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https://github.com/Shpoike/Quakespasm.git
synced 2025-02-09 01:01:07 +00:00
-Wshadow fixes:
sv_user.c (SV_WaterMove): use the global wishspeed. (SV_ReadClientMessage): rename cmd to ccmd. view.c (forward, right, up): make them local to V_CalcRoll() and not global. net.h (playername, playercolor): remove externs for the non-existant globals. r_sprite.c (R_GetSpriteFrame): rename the function's argument to currentent. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@182 af15c1b1-3010-417e-b628-4374ebc0bcbd
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4 changed files with 10 additions and 12 deletions
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@ -213,8 +213,6 @@ extern int net_hostport;
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extern int net_driverlevel;
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extern cvar_t hostname;
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extern char playername[];
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extern int playercolor;
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extern int messagesSent;
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extern int messagesReceived;
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@ -27,7 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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R_GetSpriteFrame
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================
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*/
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mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
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mspriteframe_t *R_GetSpriteFrame (entity_t *currentent)
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{
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msprite_t *psprite;
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mspritegroup_t *pspritegroup;
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@ -35,8 +35,8 @@ mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
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int i, numframes, frame;
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float *pintervals, fullinterval, targettime, time;
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psprite = (msprite_t *) currententity->model->cache.data;
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frame = currententity->frame;
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psprite = (msprite_t *) currentent->model->cache.data;
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frame = currentent->frame;
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if ((frame >= psprite->numframes) || (frame < 0))
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{
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@ -55,7 +55,7 @@ mspriteframe_t *R_GetSpriteFrame (entity_t *currententity)
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numframes = pspritegroup->numframes;
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fullinterval = pintervals[numframes-1];
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time = cl.time + currententity->syncbase;
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time = cl.time + currentent->syncbase;
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// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
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// are positive, so we don't have to worry about division by 0
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@ -228,7 +228,8 @@ void SV_WaterMove (void)
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{
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int i;
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vec3_t wishvel;
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float speed, newspeed, wishspeed, addspeed, accelspeed;
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float speed, newspeed, addspeed, accelspeed;
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//float wishspeed;
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//
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// user intentions
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@ -483,7 +484,7 @@ Returns false if the client should be killed
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qboolean SV_ReadClientMessage (void)
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{
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int ret;
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int cmd;
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int ccmd;
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char *s;
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do
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@ -511,9 +512,9 @@ nextmsg:
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return false;
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}
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cmd = MSG_ReadChar ();
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ccmd = MSG_ReadChar ();
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switch (cmd)
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switch (ccmd)
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{
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case -1:
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goto nextmsg; // end of message
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@ -73,10 +73,9 @@ V_CalcRoll
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Used by view and sv_user
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===============
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*/
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vec3_t forward, right, up;
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float V_CalcRoll (vec3_t angles, vec3_t velocity)
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{
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vec3_t forward, right, up;
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float sign;
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float side;
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float value;
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