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Make sure clients don't see random messages before they're actually on server. They can get confused about 666/999/maxclients/etc.
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1 changed files with 2 additions and 1 deletions
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@ -1944,6 +1944,7 @@ void SV_SendServerinfo (client_t *client)
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}
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}
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}
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}
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client->pextknown = true; //if its not set yet, it'll probably never get set.
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cantruncate = client->message.cursize == 0;
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cantruncate = client->message.cursize == 0;
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retry:
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retry:
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MSG_WriteByte (&client->message, svc_print);
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MSG_WriteByte (&client->message, svc_print);
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@ -3014,7 +3015,7 @@ void SV_UpdateToReliableMessages (void)
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for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
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for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
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{
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{
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if (!client->active)
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if (!client->active || !client->pextknown) //don't let it see random reliables before it sees the svc_serverdata packet.
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continue;
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continue;
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SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
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SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
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}
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}
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