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update the plain text doc for possibly better readability.
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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9. Contact
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10. Links
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______________________________________________________________________
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Page last edited Mar. 17, 2015
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1. About
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QuakeSpasm <http://quakespasm.sourceforge.net> is a Quake 1 engine
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includes a new sound driver, some graphical niceities, and numerous
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bug-fixes and minor improvements.
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2. Downloads
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2. Downloads
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o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
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3. Hints
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o Quakespasm's custom data is stored in "quakespasm.pak". Install
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o See <Quakespasm-Music.txt> for more details.
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4. Compiling and Installation
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Quakespasm's (optional) custom data is now stored in the file
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Known Bugs
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Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
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o Gamma patched libSDL (x86_64-linux)
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
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AMD64.tgz/download>
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download>
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The "game" command doesn't execute quake.rc in the new game directory
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being switched to. This means any custom key bindings in a mod's
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instead of using the game console command. Or, after running the game
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command, you can run "exec quake.rc" by yourself (YMMV).
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6. Changes
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6.1. Changes in 0.90.1
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6.1.1. Bugfixes
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6.1.1. Bugfixes
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o Fix dynamic light artifact where changing lightmap are rendered one
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frame late (bug introduced in 0.90.0).
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o Allow loading saves with } character in quoted strings, fixes issue
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with retrojam1_skacky.bsp.
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6.1.2. Performance
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6.1.2. Performance
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o Use multithreaded OpenGL on OS X for better performance.
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o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
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6.1.3. Interface/visual improvements
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6.1.3. Interface/visual improvements
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o Support pausing demo playback with the "pause" command.
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o Use high-quality water by default (r_oldwater 0).
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6.1.4. Code cleanup
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6.1.4. Code cleanup
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o Clean up IDE project files to build on fresh systems.
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o Update 3rd-party libraries.
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6.2. Changes in 0.90.0
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6.2. Changes in 0.90.0
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o Fix issues on Windows systems with DPI scaling.
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o Unix/Mac user directories support. Disabled by default, 'make
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DO_USERDIRS=1' to enable it.
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o Unix/Mac user directories support. Disabled by default,
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'make DO_USERDIRS=1' to enable it.
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o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
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o Music and sfx now mixed at 44100Hz to avoid downsampling music.
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Low-pass filter applied to the sfx if -sndspeed is 11025 (the
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default), to preserve the same sound quality as 0.85.9. New
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default), to preserve the same sound quality as 0.85.9. New
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-mixspeed option sets the rate for mixing sfx and music, and output
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to the OS (default 44100), setting it to 11025 reverts to 0.85.9
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behaviour. New snd_filterquality cvar, value can be between 1
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o Other fixes and clean-ups.
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6.3. Changes in 0.85.9
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6.3. Changes in 0.85.9
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o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
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o Several other minor fixes/cleanups.
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6.4. Changes in 0.85.8
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6.4. Changes in 0.85.8
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o Made Quake shareware 1.00 and 1.01 versions to be recognized
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properly.
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o Miscellaneous source code cleanups.
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6.5. Changes in 0.85.7
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6.5. Changes in 0.85.7
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o Added support for cross-level demo playback
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o Several other small changes mostly invisible to the end-user
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6.6. Changes in 0.85.6
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6.6. Changes in 0.85.6
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o More work for string buffer safety
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o Minor SDL video fixes.
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6.7. Changes in 0.85.5
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6.7. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.8. Changes in 0.85.4
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6.8. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o Other minor sound and cdaudio updates
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6.9. Changes in 0.85.3
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6.9. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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6.10. Changes in 0.85.2
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6.10. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Add OSX Makefile (tested?)
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6.11. Changes in 0.85.1
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6.11. Changes in 0.85.1
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o 64 bit CPU support
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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7. Todo
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7. Todo
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o Add uHexen2's first person camera (and menu item)
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o Test usb keyboards.
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8. Copyright
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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CREATIVE COMMONS PUBLIC LICENSE
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<http://creativecommons.org/licenses/by/3.0/legalcode>
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9. Contact
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9. Contact
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o QuakeSpasm Project page
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<http://sourceforge.net/projects/quakespasm>
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Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
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Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
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10. Links
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10. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
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