mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 15:31:39 +00:00
host_cmd.c, menu.c: sanitize whitespace/formatting.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@252 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
11b6986944
commit
427d671c24
2 changed files with 309 additions and 274 deletions
407
Quake/host_cmd.c
407
Quake/host_cmd.c
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@ -62,22 +62,22 @@ void Host_Quit_f (void)
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// Declarations shared with common.c:
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typedef struct
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{
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char name[MAX_QPATH];
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int filepos, filelen;
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char name[MAX_QPATH];
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int filepos, filelen;
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} packfile_t;
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typedef struct pack_s
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{
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char filename[MAX_OSPATH];
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int handle;
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int numfiles;
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packfile_t *files;
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char filename[MAX_OSPATH];
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int handle;
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int numfiles;
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packfile_t *files;
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} pack_t;
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typedef struct searchpath_s
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{
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char filename[MAX_OSPATH];
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pack_t *pack; // only one of filename / pack will be used
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char filename[MAX_OSPATH];
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pack_t *pack; // only one of filename / pack will be used
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struct searchpath_s *next;
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} searchpath_t;
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@ -184,7 +184,7 @@ void Host_Game_f (void)
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sprintf (pakfile, "%s/pak%i.pak", com_gamedir, i);
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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break;
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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search->pack = pak;
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search->next = com_searchpaths;
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@ -215,7 +215,7 @@ void Host_Game_f (void)
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typedef struct extralevel_s
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{
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char name[32];
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char name[32];
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struct extralevel_s *next;
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} extralevel_t;
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@ -225,49 +225,53 @@ void ExtraMaps_Add (char *name)
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{
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extralevel_t *level,*cursor,*prev;
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//ingore duplicate
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// ignore duplicate
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for (level = extralevels; level; level = level->next)
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{
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if (!Q_strcmp (name, level->name))
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return;
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}
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level = (extralevel_t *) Z_Malloc(sizeof(extralevel_t));
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strcpy (level->name, name);
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//insert each entry in alphabetical order
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if (extralevels == NULL || Q_strcasecmp(level->name, extralevels->name) < 0) //insert at front
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// insert each entry in alphabetical order
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if (extralevels == NULL ||
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Q_strcasecmp(level->name, extralevels->name) < 0) //insert at front
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{
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level->next = extralevels;
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extralevels = level;
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}
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else //insert later
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level->next = extralevels;
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extralevels = level;
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}
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else //insert later
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{
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prev = extralevels;
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cursor = extralevels->next;
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while (cursor && (Q_strcasecmp(level->name, cursor->name) > 0))
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prev = extralevels;
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cursor = extralevels->next;
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while (cursor && (Q_strcasecmp(level->name, cursor->name) > 0))
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{
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prev = cursor;
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cursor = cursor->next;
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}
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level->next = prev->next;
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prev->next = level;
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}
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prev = cursor;
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cursor = cursor->next;
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}
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level->next = prev->next;
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prev->next = level;
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}
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}
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void ExtraMaps_Init (void)
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{
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DIR *dir_p;
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struct dirent *dir_t;
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char filestring[MAX_OSPATH];
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char mapname[32];
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char ignorepakdir[32];
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char filestring[MAX_OSPATH];
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char mapname[32];
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char ignorepakdir[32];
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searchpath_t *search;
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pack_t *pak;
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int i;
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//we don't want to list the maps in id1 pakfiles, becuase these are not "add-on" levels
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// we don't want to list the maps in id1 pakfiles,
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// because these are not "add-on" levels
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sprintf (ignorepakdir, "/%s/", GAMENAME);
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for (search = com_searchpaths ; search ; search = search->next)
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for (search = com_searchpaths; search; search = search->next)
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{
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if (*search->filename) //directory
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{
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@ -286,14 +290,14 @@ void ExtraMaps_Init (void)
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}
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else //pakfile
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{
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if (!strstr(search->pack->filename, ignorepakdir)) //don't list standard id maps
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{
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for (i=0, pak=search->pack; i<pak->numfiles ; i++)
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if (!strstr(search->pack->filename, ignorepakdir))
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{ //don't list standard id maps
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for (i = 0, pak = search->pack; i < pak->numfiles; i++)
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{
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if (strstr(pak->files[i].name, ".bsp"))
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{
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if (pak->files[i].filelen > 32*1024) // don't list files under 32k (ammo boxes etc)
