diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml
index 6fe2c5d8..ddf3d576 100644
--- a/Linux/sgml/Quakespasm.sgml
+++ b/Linux/sgml/Quakespasm.sgml
@@ -7,14 +7,14 @@
About
-
-is a modern, cross-platform Quake engine based on .
+QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new
sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
-Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you.
-SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support.
+Quakespasm utilizes SDL-1.2 or SDL2 frameworks, choose one which works best for you.
+SDL2 has nicer features, smoother mouse input and better support for newer operating systems,
+but no CD-ROM support.
Downloads
@@ -50,8 +50,8 @@ Quakespasm can play various external music formats, including MP3, OGG and FLAC.
- Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
- Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
-
- As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
- Use the "-noextmusic" option to disable this feature.
+
- As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
- See for more details.
@@ -122,15 +122,11 @@ Compile time options include
- make SDL_CONFIG=/PATH/TO/sdl-config for unusual SDL installations
- make USE_SDL2=1 to compile against SDL2 instead of SDL-1.2
-
Windows
QuakeSpasm developers cross-compile windows binaries using and .
-
The project can also be built using Microsoft Visual Studio 2005 and newer versions.
-
Mac OS X
A Quakespasm App (including program launcher and update framework) can be made using the Xcode template found in the MacOSX directory.
-
Alternatively, have a look at Makefile.darwin for more instructions on building from a console.
@@ -140,6 +136,14 @@ QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: C
Changes
+ Changes in 0.94.6
+
+- Server protocol size check fixes for sounds and particles.
+
- Backported a few fixes to the bundled SDL2-2.0.22 version.
+
- Minor build fix for C++ compilers.
+
+
+
Changes in 0.94.5
- Compatibility with new SDL2 versioning scheme.
@@ -323,24 +327,20 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
- Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
- Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
-
Visual improvements
- New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, default to 0), and new worldspawn keys _wateralpha, _lavaalpha, _slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to the behaviour of the "fog" worldspawn key).
- GLSL gamma is now supported on older hardware without NPOT extension.
-
Interface improvements
- New r_pos command to show player position.
- NaN detection in traceline with "developer 1" set now warns instead of errors.
-
Code cleanup / Other
- Update third-party libraries.
-
Raised limits
- Default max_edicts 8192 (was 2048) and no longer saved to config.cfg.
@@ -362,13 +362,11 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
- Fix viewmodel not lerping on extended-limit maps.
- Fix crash on out-of-bounds skin number.
-
Performance
- Use multithreaded OpenGL on OS X for better performance.
- New, faster mdl renderer using GLSL. Disable with "-noglslalias".
-
Visual improvements
- New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".
@@ -376,7 +374,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
- Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)
- r_noshadow_list cvar added (from MarkV.)
-
Interface improvements
- Support pausing demo playback with the "pause" command.
@@ -385,7 +382,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
- Silence "exceeded standard limit" messages unless developer cvar is >= 1.
- Some spam moved from developer 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"
-
Code cleanup
- Clean up IDE project files to build on fresh systems.
@@ -594,7 +590,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
- Changes to cvar persistence gl_flashblend (default 0), r_shadow, r_wateralpha, r_dynamic, r_novis
-
Copyright
- Quake and Quakespasm are released under the
diff --git a/MacOSX/English.lproj/InfoPlist.strings b/MacOSX/English.lproj/InfoPlist.strings
index c85d1b69..61832cdb 100644
Binary files a/MacOSX/English.lproj/InfoPlist.strings and b/MacOSX/English.lproj/InfoPlist.strings differ
diff --git a/MacOSX/Info.plist b/MacOSX/Info.plist
index 9e3925c4..54f7043c 100644
--- a/MacOSX/Info.plist
+++ b/MacOSX/Info.plist
@@ -17,7 +17,7 @@
CFBundlePackageType
APPL
CFBundleShortVersionString
- 0.94.5
+ 0.94.6
CFBundleSignature
????
LSApplicationCategoryType
diff --git a/Quake/quakedef.h b/Quake/quakedef.h
index b03ed0f9..7f106f7a 100644
--- a/Quake/quakedef.h
+++ b/Quake/quakedef.h
@@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.94
-#define QUAKESPASM_VER_PATCH 5 // helper to print a string like 0.94.4
+#define QUAKESPASM_VER_PATCH 6 // helper to print a string like 0.94.6
#ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif
diff --git a/Quakespasm.html b/Quakespasm.html
index eb942857..e980e5b7 100644
--- a/Quakespasm.html
+++ b/Quakespasm.html
@@ -36,29 +36,30 @@
@@ -72,14 +73,14 @@
-
-QuakeSpasm
-is a modern, cross-platform Quake engine based on
-FitzQuake.
+
+
+QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new
sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
-Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you.
-SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support.
