From 47de22c84b1e6c38701d2b2e9897ae7f0dab388b Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Sun, 24 Jul 2022 08:25:10 +0300 Subject: [PATCH] bump version to 0.94.7, update documents. --- Linux/sgml/Quakespasm.sgml | 13 +- MacOSX/English.lproj/InfoPlist.strings | Bin 536 -> 536 bytes MacOSX/Info.plist | 2 +- Quake/quakedef.h | 2 +- Quakespasm.html | 128 +++++++++--------- Quakespasm.txt | 172 +++++++++---------------- 6 files changed, 145 insertions(+), 172 deletions(-) diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index a489ce6a..9f65f38a 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -3,7 +3,7 @@ QuakeSpasm <toc> -<em>Page last edited: June 2022.</em> +<em>Page last edited: July 2022.</em> <sect> About <p> @@ -131,11 +131,20 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on </p> <sect1> Quake '2021 re-release' <p> -QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run quakespasm as you normally do.</p> +QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run as you normally do.</p> <sect> Changes<p> +<sect1> Changes in 0.94.7<p> +<itemize> +<item> Fix console history buffer wrapping. +<item> Fix wrong external texture use after vid_restart. +<item> Update lodepng from mainstream git. +<item> Miscellaneous source code cleanups. +</itemize> +</p> + <sect1> Changes in 0.94.6<p> <itemize> <item> Server protocol size check fixes for sounds and particles. diff --git a/MacOSX/English.lproj/InfoPlist.strings b/MacOSX/English.lproj/InfoPlist.strings index 61832cdb79681224be4a58e1d5e06473706a012d..c4e05d3b456c9bcc6d26f9ec34e1a0a4ddb6bae8 100644 GIT binary patch delta 20 ccmbQiGJ|Ep9Y*ts{o)h9I5C<}HfMYY08u;#zW@LL delta 20 ccmbQiGJ|Ep9Y(W>{o)h9I5C<{HfMYY08uIjy#N3J diff --git a/MacOSX/Info.plist b/MacOSX/Info.plist index 54f7043c..1167495d 100644 --- a/MacOSX/Info.plist +++ b/MacOSX/Info.plist @@ -17,7 +17,7 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>0.94.6</string> + <string>0.94.7</string> <key>CFBundleSignature</key> <string>????</string> <key>LSApplicationCategoryType</key> diff --git a/Quake/quakedef.h b/Quake/quakedef.h index 7f106f7a..8bbc924a 100644 --- a/Quake/quakedef.h +++ b/Quake/quakedef.h @@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define FITZQUAKE_VERSION 0.85 //johnfitz #define QUAKESPASM_VERSION 0.94 -#define QUAKESPASM_VER_PATCH 6 // helper to print a string like 0.94.6 +#define QUAKESPASM_VER_PATCH 7 // helper to print a string like 0.94.7 #ifndef QUAKESPASM_VER_SUFFIX #define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1" #endif diff --git a/Quakespasm.html b/Quakespasm.html index f961b94c..91819c3b 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -8,7 +8,7 @@ <H1>QuakeSpasm</H1> <H2></H2> -<P><EM>Page last edited: June 2022.</EM></P> +<P><EM>Page last edited: July 2022.</EM></P> <P> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> @@ -35,30 +35,31 @@ <H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Changes</A></H2> <UL> -<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.6</A> -<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.5</A> -<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.4</A> -<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.3</A> -<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.2</A> -<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.1</A> -<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.0</A> -<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.93.2</A> -<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.93.1</A> -<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.93.0</A> -<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.92.1</A> -<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.92.0</A> -<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.91.0</A> -<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.90.1</A> -<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.90.0</A> -<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.9</A> -<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.8</A> -<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.7</A> -<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.6</A> -<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.5</A> -<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.4</A> -<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.3</A> -<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