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{
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if (pak->files[i].filelen > 32*1024)
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{ // don't list files under 32k (ammo boxes etc)
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COM_StripExtension(pak->files[i].name + 5, mapname);
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ExtraMaps_Add (mapname);
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}
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@ -332,7 +336,7 @@ void Host_Maps_f (void)
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int i;
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extralevel_t *level;
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for (level=extralevels, i=0; level; level=level->next, i++)
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for (level = extralevels, i = 0; level; level = level->next, i++)
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Con_SafePrintf (" %s\n", level->name);
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if (i)
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@ -347,7 +351,7 @@ void Host_Maps_f (void)
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typedef struct mod_s
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{
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char name[MAX_OSPATH];
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char name[MAX_OSPATH];
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struct mod_s *next;
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} mod_t;
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@ -359,30 +363,33 @@ void Modlist_Add (char *name)
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//ingore duplicate
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for (mod = modlist; mod; mod = mod->next)
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{
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if (!Q_strcmp (name, mod->name))
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return;
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}
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mod = (mod_t *) Z_Malloc(sizeof(mod_t));
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strcpy (mod->name, name);
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//insert each entry in alphabetical order
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if (modlist == NULL || Q_strcasecmp(mod->name, modlist->name) < 0) //insert at front
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if (modlist == NULL ||
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Q_strcasecmp(mod->name, modlist->name) < 0) //insert at front
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{
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mod->next = modlist;
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modlist = mod;
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}
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else //insert later
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mod->next = modlist;
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modlist = mod;
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}
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else //insert later
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{
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prev = modlist;
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cursor = modlist->next;
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while (cursor && (Q_strcasecmp(mod->name, cursor->name) > 0))
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prev = modlist;
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cursor = modlist->next;
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while (cursor && (Q_strcasecmp(mod->name, cursor->name) > 0))
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{
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prev = cursor;
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cursor = cursor->next;
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}
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mod->next = prev->next;
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prev->next = mod;
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}
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prev = cursor;
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cursor = cursor->next;
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}
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mod->next = prev->next;
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prev->next = mod;
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}
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}
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void Modlist_Init (void)
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@ -390,7 +397,7 @@ void Modlist_Init (void)
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DIR *dir_p, *mod_dir_p;
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struct dirent *dir_t, *mod_dir_t;
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qboolean progs_found, pak_found;
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char dir_string[MAX_OSPATH], mod_dir_string[MAX_OSPATH];
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char dir_string[MAX_OSPATH], mod_dir_string[MAX_OSPATH];
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int i;
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i = COM_CheckParm ("-basedir");
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@ -513,7 +520,7 @@ void Host_Status_f (void)
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print_fn ("ipx: %s\n", my_ipx_address);
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print_fn ("map: %s\n", sv.name);
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print_fn ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
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for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
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for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
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{
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if (!client->active)
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continue;
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@ -743,7 +750,7 @@ Host_Ping_f
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void Host_Ping_f (void)
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{
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int i, j;
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float total;
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float total;
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client_t *client;
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if (cmd_source == src_command)
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@ -753,12 +760,12 @@ void Host_Ping_f (void)
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}
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SV_ClientPrintf ("Client ping times:\n");
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for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
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for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
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{
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if (!client->active)
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continue;
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total = 0;
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for (j=0 ; j<NUM_PING_TIMES ; j++)
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for (j = 0; j < NUM_PING_TIMES; j++)
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total+=client->ping_times[j];
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total /= NUM_PING_TIMES;
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SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
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@ -822,7 +829,7 @@ void Host_Map_f (void)
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SCR_BeginLoadingPlaque ();
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cls.mapstring[0] = 0;
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for (i=0 ; i<Cmd_Argc() ; i++)
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for (i = 0; i < Cmd_Argc(); i++)
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{
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strcat (cls.mapstring, Cmd_Argv(i));
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strcat (cls.mapstring, " ");
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{
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strcpy (cls.spawnparms, "");
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for (i=2 ; i<Cmd_Argc() ; i++)
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for (i = 2; i < Cmd_Argc(); i++)
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{
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strcat (cls.spawnparms, Cmd_Argv(i));
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strcat (cls.spawnparms, " ");
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@ -966,15 +973,17 @@ void Host_SavegameComment (char *text)
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int i;
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char kills[20];
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for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
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for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
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text[i] = ' ';
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memcpy (text, cl.levelname, min(strlen(cl.levelname),22)); //johnfitz -- only copy 22 chars.