+Quakespasm utilizes SDL-1.2 or SDL2 frameworks, choose one which works best for you.
+SDL2 has nicer features, smoother mouse input and better support for newer operating systems,
+but no CD-ROM support.
@@ -117,8 +118,8 @@ where DRIVER may be alsa, dsp, pulse, esd ...
- Tracks should be named like "track02.ogg", "track03.ogg" ... (there is no track01) and placed into "Quake/id1/music".
- Unix users may need some extra libraries installed: "libmad" or "libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
-- As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
- Use the "-noextmusic" option to disable this feature.
+- As of 0.90.0, music is played back at 44100 Hz by default with no need to adjust "-sndspeed".
- See
Quakespasm-Music.txt for more details.
@@ -213,7 +214,17 @@ Compile time options include
-
+
+- Server protocol size check fixes for sounds and particles.
+- Backported a few fixes to the bundled SDL2-2.0.22 version.
+- Minor build fix for C++ compilers.
+
+
+
+5.2 Changes in 0.94.5
@@ -226,7 +237,7 @@ Compile time options include
-5.2 Changes in 0.94.4
+5.3 Changes in 0.94.4
@@ -248,7 +259,7 @@ Compile time options include
-5.3 Changes in 0.94.3
+5.4 Changes in 0.94.3
@@ -258,7 +269,7 @@ Compile time options include
-5.4 Changes in 0.94.2
+5.5 Changes in 0.94.2
@@ -269,7 +280,7 @@ Compile time options include
-5.5 Changes in 0.94.1
+5.6 Changes in 0.94.1
@@ -277,7 +288,7 @@ Compile time options include
-5.6 Changes in 0.94.0
+5.7 Changes in 0.94.0
@@ -302,7 +313,7 @@ Compile time options include
-5.7 Changes in 0.93.2
+5.8 Changes in 0.93.2
@@ -315,7 +326,7 @@ Compile time options include
-5.8 Changes in 0.93.1
+5.9 Changes in 0.93.1
@@ -329,7 +340,7 @@ Compile time options include
-5.9 Changes in 0.93.0
+5.10 Changes in 0.93.0
@@ -372,7 +383,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.10 Changes in 0.92.1
+5.11 Changes in 0.92.1
@@ -382,7 +393,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.11 Changes in 0.92.0
+5.12 Changes in 0.92.0
@@ -401,8 +412,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
- Updated some of the third-party libraries. Other fixes/clean-ups.
-
-5.12 Changes in 0.91.0
+5.13 Changes in 0.91.0
Bugfixes
@@ -452,7 +462,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.13 Changes in 0.90.1
+5.14 Changes in 0.90.1
Bugfixes
@@ -502,7 +512,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.14 Changes in 0.90.0
+5.15 Changes in 0.90.0
@@ -548,7 +558,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.15 Changes in 0.85.9
+5.16 Changes in 0.85.9
@@ -572,7 +582,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.16 Changes in 0.85.8
+5.17 Changes in 0.85.8
@@ -597,7 +607,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.17 Changes in 0.85.7
+5.18 Changes in 0.85.7
@@ -615,7 +625,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.18 Changes in 0.85.6
+5.19 Changes in 0.85.6
@@ -626,7 +636,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.19 Changes in 0.85.5
+5.20 Changes in 0.85.5
@@ -645,7 +655,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.20 Changes in 0.85.4
+5.21 Changes in 0.85.4
@@ -663,7 +673,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.21 Changes in 0.85.3
+5.22 Changes in 0.85.3
@@ -685,7 +695,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.22 Changes in 0.85.2
+5.23 Changes in 0.85.2
@@ -703,7 +713,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
-5.23 Changes in 0.85.1
+5.24 Changes in 0.85.1
diff --git a/Quakespasm.txt b/Quakespasm.txt
index 0bf922b0..0d832266 100644
--- a/Quakespasm.txt
+++ b/Quakespasm.txt
@@ -19,39 +19,40 @@
4.4 Quake '2021 re-release'
5. Changes
- 5.1 Changes in 0.94.5
- 5.2 Changes in 0.94.4
- 5.3 Changes in 0.94.3
- 5.4 Changes in 0.94.2
- 5.5 Changes in 0.94.1
- 5.6 Changes in 0.94.0
- 5.7 Changes in 0.93.2
- 5.8 Changes in 0.93.1
- 5.9 Changes in 0.93.0
- 5.10 Changes in 0.92.1
- 5.11 Changes in 0.92.0