.2</A> -<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.1</A> +<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.7</A> +<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.6</A> +<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.5</A> +<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.4</A> +<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.3</A> +<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.94.2</A> +<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.94.1</A> +<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.94.0</A> +<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.93.2</A> +<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.93.1</A> +<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.93.0</A> +<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.92.1</A> +<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.92.0</A> +<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.91.0</A> +<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.90.1</A> +<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.90.0</A> +<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.9</A> +<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.8</A> +<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.7</A> +<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.6</A> +<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.5</A> +<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.4</A> +<LI><A NAME="toc5.23">5.23</A> <A HREF="Quakespasm.html#ss5.23">Changes in 0.85.3</A> +<LI><A NAME="toc5.24">5.24</A> <A HREF="Quakespasm.html#ss5.24">Changes in 0.85.2</A> +<LI><A NAME="toc5.25">5.25</A> <A HREF="Quakespasm.html#ss5.25">Changes in 0.85.1</A> </UL> <P> <H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright </A></H2> @@ -178,7 +179,7 @@ where DRIVER may be alsa, dsp, pulse, esd ...</LI> Quakespasm can also be built with the cross-platform Codeblocks.<BR> Quakespasm's (optional) custom data is now stored in the file <B>quakespasm.pak</B>. This file should be placed alongside your quakespasm binary and <B>id1</B> directory.</P> -<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix </A> +<H2><A NAME="ss4.1">4.1</A> <A HREF="#toc4.1">Linux/Unix</A> </H2> <P>After extracting the source tarball, "cd Quake" and edit the Makefile for music options. </P> <P><EM>Streaming music playback requires "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG files.</EM></P> @@ -192,26 +193,37 @@ Compile time options include </UL> </P> -<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A> +<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows</A> </H2> <P>QuakeSpasm developers cross-compile windows binaries using <A HREF="http://mingw-w64.sf.net">MinGW-w64</A> and -<A HREF="https://mingw.osdn.io">MinGW</A>.</P> -<P>The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P> +<A HREF="https://mingw.osdn.io">MinGW</A>. +The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P> -<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A> +<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X</A> </H2> -<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory.</P> -<P>Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P> +<P>A Quakespasm App (including program launcher and update framework) can be made using the <B>Xcode</B> template found in the MacOSX directory. +Alternatively, have a look at <B>Makefile.darwin</B> for more instructions on building from a console.</P> -<H2><A NAME="ss4.4">4.4</A> <A HREF="#toc4.4">Quake '2021 re-release' </A> +<H2><A NAME="ss4.4">4.4</A> <A HREF="#toc4.4">Quake '2021 re-release'</A> </H2> -<P>QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run quakespasm as you normally do.</P> +<P>QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the quakespasm binary to your rerelease installation and run as you normally do.</P> <H2><A NAME="s5">5.</A> <A HREF="#toc5">Changes</A></H2> -<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.6</A> +<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.7</A> +</H2> +<P> +<UL> +<LI> Fix console history buffer wrapping.</LI> +<LI> Fix wrong external texture use after vid_restart.</LI> +<LI> Update lodepng from mainstream git.</LI> +<LI> Miscellaneous source code cleanups.