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sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
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memcpy (text+22, kills, strlen(kills));
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// convert space to _ to make stdio happy
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for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
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for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
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{
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if (text[i] == ' ')
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text[i] = '_';
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}
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text[SAVEGAME_COMMENT_LENGTH] = '\0';
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}
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@ -988,7 +997,7 @@ void Host_Savegame_f (void)
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{
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char name[256];
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FILE *f;
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int i;
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int i;
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char comment[SAVEGAME_COMMENT_LENGTH+1];
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if (cmd_source != src_command)
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@ -1047,7 +1056,7 @@ void Host_Savegame_f (void)
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fprintf (f, "%i\n", SAVEGAME_VERSION);
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Host_SavegameComment (comment);
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fprintf (f, "%s\n", comment);
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for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
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fprintf (f, "%d\n", current_skill);
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fprintf (f, "%s\n", sv.name);
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@ -1055,7 +1064,7 @@ void Host_Savegame_f (void)
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// write the light styles
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for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
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for (i = 0; i < MAX_LIGHTSTYLES; i++)
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{
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if (sv.lightstyles[i])
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fprintf (f, "%s\n", sv.lightstyles[i]);
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@ -1065,7 +1074,7 @@ void Host_Savegame_f (void)
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ED_WriteGlobals (f);
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for (i=0 ; i<sv.num_edicts ; i++)
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for (i = 0; i < sv.num_edicts; i++)
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{
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ED_Write (f, EDICT_NUM(i));
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fflush (f);
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@ -1087,11 +1096,11 @@ void Host_Loadgame_f (void)
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char mapname[MAX_QPATH];
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float time, tfloat;
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char str[32768], *start;
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int i, r;
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int i, r;
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edict_t *ent;
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int entnum;
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int version;
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float spawn_parms[NUM_SPAWN_PARMS];
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int entnum;
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int version;
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float spawn_parms[NUM_SPAWN_PARMS];
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if (cmd_source != src_command)
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return;
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@ -1127,7 +1136,7 @@ void Host_Loadgame_f (void)
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return;
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}
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fscanf (f, "%s\n", str);
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for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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fscanf (f, "%f\n", &spawn_parms[i]);
