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reverted revision 536 which made coop and deathmatch not to be set at
the same time git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@555 af15c1b1-3010-417e-b628-4374ebc0bcbd
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8494877f84
commit
3f60e1deb9
2 changed files with 3 additions and 24 deletions
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@ -105,19 +105,6 @@ static void Max_Edicts_f (cvar_t *var)
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oldval = max_edicts.value;
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}
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// 1999-09-06 deathmatch/coop not at the same time fix by Maddes
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static void Callback_Deathmatch (cvar_t *var)
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{
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if (var->value)
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Cvar_Set ("coop", "0");
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}
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static void Callback_Coop (cvar_t *var)
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{
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if (var->value)
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Cvar_Set ("deathmatch", "0");
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}
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/*
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================
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Host_EndGame
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@ -274,8 +261,8 @@ void Host_InitLocal (void)
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Cvar_RegisterVariable (&noexit, NULL);
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Cvar_RegisterVariable (&skill, NULL);
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Cvar_RegisterVariable (&developer, NULL);
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Cvar_RegisterVariable (&coop, Callback_Coop);
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Cvar_RegisterVariable (&deathmatch, Callback_Deathmatch);
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Cvar_RegisterVariable (&coop, NULL);
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Cvar_RegisterVariable (&deathmatch, NULL);
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Cvar_RegisterVariable (&pausable, NULL);
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@ -208,17 +208,9 @@ static void MaxPlayers_f (void)
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svs.maxclients = n;
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if (n == 1)
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{
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Cvar_Set ("deathmatch", "0");
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Cvar_Set ("coop", "0");
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}
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else
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{
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if (coop.value)
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Cvar_Set ("deathmatch", "0");
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else
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Cvar_Set ("deathmatch", "1");
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}
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Cvar_Set ("deathmatch", "1");
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}
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