</LI> +</UL> +</P> + +<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.6</A> </H2> <P> <UL> @@ -224,7 +236,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.5</A> +<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.5</A> </H2> <P> <UL> @@ -237,7 +249,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.4</A> +<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.4</A> </H2> <P> <UL> @@ -259,7 +271,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.3</A> +<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.3</A> </H2> <P> <UL> @@ -269,7 +281,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.2</A> +<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.2</A> </H2> <P> <UL> @@ -280,7 +292,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.94.1</A> +<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.1</A> </H2> <P> <UL> @@ -288,7 +300,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.94.0</A> +<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.94.0</A> </H2> <P> <UL> @@ -313,7 +325,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.93.2</A> +<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.93.2</A> </H2> <P> <UL> @@ -326,7 +338,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.93.1</A> +<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.93.1</A> </H2> <P> <UL> @@ -340,7 +352,7 @@ Compile time options include </UL> </P> -<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.93.0</A> +<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.93.0</A> </H2> <P> <UL> @@ -383,7 +395,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.92.1</A> +<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.92.1</A> </H2> <P> <UL> @@ -393,7 +405,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.92.0</A> +<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.92.0</A> </H2> <P> <UL> @@ -412,7 +424,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI> </UL> </P> -<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.91.0</A> +<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.91.0</A> </H2> <H3>Bugfixes</H3> <P> @@ -462,7 +474,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.90.1</A> +<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.90.1</A> </H2> <H3>Bugfixes</H3> <P> @@ -512,7 +524,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.90.0</A> +<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.90.0</A> </H2> <P> <UL> @@ -558,7 +570,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.9</A> +<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.9</A> </H2> <P> <UL> @@ -582,7 +594,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.8</A> +<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.8</A> </H2> <P> <UL> @@ -607,7 +619,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.7</A> +<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.7</A> </H2> <P> <UL> @@ -625,7 +637,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.6</A> +<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.6</A> </H2> <P> <UL> @@ -636,7 +648,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.5</A> +<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.5</A> </H2> <P> <UL> @@ -655,7 +667,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.4</A> +<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.4</A> </H2> <P> <UL> @@ -673,7 +685,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.3</A> +<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.3</A> </H2> <P> <UL> @@ -695,7 +707,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.23">5.23</A> <A HREF="#toc5.23">Changes in 0.85.2</A> +<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.2</A> </H2> <P> <UL> @@ -713,7 +725,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.24">5.24</A> <A HREF="#toc5.24">Changes in 0.85.1</A> +<H2><A NAME="ss5.25">5.25</A> <A HREF="#toc5.25">Changes in 0.85.1</A> </H2> <P> <UL> diff --git a/Quakespasm.txt b/Quakespasm.txt index 37e5c7a8..a7c651a8 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -1,68 +1,9 @@ QuakeSpasm - ____________________________________________________________ - - Table of Contents - - 1. About - 2. Downloads - 3. Hints - 3.1 Music Playback - 3.2 Controller Support - 3.2.1 Cvars - 3.2.2 Buttons - - 4. Compiling and Installation - 4.1 Linux/Unix - 4.2 Windows - 4.3 Mac OS X - 4.4 Quake '2021 re-release' - - 5. Changes - 5.1 Changes in 0.94.6 - 5.2 Changes in 0.94.5 - 5.3 Changes in 0.94.4 - 5.4 Changes in 0.94.3 - 5.5 Changes in 0.94.2 - 5.6 Changes in 0.94.1 - 5.7 