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// this silliness is so we can load 1.06 save files, which have float skill values
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fscanf (f, "%f\n", &tfloat);
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@ -1151,7 +1160,7 @@ void Host_Loadgame_f (void)
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// load the light styles
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for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
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for (i = 0; i < MAX_LIGHTSTYLES; i++)
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{
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fscanf (f, "%s\n", str);
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sv.lightstyles[i] = (char *) Hunk_Alloc (strlen(str)+1);
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@ -1162,7 +1171,7 @@ void Host_Loadgame_f (void)
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entnum = -1; // -1 is the globals
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while (!feof(f))
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{
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for (i=0 ; i<sizeof(str)-1 ; i++)
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for (i = 0; i < sizeof(str) - 1; i++)
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{
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r = fgetc (f);
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if (r == EOF || !r)
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@ -1174,7 +1183,7 @@ void Host_Loadgame_f (void)
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break;
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}
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}
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if (i == sizeof(str)-1)
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if (i == sizeof(str) - 1)
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Sys_Error ("Loadgame buffer overflow");
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str[i] = 0;
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start = str;
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@ -1209,7 +1218,7 @@ void Host_Loadgame_f (void)
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fclose (f);
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for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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svs.clients->spawn_parms[i] = spawn_parms[i];
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if (cls.state != ca_dedicated)
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@ -1252,8 +1261,10 @@ void Host_Name_f (void)
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}
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if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
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{
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if (Q_strcmp(host_client->name, newName) != 0)
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Con_Printf ("%s renamed to %s\n", host_client->name, newName);
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}
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Q_strcpy (host_client->name, newName);
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host_client->edict->v.netname = PR_SetEngineString(host_client->name);
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@ -1353,7 +1364,7 @@ void Host_Tell_f(void)
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{
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client_t *client;
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client_t *save;
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int j;
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int j;
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char *p;
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char text[MAXCMDLINE];
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@ -1603,7 +1614,7 @@ void Host_Spawn_f (void)
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MSG_WriteByte (&host_client->message, svc_time);
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MSG_WriteFloat (&host_client->message, sv.time);
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for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
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for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++)
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{
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MSG_WriteByte (&host_client->message, svc_updatename);
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MSG_WriteByte (&host_client->message, i);
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@ -1617,7 +1628,7 @@ void Host_Spawn_f (void)
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}
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// send all current light styles
