bit CPU support
|
||||
|
||||
|
@ -1159,4 +1112,3 @@
|
|||
http://www.celephais.net/board/view_thread.php?id=60452
|
||||
|
||||
o Inside3D forums: http://forums.insideqc.com
|
||||
|
||||
|
|
Loading…
Reference in a new issue