Changes in 0.94.0 - 5.8 Changes in 0.93.2 - 5.9 Changes in 0.93.1 - 5.10 Changes in 0.93.0 - 5.11 Changes in 0.92.1 - 5.12 Changes in 0.92.0 - 5.13 Changes in 0.91.0 - 5.13.1 Bugfixes - 5.13.2 Visual improvements - 5.13.3 Interface improvements - 5.13.4 Code cleanup / Other - 5.13.5 Raised limits - 5.14 Changes in 0.90.1 - 5.14.1 Bugfixes - 5.14.2 Performance - 5.14.3 Visual improvements - 5.14.4 Interface improvements - 5.14.5 Code cleanup - 5.15 Changes in 0.90.0 - 5.16 Changes in 0.85.9 - 5.17 Changes in 0.85.8 - 5.18 Changes in 0.85.7 - 5.19 Changes in 0.85.6 - 5.20 Changes in 0.85.5 - 5.21 Changes in 0.85.4 - 5.22 Changes in 0.85.3 - 5.23 Changes in 0.85.2 - 5.24 Changes in 0.85.1 - - 6. Copyright - 7. Contact - 8. Links - - ______________________________________________________________________ - Page last edited: June 2022. + Page last edited: July 2022. 1. About @@ -119,7 +60,8 @@ o Use "quakespasm -condebug" to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt. - 3.1. Music Playback + + Music Playback: Quakespasm can play various external music formats, including MP3, OGG and FLAC. @@ -137,7 +79,8 @@ o See Quakespasm-Music.txt for more details. - 3.2. Controller Support + + Controller Support: The SDL2 variant of Quakespasm supports Xbox 360 style game controllers. @@ -150,7 +93,7 @@ in your Quake directory, it is a community-maintained database that adds support for more controllers to SDL2. - 3.2.1. Cvars + Controller Support - Cvars: o joy_deadzone - Fraction of the stick travel to be deadzone, between 0 and 1. Default 0.175. @@ -177,7 +120,7 @@ o joy_enable - Set to 0 to disable controller support. Default 1. - 3.2.2. Buttons + Controller Support - Buttons: Some of the controller buttons are hardcoded to allow navigating the menu: @@ -219,7 +162,7 @@ quakespasm.pak. This file should be placed alongside your quakespasm binary and id1 directory. - 4.1. Linux/Unix + Compiling for Linux/Unix: After extracting the source tarball, "cd Quake" and edit the Makefile for music options. @@ -239,15 +182,14 @@ o make USE_SDL2=1 to compile against SDL2 instead of SDL-1.2 - 4.2. Windows + Compiling for Windows: QuakeSpasm developers cross-compile windows binaries using MinGW-w64 - <http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>. + <http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>. The + project can also be built using Microsoft Visual Studio 2005 and newer + versions. - The project can also be built using Microsoft Visual Studio 2005 and - newer versions. - - 4.3. Mac OS X + Compiling for Mac OS X: A Quakespasm App (including program launcher and update framework) can be made using the Xcode template found in the MacOSX directory. @@ -255,17 +197,28 @@ Alternatively, have a look at Makefile.darwin for more instructions on building from a console. - 4.4. Quake '2021 re-release' - QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release - content: Copy the quakespasm binary to your rerelease installation and - run quakespasm as you normally do. + Quake '2021 re-release': + + QuakeSpasm 0.94 has support for playing the 2021 re-release content: + Copy the quakespasm binary to your rerelease installation and run as + you normally do. 5. Changes + Changes in 0.94.7: - 5.1. Changes in 0.94.6 + o Fix console history buffer wrapping. + + o Fix wrong external texture use after vid_restart. + + o Update lodepng from mainstream git. + + o Miscellaneous source code cleanups. + + + Changes in 0.94.6: o Server protocol size check fixes for sounds and particles. @@ -280,7 +233,7 @@ o Other small improvements elsewhere in the code. - 5.2. Changes in 0.94.5 + Changes in 0.94.5: o Compatibility with new SDL2 versioning scheme. @@ -297,7 +250,7 @@ o Backported a few fixes to the bundled SDL2-2.0.22 version. - 5.3. Changes in 0.94.4 + Changes in 0.94.4: o Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu @@ -333,7 +286,7 @@ patches. - 5.4. Changes in 0.94.3 + Changes in 0.94.3: o Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears) @@ -345,7 +298,7 @@ o Updated included SDL2 to latest version 2.0.18. - 5.5. Changes in 0.94.2 + Changes in 0.94.2: o 2021 rerelease: Support for playing the latest update. @@ -356,13 +309,13 @@ o 2021 rerelease: Look for QuakeEX.kpf under userdir, too. - 5.6. Changes in 0.94.1 + Changes in 0.94.1: o Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50) - 5.7. Changes in 