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for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
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for (i = 0; i < MAX_LIGHTSTYLES; i++)
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{
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MSG_WriteByte (&host_client->message, svc_lightstyle);
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MSG_WriteByte (&host_client->message, (char)i);
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@ -1652,7 +1663,7 @@ void Host_Spawn_f (void)
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// with a permanent head tilt
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ent = EDICT_NUM( 1 + (host_client - svs.clients) );
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MSG_WriteByte (&host_client->message, svc_setangle);
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for (i=0 ; i < 2 ; i++)
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for (i = 0; i < 2; i++)
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MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
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MSG_WriteAngle (&host_client->message, 0 );
|
||||
|
||||
|
@ -1694,7 +1705,7 @@ void Host_Kick_f (void)
|
|||
char *who;
|
||||
char *message = NULL;
|
||||
client_t *save;
|
||||
int i;
|
||||
int i;
|
||||
qboolean byNumber = false;
|
||||
|
||||
if (cmd_source == src_command)
|
||||
|
@ -1784,7 +1795,7 @@ Host_Give_f
|
|||
void Host_Give_f (void)
|
||||
{
|
||||
char *t;
|
||||
int v;
|
||||
int v;
|
||||
eval_t *val;
|
||||
|
||||
if (cmd_source == src_command)
|
||||
|
@ -1801,160 +1812,173 @@ void Host_Give_f (void)
|
|||
|
||||
switch (t[0])
|
||||
{
|
||||
case '0':
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
case '6':
|
||||
case '7':
|
||||
case '8':
|
||||
case '9':
|
||||
// MED 01/04/97 added hipnotic give stuff
|
||||
if (hipnotic)
|
||||
{
|
||||
if (t[0] == '6')
|
||||
{
|
||||
if (t[1] == 'a')
|
||||
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
|
||||
else
|
||||
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
|
||||
}
|
||||
else if (t[0] == '9')
|
||||
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
|
||||
else if (t[0] == '0')
|
||||
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
|
||||
else if (t[0] >= '2')
|
||||
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (t[0] >= '2')
|
||||
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
|
||||
}
|
||||
case '0':
|
||||
case '1':
|
||||
case '2':
|
||||
case '3':
|
||||
case '4':
|
||||
case '5':
|
||||
case '6':
|
||||
case '7':
|
||||
case '8':
|
||||
case '9':
|
||||
// MED 01/04/97 added hipnotic give stuff
|
||||
if (hipnotic)
|
||||
{
|
||||
if (t[0] == '6')
|
||||
{
|
||||
if (t[1] == 'a')
|
||||
sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
|
||||
else
|
||||
sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
|
||||
}
|
||||
else if (t[0] == '9')
|
||||
sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
|
||||
else if (t[0] == '0')
|
||||
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
|
||||
else if (t[0] >= '2')
|
||||
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (t[0] >= '2')
|
||||
sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
|
||||
}
|
||||
break;
|
||||
|
||||
case 's':
|
||||
case 's':
|
||||
if (rogue)
|
||||
{
|
||||
val = GetEdictFieldValue(sv_player, "ammo_shells1");
|
||||
val = GetEdictFieldValue(sv_player, "ammo_shells1");
|
||||
if (val)
|
||||
val->_float = v;
|
||||
val->_float = v;
|
||||
}
|
||||
sv_player->v.ammo_shells = v;
|
||||
break;
|
||||
|
||||
sv_player->v.ammo_shells = v;
|
||||
break;
|
||||
case 'n':
|
||||
case 'n':
|
||||
if (rogue)
|
||||
{
|
||||
val = GetEdictFieldValue(sv_player, "ammo_nails1");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon <= IT_LIGHTNING)
|
||||
sv_player->v.ammo_nails = v;
|
||||
}
|
||||
val = GetEdictFieldValue(sv_player, "ammo_nails1");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon <= IT_LIGHTNING)
|
||||
sv_player->v.ammo_nails = v;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sv_player->v.ammo_nails = v;
|
||||
sv_player->v.ammo_nails = v;
|
||||
}
|
||||
break;
|
||||
case 'l':
|
||||
break;
|
||||
|
||||
case 'l':
|
||||
if (rogue)
|
||||
{
|
||||
val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon > IT_LIGHTNING)
|
||||
sv_player->v.ammo_nails = v;
|
||||
}
|
||||
val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon > IT_LIGHTNING)
|
||||
sv_player->v.ammo_nails = v;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'r':
|
||||
break;
|
||||
|
||||
case 'r':
|
||||
if (rogue)
|
||||
{
|
||||
val = GetEdictFieldValue(sv_player, "ammo_rockets1");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon <= IT_LIGHTNING)
|
||||
sv_player->v.ammo_rockets = v;
|
||||
}
|
||||
val = GetEdictFieldValue(sv_player, "ammo_rockets1");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon <= IT_LIGHTNING)