- 5.12 Changes in 0.91.0
- 5.12.1 Bugfixes
- 5.12.2 Visual improvements
- 5.12.3 Interface improvements
- 5.12.4 Code cleanup / Other
- 5.12.5 Raised limits
- 5.13 Changes in 0.90.1
+ 5.1 Changes in 0.94.6
+ 5.2 Changes in 0.94.5
+ 5.3 Changes in 0.94.4
+ 5.4 Changes in 0.94.3
+ 5.5 Changes in 0.94.2
+ 5.6 Changes in 0.94.1
+ 5.7 Changes in 0.94.0
+ 5.8 Changes in 0.93.2
+ 5.9 Changes in 0.93.1
+ 5.10 Changes in 0.93.0
+ 5.11 Changes in 0.92.1
+ 5.12 Changes in 0.92.0
+ 5.13 Changes in 0.91.0
5.13.1 Bugfixes
- 5.13.2 Performance
- 5.13.3 Visual improvements
- 5.13.4 Interface improvements
- 5.13.5 Code cleanup
- 5.14 Changes in 0.90.0
- 5.15 Changes in 0.85.9
- 5.16 Changes in 0.85.8
- 5.17 Changes in 0.85.7
- 5.18 Changes in 0.85.6
- 5.19 Changes in 0.85.5
- 5.20 Changes in 0.85.4
- 5.21 Changes in 0.85.3
- 5.22 Changes in 0.85.2
- 5.23 Changes in 0.85.1
+ 5.13.2 Visual improvements
+ 5.13.3 Interface improvements
+ 5.13.4 Code cleanup / Other
+ 5.13.5 Raised limits
+ 5.14 Changes in 0.90.1
+ 5.14.1 Bugfixes
+ 5.14.2 Performance
+ 5.14.3 Visual improvements
+ 5.14.4 Interface improvements
+ 5.14.5 Code cleanup
+ 5.15 Changes in 0.90.0
+ 5.16 Changes in 0.85.9
+ 5.17 Changes in 0.85.8
+ 5.18 Changes in 0.85.7
+ 5.19 Changes in 0.85.6
+ 5.20 Changes in 0.85.5
+ 5.21 Changes in 0.85.4
+ 5.22 Changes in 0.85.3
+ 5.23 Changes in 0.85.2
+ 5.24 Changes in 0.85.1
6. Copyright
7. Contact
@@ -66,17 +67,15 @@
1. About
- QuakeSpasm is a modern, cross-
- platform Quake engine based on FitzQuake
- .
+ QuakeSpasm is a modern cross-platform Quake engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new
sound driver, some graphical niceities, and numerous bug-fixes and
other improvements.
- Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which
- one works best for you. SDL is probably less buggy, but SDL2 has
- nicer features and smoother mouse input - though no CD support.
+ Quakespasm utilizes SDL-1.2 or SDL2 frameworks, choose one which works
+ best for you. SDL2 has nicer features, smoother mouse input and better
+ support for newer operating systems, but no CD-ROM support.
2. Downloads
@@ -131,11 +130,11 @@
o Unix users may need some extra libraries installed: "libmad" or
"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
+ o Use the "-noextmusic" option to disable this feature.
+
o As of 0.90.0, music is played back at 44100 Hz by default with no
need to adjust "-sndspeed".
- o Use the "-noextmusic" option to disable this feature.
-
o See Quakespasm-Music.txt for more details.
3.2. Controller Support
@@ -266,7 +265,16 @@
5. Changes
- 5.1. Changes in 0.94.5
+ 5.1. Changes in 0.94.6
+
+ o Server protocol size check fixes for sounds and particles.
+
+ o Backported a few fixes to the bundled SDL2-2.0.22 version.
+
+ o Minor build fix for C++ compilers.
+
+
+ 5.2. Changes in 0.94.5
o Compatibility with new SDL2 versioning scheme.
@@ -283,7 +291,7 @@
o Backported a few fixes to the bundled SDL2-2.0.22 version.
- 5.2. Changes in 0.94.4
+ 5.3. Changes in 0.94.4
o Fixed getting stuck with loading plaque upon attempting to load a
bad save from the menu
@@ -319,7 +327,7 @@
patches.
- 5.3. Changes in 0.94.3
+ 5.4. Changes in 0.94.3
o Handle sky textures with non-standard sizes and warn about them
(e.g. ad_tears)
@@ -331,7 +339,7 @@
o Updated included SDL2 to latest version 2.0.18.
- 5.4. Changes in 0.94.2
+ 5.5. Changes in 0.94.2
o 2021 rerelease: Support for playing the latest update.
@@ -342,13 +350,13 @@
o 2021 rerelease: Look for QuakeEX.kpf under userdir, too.
- 5.5. Changes in 0.94.1
+ 5.6. Changes in 0.94.1
o Fix lightmap issues after vkQuake surface mark/cull optimizations
merge (sf.net bug/50)
- 5.6. Changes in 0.94.0
+ 5.7. Changes in 0.94.0
o Initial support for playing the 'Quake 2021 re-release' content
(thanks to Andrei Drexler for bulk of the work, Guillaume Plourde
@@ -397,7 +405,7 @@
o Source repository moved to git.