0.94.0 + Changes in 0.94.0: o Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work, Guillaume Plourde @@ -411,7 +364,7 @@ o Source repository moved to git. - 5.8. Changes in 0.93.2 + Changes in 0.93.2: o Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256. @@ -431,7 +384,7 @@ o Update the third-party libraries. Other fixes/cleanups. - 5.9. Changes in 0.93.1 + Changes in 0.93.1: o Fixed a fog regression which was introduced in 0.93.0. @@ -449,7 +402,7 @@ o Update the third-party libraries. Other fixes/cleanups. - 5.10. Changes in 0.93.0 + Changes in 0.93.0: o Raise default "joy_deadzone_trigger" cvar to 0.2. @@ -534,7 +487,7 @@ o Update the third-party libraries. - 5.11. Changes in 0.92.1 + Changes in 0.92.1: o Fixed large menu scale factors (was broken in 0.92.0). @@ -543,7 +496,7 @@ o Updated some of the third-party libraries. - 5.12. Changes in 0.92.0 + Changes in 0.92.0: o SDL2 Game Controller support. @@ -580,9 +533,9 @@ o Updated some of the third-party libraries. Other fixes/clean-ups. - 5.13. Changes in 0.91.0 + Changes in 0.91.0: - 5.13.1. Bugfixes + Bugfixes: o Fix unwanted fog mode change upon video restart. @@ -618,7 +571,7 @@ o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug). - 5.13.2. Visual improvements + Visual improvements: o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, @@ -629,18 +582,18 @@ o GLSL gamma is now supported on older hardware without NPOT extension. - 5.13.3. Interface improvements + Interface improvements: o New r_pos command to show player position. o NaN detection in traceline with "developer 1" set now warns instead of errors. - 5.13.4. Code cleanup / Other + Code cleanup / Other: o Update third-party libraries. - 5.13.5. Raised limits + Raised limits: o Default max_edicts 8192 (was 2048) and no longer saved to config.cfg. @@ -652,9 +605,9 @@ o Raised MAX_SFX to 1024 (was 512). - 5.14. Changes in 0.90.1 + Changes in 0.90.1: - 5.14.1. Bugfixes + Bugfixes: o Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). @@ -677,13 +630,13 @@ o Fix crash on out-of-bounds skin number. - 5.14.2. Performance + Performance: o Use multithreaded OpenGL on OS X for better performance. o New, faster mdl renderer using GLSL. Disable with "-noglslalias". - 5.14.3. Visual improvements + Visual improvements: o New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after @@ -697,7 +650,7 @@ o r_noshadow_list cvar added (from MarkV.) - 5.14.4. Interface improvements + Interface improvements: o Support pausing demo playback with the "pause" command. @@ -714,14 +667,14 @@ "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" - 5.14.5. Code cleanup + Code cleanup: o Clean up IDE project files to build on fresh systems. o Update 3rd-party libraries. - 5.15. Changes in 0.90.0 + Changes in 0.90.0: o Fix issues on Windows systems with DPI scaling. @@ -829,7 +782,7 @@ o Other fixes and clean-ups. - 5.16. Changes in 0.85.9 + Changes in 0.85.9: o Fixes for several undefined behaviors in C code (gcc-4.8 support.) @@ -876,7 +829,7 @@ o Several other minor fixes/cleanups. - 5.17. Changes in 0.85.8 + Changes in 0.85.8: o Made Quake shareware 1.00 and 1.01 versions to be recognized properly. @@ -923,7 +876,7 @@ o Miscellaneous source code cleanups. - 5.18. Changes in 0.85.7 + Changes in 0.85.7: o Added support for cross-level demo playback @@ -949,7 +902,7 @@ o Several other small changes mostly invisible to the end-user - 5.19. Changes in 0.85.6 + Changes in 0.85.6: o More work for string buffer safety @@ -962,7 +915,7 @@ o Minor SDL video fixes. - 5.20. Changes in 0.85.5 + Changes in 0.85.5: o SDL input driver updated adding native keymap and dead key support to the console @@ -993,7 +946,7 @@ o Several code updates from uHexen2 project, several code cleanups. - 5.21. Changes in 0.85.4 + Changes in 0.85.4: o Implement music (OGG, MP3, WAV) playback @@ -1021,7 +974,7 @@ o Other minor sound and cdaudio updates - 5.22. Changes in 0.85.3 + Changes in 0.85.3: o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net @@ -1058,7 +1011,7 @@ some other CD tweaks. - 5.23. Changes in 0.85.2 + Changes in 0.85.2: o Replace the old "Screen size" slider with a "Scale" slider @@ -1086,7 +1039,7 @@ o Add OSX Makefile (tested?) - 5.24. Changes in 0.85.1 + Changes in 0.85.1: o 64 bit CPU support @@ -1159,4 +1112,3 @@ http://www.celephais.net/board/view_thread.php?id=60452 o Inside3D forums: http://forums.insideqc.com -