|
||||
sv_player->v.ammo_rockets = v;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sv_player->v.ammo_rockets = v;
|
||||
sv_player->v.ammo_rockets = v;
|
||||
}
|
||||
break;
|
||||
case 'm':
|
||||
break;
|
||||
|
||||
case 'm':
|
||||
if (rogue)
|
||||
{
|
||||
val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon > IT_LIGHTNING)
|
||||
sv_player->v.ammo_rockets = v;
|
||||
}
|
||||
val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon > IT_LIGHTNING)
|
||||
sv_player->v.ammo_rockets = v;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 'h':
|
||||
sv_player->v.health = v;
|
||||
break;
|
||||
case 'c':
|
||||
break;
|
||||
|
||||
case 'h':
|
||||
sv_player->v.health = v;
|
||||
break;
|
||||
|
||||
case 'c':
|
||||
if (rogue)
|
||||
{
|
||||
val = GetEdictFieldValue(sv_player, "ammo_cells1");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon <= IT_LIGHTNING)
|
||||
sv_player->v.ammo_cells = v;
|
||||
}
|
||||
val = GetEdictFieldValue(sv_player, "ammo_cells1");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon <= IT_LIGHTNING)
|
||||
sv_player->v.ammo_cells = v;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sv_player->v.ammo_cells = v;
|
||||
sv_player->v.ammo_cells = v;
|
||||
}
|
||||
break;
|
||||
case 'p':
|
||||
break;
|
||||
|
||||
case 'p':
|
||||
if (rogue)
|
||||
{
|
||||
val = GetEdictFieldValue(sv_player, "ammo_plasma");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon > IT_LIGHTNING)
|
||||
sv_player->v.ammo_cells = v;
|
||||
}
|
||||
val = GetEdictFieldValue(sv_player, "ammo_plasma");
|
||||
if (val)
|
||||
{
|
||||
val->_float = v;
|
||||
if (sv_player->v.weapon > IT_LIGHTNING)
|
||||
sv_player->v.ammo_cells = v;
|
||||
}
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
//johnfitz -- give armour
|
||||
case 'a':
|
||||
case 'a':
|
||||
if (v > 150)
|
||||
{
|
||||
sv_player->v.armortype = 0.8;
|
||||
sv_player->v.armorvalue = v;
|
||||
sv_player->v.items = sv_player->v.items - ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR3;
|
||||
sv_player->v.armortype = 0.8;
|
||||
sv_player->v.armorvalue = v;
|
||||
sv_player->v.items = sv_player->v.items -
|
||||
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
|
||||
IT_ARMOR3;
|
||||
}
|
||||
else if (v > 100)
|
||||
{
|
||||
sv_player->v.armortype = 0.6;
|
||||
sv_player->v.armorvalue = v;
|
||||
sv_player->v.items = sv_player->v.items - ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR2;
|
||||
sv_player->v.armortype = 0.6;
|
||||
sv_player->v.armorvalue = v;
|
||||
sv_player->v.items = sv_player->v.items -
|
||||
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
|
||||
IT_ARMOR2;
|
||||
}
|
||||
else if (v >= 0)
|
||||
{
|
||||
sv_player->v.armortype = 0.3;
|
||||
sv_player->v.armorvalue = v;
|
||||
sv_player->v.items = sv_player->v.items - ((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) + IT_ARMOR1;
|
||||
sv_player->v.armortype = 0.3;
|
||||
sv_player->v.armorvalue = v;
|
||||
sv_player->v.items = sv_player->v.items -
|
||||
((int)(sv_player->v.items) & (int)(IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3)) +
|
||||
IT_ARMOR1;
|
||||
}
|
||||
break;
|
||||
//johnfitz
|
||||
}
|
||||
//johnfitz
|
||||
}
|
||||
|
||||
//johnfitz -- update currentammo to match new ammo (so statusbar updates correctly)
|
||||
switch ((int)(sv_player->v.weapon))
|
||||
|
@ -2051,7 +2075,7 @@ void Host_Viewframe_f (void)
|
|||
|
||||
f = atoi(Cmd_Argv(1));
|
||||
if (f >= m->numframes)
|
||||
f = m->numframes-1;
|
||||
f = m->numframes - 1;
|
||||
|
||||
e->v.frame = f;
|
||||
}
|
||||
|
@ -2144,7 +2168,7 @@ void Host_Startdemos_f (void)
|
|||
}
|
||||
Con_Printf ("%i demo(s) in loop\n", c);
|
||||
|
||||
for (i=1 ; i<c+1 ; i++)
|
||||
for (i = 1; i < c + 1; i++)
|
||||
strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
|
||||
|
||||
if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
|
||||
|
@ -2254,3 +2278,4 @@ void Host_InitCommands (void)
|
|||
|
||||
Cmd_AddCommand ("mcache", Mod_Print);
|
||||
}
|
||||
|
||||
|
|
176
Quake/menu.c
176
Quake/menu.c
|
@ -422,18 +422,18 @@ void M_SinglePlayer_Key (int key)
|
|||
|
||||
int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
|
||||
|
||||
#define MAX_SAVEGAMES 20 //johnfitz -- increased from 12
|
||||
#define MAX_SAVEGAMES 20 /* johnfitz -- increased from 12 */
|
||||
char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
|
||||
int loadable[MAX_SAVEGAMES];
|
||||
|
||||
void M_ScanSaves (void)
|
||||
{
|
||||
int i, j;
|
||||
int i, j;
|
||||
char name[MAX_OSPATH];
|
||||
FILE *f;
|
||||
int version;
|
||||
int version;
|
||||
|
||||
for (i=0 ; i<MAX_SAVEGAMES ; i++)
|
||||
for (i = 0; i < MAX_SAVEGAMES; i++)
|
||||
{
|
||||
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
|
||||
loadable[i] = false;
|
||||
|
@ -446,9 +446,11 @@ void M_ScanSaves (void)
|
|||
strncpy (m_filenames[i], name, sizeof(m_filenames[i])-1);