- 5.7. Changes in 0.93.2
+ 5.8. Changes in 0.93.2
o Lightmaps are now dynamically allocated (from QSS), and
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
@@ -417,7 +425,7 @@
o Update the third-party libraries. Other fixes/cleanups.
- 5.8. Changes in 0.93.1
+ 5.9. Changes in 0.93.1
o Fixed a fog regression which was introduced in 0.93.0.
@@ -435,7 +443,7 @@
o Update the third-party libraries. Other fixes/cleanups.
- 5.9. Changes in 0.93.0
+ 5.10. Changes in 0.93.0
o Raise default "joy_deadzone_trigger" cvar to 0.2.
@@ -520,7 +528,7 @@
o Update the third-party libraries.
- 5.10. Changes in 0.92.1
+ 5.11. Changes in 0.92.1
o Fixed large menu scale factors (was broken in 0.92.0).
@@ -529,7 +537,7 @@
o Updated some of the third-party libraries.
- 5.11. Changes in 0.92.0
+ 5.12. Changes in 0.92.0
o SDL2 Game Controller support.
@@ -566,9 +574,9 @@
o Updated some of the third-party libraries. Other fixes/clean-ups.
- 5.12. Changes in 0.91.0
+ 5.13. Changes in 0.91.0
- 5.12.1. Bugfixes
+ 5.13.1. Bugfixes
o Fix unwanted fog mode change upon video restart.
@@ -604,7 +612,7 @@
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
- 5.12.2. Visual improvements
+ 5.13.2. Visual improvements
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
@@ -615,18 +623,18 @@
o GLSL gamma is now supported on older hardware without NPOT
extension.
- 5.12.3. Interface improvements
+ 5.13.3. Interface improvements
o New r_pos command to show player position.
o NaN detection in traceline with "developer 1" set now warns instead
of errors.
- 5.12.4. Code cleanup / Other
+ 5.13.4. Code cleanup / Other
o Update third-party libraries.
- 5.12.5. Raised limits
+ 5.13.5. Raised limits
o Default max_edicts 8192 (was 2048) and no longer saved to
config.cfg.
@@ -638,9 +646,9 @@
o Raised MAX_SFX to 1024 (was 512).
- 5.13. Changes in 0.90.1
+ 5.14. Changes in 0.90.1
- 5.13.1. Bugfixes
+ 5.14.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0).
@@ -663,13 +671,13 @@
o Fix crash on out-of-bounds skin number.
- 5.13.2. Performance
+ 5.14.2. Performance
o Use multithreaded OpenGL on OS X for better performance.
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
- 5.13.3. Visual improvements
+ 5.14.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
@@ -683,7 +691,7 @@
o r_noshadow_list cvar added (from MarkV.)
- 5.13.4. Interface improvements
+ 5.14.4. Interface improvements
o Support pausing demo playback with the "pause" command.
@@ -700,14 +708,14 @@
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
- 5.13.5. Code cleanup
+ 5.14.5. Code cleanup
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
- 5.14. Changes in 0.90.0
+ 5.15. Changes in 0.90.0
o Fix issues on Windows systems with DPI scaling.
@@ -815,7 +823,7 @@
o Other fixes and clean-ups.
- 5.15. Changes in 0.85.9
+ 5.16. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
@@ -862,7 +870,7 @@
o Several other minor fixes/cleanups.
- 5.16. Changes in 0.85.8
+ 5.17. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
@@ -909,7 +917,7 @@
o Miscellaneous source code cleanups.
- 5.17. Changes in 0.85.7
+ 5.18. Changes in 0.85.7
o Added support for cross-level demo playback
@@ -935,7 +943,7 @@
o Several other small changes mostly invisible to the end-user
- 5.18. Changes in 0.85.6
+ 5.19. Changes in 0.85.6
o More work for string buffer safety
@@ -948,7 +956,7 @@
o Minor SDL video fixes.
- 5.19. Changes in 0.85.5
+ 5.20. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
@@ -979,7 +987,7 @@
o Several code updates from uHexen2 project, several code cleanups.
- 5.20. Changes in 0.85.4
+ 5.21. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
@@ -1007,7 +1015,7 @@
o Other minor sound and cdaudio updates
- 5.21. Changes in 0.85.3
+ 5.22. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
@@ -1044,7 +1052,7 @@
some other CD tweaks.
- 5.22. Changes in 0.85.2
+ 5.23. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
@@ -1072,7 +1080,7 @@
o Add OSX Makefile (tested?)
- 5.23. Changes in 0.85.1
+ 5.24. Changes in 0.85.1
o 64 bit CPU support
@@ -1128,8 +1136,8 @@
o Bug reports:
https://sourceforge.net/p/quakespasm/bugs/
- o Ozkan
- Eric
+ o Ozkan
+ Eric
Sander