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added PR_PatchRereleaseBuiltins for Quake 2021 rerelease update 1,
and removed the relevant centerprint, bprint, and sprint entries from pr_builtins[]. cherry-picked from the original patch for vkQuake by Andrei Drexler
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2 changed files with 22 additions and 3 deletions
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@ -1814,9 +1814,6 @@ static builtin_t pr_builtin[] =
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PF_Fixme, // void draw_worldtext (string s, vector origin, float size, float lifetime, float depthtest) = #87
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PF_Fixme, // void draw_sphere (vector origin, float radius, float colormap, float lifetime, float depthtest) = #88
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PF_Fixme, // void draw_cylinder (vector origin, float halfHeight, float radius, float colormap, float lifetime, float depthtest) = #89
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PF_centerprint , // #90
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PF_bprint,
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PF_sprint,
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};
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builtin_t *pr_builtins = pr_builtin;
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@ -1073,6 +1073,27 @@ static int PR_FindSupportedEffects (void)
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}
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/*
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===============
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PR_PatchRereleaseBuiltins
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Quake 2021 release update 1 adds bprint/sprint/centerprint builtins with new id's
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(see https://steamcommunity.com/games/2310/announcements/detail/2943653788150871156)
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This function patches them back to use the old indices
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===============
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*/
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static void PR_PatchRereleaseBuiltins (void)
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{
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dfunction_t *f;
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if ((f = ED_FindFunction ("centerprint")) != NULL && f->first_statement == -90)
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f->first_statement = -73;
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if ((f = ED_FindFunction ("bprint")) != NULL && f->first_statement == -91)
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f->first_statement = -23;
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if ((f = ED_FindFunction ("sprint")) != NULL && f->first_statement == -92)
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f->first_statement = -24;
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}
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/*
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===============
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PR_LoadProgs
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@ -1178,6 +1199,7 @@ void PR_LoadProgs (void)
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pr_edict_size += sizeof(void *) - 1;
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pr_edict_size &= ~(sizeof(void *) - 1);
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PR_PatchRereleaseBuiltins ();
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pr_effects_mask = PR_FindSupportedEffects ();
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}
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