|
||||
|
||||
// change _ back to space
|
||||
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
|
||||
for (j = 0; j < SAVEGAME_COMMENT_LENGTH; j++)
|
||||
{
|
||||
if (m_filenames[i][j] == '_')
|
||||
m_filenames[i][j] = ' ';
|
||||
}
|
||||
loadable[i] = true;
|
||||
fclose (f);
|
||||
}
|
||||
|
@ -490,7 +492,7 @@ void M_Load_Draw (void)
|
|||
p = Draw_CachePic ("gfx/p_load.lmp");
|
||||
M_DrawPic ( (320-p->width)/2, 4, p);
|
||||
|
||||
for (i=0 ; i< MAX_SAVEGAMES; i++)
|
||||
for (i = 0; i < MAX_SAVEGAMES; i++)
|
||||
M_Print (16, 32 + 8*i, m_filenames[i]);
|
||||
|
||||
// line cursor
|
||||
|
@ -506,7 +508,7 @@ void M_Save_Draw (void)
|
|||
p = Draw_CachePic ("gfx/p_save.lmp");
|
||||
M_DrawPic ( (320-p->width)/2, 4, p);
|
||||
|
||||
for (i=0 ; i<MAX_SAVEGAMES ; i++)
|
||||
for (i = 0; i < MAX_SAVEGAMES; i++)
|
||||
M_Print (16, 32 + 8*i, m_filenames[i]);
|
||||
|
||||
// line cursor
|
||||
|
@ -1172,7 +1174,7 @@ void M_DrawSlider (int x, int y, float range)
|
|||
if (range > 1)
|
||||
range = 1;
|
||||
M_DrawCharacter (x-8, y, 128);
|
||||
for (i=0 ; i<SLIDER_RANGE ; i++)
|
||||
for (i = 0; i < SLIDER_RANGE; i++)
|
||||
M_DrawCharacter (x + i*8, y, 129);
|
||||
M_DrawCharacter (x+i*8, y, 130);
|
||||
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
|
||||
|
@ -1337,24 +1339,24 @@ void M_Options_Key (int k)
|
|||
|
||||
char *bindnames[][2] =
|
||||
{
|
||||
{"+attack", "attack"},
|
||||
{"impulse 10", "change weapon"},
|
||||
{"+jump", "jump / swim up"},
|
||||
{"+forward", "walk forward"},
|
||||
{"+back", "backpedal"},
|
||||
{"+left", "turn left"},
|
||||
{"+right", "turn right"},
|
||||
{"+speed", "run"},
|
||||
{"+moveleft", "step left"},
|
||||
{"+moveright", "step right"},
|
||||
{"+strafe", "sidestep"},
|
||||
{"+lookup", "look up"},
|
||||
{"+lookdown", "look down"},
|
||||
{"centerview", "center view"},
|
||||
{"+mlook", "mouse look"},
|
||||
{"+klook", "keyboard look"},
|
||||
{"+moveup", "swim up"},
|
||||
{"+movedown", "swim down"}
|
||||
{"+attack", "attack"},
|
||||
{"impulse 10", "change weapon"},
|
||||
{"+jump", "jump / swim up"},
|
||||
{"+forward", "walk forward"},
|
||||
{"+back", "backpedal"},
|
||||
{"+left", "turn left"},
|
||||
{"+right", "turn right"},
|
||||
{"+speed", "run"},
|
||||
{"+moveleft", "step left"},
|
||||
{"+moveright", "step right"},
|
||||
{"+strafe", "sidestep"},
|
||||
{"+lookup", "look up"},
|
||||
{"+lookdown", "look down"},
|
||||
{"centerview", "center view"},
|
||||
{"+mlook", "mouse look"},
|
||||
{"+klook", "keyboard look"},
|
||||
{"+moveup", "swim up"},
|
||||
{"+movedown", "swim down"}
|
||||
};
|
||||
|
||||
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
|
||||
|
@ -1382,7 +1384,7 @@ void M_FindKeysForCommand (char *command, int *twokeys)
|
|||
l = strlen(command);
|
||||
count = 0;
|
||||
|
||||
for (j=0 ; j<256 ; j++)
|
||||
for (j = 0; j < 256; j++)
|
||||
{
|
||||
b = keybindings[j];
|
||||
if (!b)
|
||||
|
@ -1405,7 +1407,7 @@ void M_UnbindCommand (char *command)
|
|||
|
||||
l = strlen(command);
|
||||
|
||||
for (j=0 ; j<256 ; j++)
|
||||
for (j = 0; j < 256; j++)
|
||||
{
|
||||
b = keybindings[j];
|
||||
if (!b)
|
||||
|
@ -1420,7 +1422,7 @@ void M_Keys_Draw (void)
|
|||
{
|
||||
int i, l;
|
||||
int keys[2];
|
||||
char *name;
|
||||
char *name;
|
||||
int x, y;
|
||||
qpic_t *p;
|
||||
|
||||
|
@ -1433,7 +1435,7 @@ void M_Keys_Draw (void)
|
|||
M_Print (18, 32, "Enter to change, backspace to clear");
|
||||
|
||||
// search for known bindings
|
||||
for (i=0 ; i<NUMCOMMANDS ; i++)
|
||||
for (i = 0; i < NUMCOMMANDS; i++)
|
||||
{
|
||||
y = 48 + 8*i;
|
||||
|
||||
|
@ -1715,8 +1717,10 @@ void M_Menu_SerialConfig_f (void)
|
|||
|
||||
// map uart's port to COMx
|
||||
for (n = 0; n < 4; n++)
|
||||
{
|
||||
if (ISA_uarts[n] == port)
|
||||
break;
|
||||
}
|
||||
if (n == 4)
|
||||
{
|
||||
n = 0;
|
||||
|
@ -1726,8 +1730,10 @@ void M_Menu_SerialConfig_f (void)
|
|||
|
||||
// map baudrate to index
|
||||
for (n = 0; n < 6; n++)
|
||||
{
|
||||
if (serialConfig_baudrate[n] == baudrate)
|
||||
break;
|
||||
}
|
||||
if (n == 6)
|
||||
n = 5;
|
||||
serialConfig_baud = n;
|
||||
|
@ -1740,7 +1746,7 @@ void M_Menu_SerialConfig_f (void)
|
|||
void M_SerialConfig_Draw (void)
|
||||
{
|
||||
qpic_t *p;
|
||||
int basex;
|
||||
int basex;
|
||||
char *startJoin;
|
||||
char *directModem;
|
||||
|
||||
|
@ -2412,29 +2418,29 @@ level_t levels[] =
|
|||
//MED 01/06/97 added hipnotic levels
|
||||
level_t hipnoticlevels[] =
|
||||
{
|
||||
{"start", "Command HQ"}, // 0
|
||||
{"start", "Command HQ"}, // 0
|
||||
|
||||
{"hip1m1", "The Pumping Station"}, // 1
|
||||
{"hip1m2", "Storage Facility"},
|
||||
{"hip1m3", "The Lost Mine"},
|
||||
{"hip1m4", "Research Facility"},
|
||||
{"hip1m5", "Military Complex"},
|
||||
{"hip1m1", "The Pumping Station"}, // 1
|
||||
{"hip1m2", "Storage Facility"},
|
||||
{"hip1m3", "The Lost Mine"},
|
||||
{"hip1m4", "Research Facility"},
|
||||
