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updated documentation (again..)
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@421 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 4 additions and 0 deletions
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@ -132,6 +132,7 @@ Compile time options include
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<LI> Restore the "screen size" menu item</LI>
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<LI> Restore the "screen size" menu item</LI>
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<LI> Fixed an erroneous protocol check in the server code</LI>
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<LI> Fixed an erroneous protocol check in the server code</LI>
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<LI> Raised the default zone memory size to 384 kb</LI>
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<LI> Raised the default zone memory size to 384 kb</LI>
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<LI> Raised the default max_edicts from 1024 to 2048</LI>
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<LI> Revised lit file loading, the lit file must be from the same game directory as the map itself</LI>
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<LI> Revised lit file loading, the lit file must be from the same game directory as the map itself</LI>
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<LI> Fixed rest of the compiler warnings</LI>
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<LI> Fixed rest of the compiler warnings</LI>
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<LI> Other minor sound and cdaudio updates</LI>
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<LI> Other minor sound and cdaudio updates</LI>
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@ -80,6 +80,7 @@ Compile time options include
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<item> Restore the "screen size" menu item
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<item> Restore the "screen size" menu item
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<item> Fixed an erroneous protocol check in the server code
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<item> Fixed an erroneous protocol check in the server code
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<item> Raised the default zone memory size to 384 kb
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<item> Raised the default zone memory size to 384 kb
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<item> Raised the default max_edicts from 1024 to 2048
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<item> Revised lit file loading, the lit file must be from the same game directory as the map itself
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<item> Revised lit file loading, the lit file must be from the same game directory as the map itself
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<item> Fixed rest of the compiler warnings
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<item> Fixed rest of the compiler warnings
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<item> Other minor sound and cdaudio updates
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<item> Other minor sound and cdaudio updates
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@ -138,6 +138,8 @@
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o Raised the default zone memory size to 384 kb
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o Raised the default zone memory size to 384 kb
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o Raised the default max_edicts from 1024 to 2048
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o Revised lit file loading, the lit file must be from the same game
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o Revised lit file loading, the lit file must be from the same game
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directory as the map itself
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directory as the map itself
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