Make sv_aim persistant.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@911 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
stevenaaus 2014-04-29 08:28:52 +00:00
parent 3ffdc11633
commit 3cba74aa50
1 changed files with 1 additions and 1 deletions

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@ -1325,7 +1325,7 @@ Pick a vector for the player to shoot along
vector aim(entity, missilespeed) vector aim(entity, missilespeed)
============= =============
*/ */
cvar_t sv_aim = {"sv_aim", "0.93", CVAR_NONE}; cvar_t sv_aim = {"sv_aim", "0.93", CVAR_ARCHIVE};
static void PF_aim (void) static void PF_aim (void)
{ {
edict_t *ent, *check, *bestent; edict_t *ent, *check, *bestent;