{"hip1m5", "Military Complex"},
|
||||
|
||||
{"hip2m1", "Ancient Realms"}, // 6
|
||||
{"hip2m2", "The Black Cathedral"},
|
||||
{"hip2m3", "The Catacombs"},
|
||||
{"hip2m4", "The Crypt"},
|
||||
{"hip2m5", "Mortum's Keep"},
|
||||
{"hip2m6", "The Gremlin's Domain"},
|
||||
{"hip2m1", "Ancient Realms"}, // 6
|
||||
{"hip2m2", "The Black Cathedral"},
|
||||
{"hip2m3", "The Catacombs"},
|
||||
{"hip2m4", "The Crypt"},
|
||||
{"hip2m5", "Mortum's Keep"},
|
||||
{"hip2m6", "The Gremlin's Domain"},
|
||||
|
||||
{"hip3m1", "Tur Torment"}, // 12
|
||||
{"hip3m2", "Pandemonium"},
|
||||
{"hip3m3", "Limbo"},
|
||||
{"hip3m4", "The Gauntlet"},
|
||||
{"hip3m1", "Tur Torment"}, // 12
|
||||
{"hip3m2", "Pandemonium"},
|
||||
{"hip3m3", "Limbo"},
|
||||
{"hip3m4", "The Gauntlet"},
|
||||
|
||||
{"hipend", "Armagon's Lair"}, // 16
|
||||
{"hipend", "Armagon's Lair"}, // 16
|
||||
|
||||
{"hipdm1", "The Edge of Oblivion"} // 17
|
||||
{"hipdm1", "The Edge of Oblivion"} // 17
|
||||
};
|
||||
|
||||
//PGM 01/07/97 added rogue levels
|
||||
|
@ -2481,12 +2487,12 @@ episode_t episodes[] =
|
|||
//MED 01/06/97 added hipnotic episodes
|
||||
episode_t hipnoticepisodes[] =
|
||||
{
|
||||
{"Scourge of Armagon", 0, 1},
|
||||
{"Fortress of the Dead", 1, 5},
|
||||
{"Dominion of Darkness", 6, 6},
|
||||
{"The Rift", 12, 4},
|
||||
{"Final Level", 16, 1},
|
||||
{"Deathmatch Arena", 17, 1}
|
||||
{"Scourge of Armagon", 0, 1},
|
||||
{"Fortress of the Dead", 1, 5},
|
||||
{"Dominion of Darkness", 6, 6},
|
||||
{"The Rift", 12, 4},
|
||||
{"Final Level", 16, 1},
|
||||
{"Deathmatch Arena", 17, 1}
|
||||
};
|
||||
|
||||
//PGM 01/07/97 added rogue episodes
|
||||
|
@ -2596,33 +2602,33 @@ void M_GameOptions_Draw (void)
|
|||
M_Print (160, 96, va("%i minutes", (int)timelimit.value));
|
||||
|
||||
M_Print (0, 112, " Episode");
|
||||
//MED 01/06/97 added hipnotic episodes
|
||||
if (hipnotic)
|
||||
M_Print (160, 112, hipnoticepisodes[startepisode].description);
|
||||
//PGM 01/07/97 added rogue episodes
|
||||
else if (rogue)
|
||||
M_Print (160, 112, rogueepisodes[startepisode].description);
|
||||
else
|
||||
M_Print (160, 112, episodes[startepisode].description);
|
||||
// MED 01/06/97 added hipnotic episodes
|
||||
if (hipnotic)
|
||||
M_Print (160, 112, hipnoticepisodes[startepisode].description);
|
||||
// PGM 01/07/97 added rogue episodes
|
||||
else if (rogue)
|
||||
M_Print (160, 112, rogueepisodes[startepisode].description);
|
||||
else
|
||||
M_Print (160, 112, episodes[startepisode].description);
|
||||
|
||||
M_Print (0, 120, " Level");
|
||||
//MED 01/06/97 added hipnotic episodes
|
||||
if (hipnotic)
|
||||
{
|
||||
M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
|
||||
M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
|
||||
}
|
||||
//PGM 01/07/97 added rogue episodes
|
||||
else if (rogue)
|
||||
{
|
||||
M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
|
||||
M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
|
||||
M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
|
||||
}
|
||||
// MED 01/06/97 added hipnotic episodes
|
||||
if (hipnotic)
|
||||
{
|
||||
M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
|
||||
M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
|
||||
}
|
||||
// PGM 01/07/97 added rogue episodes
|
||||
else if (rogue)
|
||||
{
|
||||
M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
|
||||
M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
|
||||
M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
|
||||
}
|
||||
|
||||
// line cursor
|
||||
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
|
||||
|
@ -2731,7 +2737,7 @@ void M_NetStart_Change (int dir)
|
|||
|
||||
case 8:
|
||||
startlevel += dir;
|
||||
//MED 01/06/97 added hipnotic episodes
|
||||
//MED 01/06/97 added hipnotic episodes
|
||||
if (hipnotic)
|
||||
count = hipnoticepisodes[startepisode].levels;
|
||||
//PGM 01/06/97 added hipnotic episodes
|
||||
|
@ -2903,13 +2909,17 @@ void M_ServerList_Draw (void)
|
|||
int i,j;
|
||||
hostcache_t temp;
|
||||
for (i = 0; i < hostCacheCount; i++)
|
||||
for (j = i+1; j < hostCacheCount; j++)
|
||||
{
|
||||
for (j = i + 1; j < hostCacheCount; j++)
|
||||
{
|
||||
if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
|
||||
{
|
||||
Q_memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
|
||||
Q_memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
|
||||
Q_memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
slist_sorted = true;
|
||||
}
|
||||
|
@ -3199,7 +3209,6 @@ void M_Keydown (int key)
|
|||
void M_ConfigureNetSubsystem(void)
|
||||
{
|
||||
// enable/disable net systems to match desired config
|
||||
|
||||
Cbuf_AddText ("stopdemo\n");
|
||||
if (SerialConfig || DirectConfig)
|
||||
{
|
||||
|
@ -3209,3 +3218,4 @@ void M_ConfigureNetSubsystem(void)
|
|||
if (IPXConfig || TCPIPConfig)
|
||||
net_hostport = lanConfig_port;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue