mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
Set SDL_CDROM environment variable when using -cddev. Some doco updates.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@282 af15c1b1-3010-417e-b628-4374ebc0bcbd
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commit
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5 changed files with 76 additions and 26 deletions
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@ -221,7 +221,7 @@ debug:
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$(error Use "make DEBUG=1")
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install: quakespasm
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mv quakespasm /usr/local/games/quake
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cp quakespasm /usr/local/games/quake
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clean:
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rm -f $(shell find . \( -name '*~' -o -name '#*#' -o -name '*.o' -o -name '*.res' -o -name $(DEFAULT_TARGET) \) -print)
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@ -27,6 +27,7 @@
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#include "SDL.h"
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#include "SDL_getenv.h"
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#ifndef SDL_INIT_CDROM
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@ -393,10 +394,17 @@ void CDAudio_Update(void)
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int CDAudio_Init(void)
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{
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int i, x, sdl_num_drives;
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char sdl_env_dev[] = "SDL_CDROM=";
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if (COM_CheckParm("-nocdaudio"))
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return -1;
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if ((i = COM_CheckParm("-cddev")) != 0 && i < com_argc - 1)
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{
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strcat(sdl_env_dev, com_argv[i+1]);
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putenv(sdl_env_dev);
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}
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if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
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{
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Con_Printf("Couldn't init SDL cdrom: %s\n", SDL_GetError());
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10
README.html
10
README.html
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@ -74,6 +74,10 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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</LI>
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<LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME</EM>"
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</LI>
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<LI>There is currently no music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..
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</LI>
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<LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F:\</B>" (for example)
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</LI>
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</UL>
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</P>
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<P><EM> Visit the
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@ -122,7 +126,8 @@ The process is not for the faint hearted.</P>
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<LI> Add a "prev weapon" menu item (from Sander)</LI>
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<LI> Small fix to Sound Block/Unblock on win32</LI>
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<LI> Lots of code fixes (some from uhexen2)</LI>
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<LI> Sys_Error calls Host_Shutdown
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<LI> Sys_Error calls Host_Shutdown</LI>
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<LI> Added MS Visual Studio support
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</LI>
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</UL>
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</P>
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@ -176,6 +181,8 @@ The process is not for the faint hearted.</P>
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<P>
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<UL>
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<LI>Ogg/Mp3 music file support</LI>
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<LI>Native CD audio support .... cd_sdl.c doesn't have proper volume controls</LI>
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<LI>Test usb keyboards. Do the keypads work ?</LI>
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<LI>Tested HOME directory support</LI>
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<LI>Fix Centerview (V_StartPitchDrift)</LI>
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<LI>Fix compiler warnings</LI>
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@ -192,6 +199,7 @@ The process is not for the faint hearted.</P>
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<A HREF="http://www.celephais.net/fitzquake">FitzQuake Homepage</A><BR>
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<A HREF="http://www.kristianduske.com/fitzquake">Sleepwalkr's Original SDL Port</A><BR>
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<A HREF="http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip">Baker's 0.85 Source Code</A><BR>
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<A HREF="http://www.celephais.net/board/view_thread.php?id=60452">Func Quakespasm forum</A><BR>
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<A HREF="http://www.celephais.net/board/view_thread.php?id=60172">Func SDL Fitzquake forum</A><BR>
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<A HREF="mailto:gmail - dot - com - username - sezeroz">Ozkan's email</A><BR>
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<A HREF="mailto:yahoo - dot - com - username - stevenaaus">Stevenaaus email</A><BR>
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@ -37,6 +37,10 @@ It includes 64bit CPU cupport, a new sound driver, several networking fixes, and
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<item>Quakespasm allows loading new games (mods) on the fly with "<bf>game</bf> <em>GAMENAME</em>"
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<item>There is currently no music volume support. cd_sdl.c needs replacing with cd_linux.c, cd_bsd.c etc..
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<item>In windows, alternative CD drives are accessible by "<bf>quakespasm -cddev F:\</bf>" (for example)
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</itemize>
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<em> Visit the <url url="http://www.celephais.net/fitzquake" name="FitzQuake Homepage"> for a full run-down of this engine's features.</em>
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@ -79,6 +83,7 @@ The process is not for the faint hearted.
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<item> Small fix to Sound Block/Unblock on win32
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<item> Lots of code fixes (some from uhexen2)
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<item> Sys_Error calls Host_Shutdown
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<item> Added MS Visual Studio support
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</itemize>
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@ -121,6 +126,8 @@ The process is not for the faint hearted.
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<sect> Todo <p>
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<itemize>
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<item>Ogg/Mp3 music file support
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<item>Native CD audio support .... cd_sdl.c doesn't have proper volume controls
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<item>Test usb keyboards. Do the keypads work ?
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<item>Tested HOME directory support
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<item>Fix Centerview (V_StartPitchDrift)
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<item>Fix compiler warnings
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@ -139,6 +146,8 @@ The process is not for the faint hearted.
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<newline>
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<url name="Baker's 0.85 Source Code" url="http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip">
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<newline>
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<url url="http://www.celephais.net/board/view_thread.php?id=60452" name="Func Quakespasm forum">
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<newline>
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<url url="http://www.celephais.net/board/view_thread.php?id=60172" name="Func SDL Fitzquake forum">
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<newline>
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<url url="mailto:gmail - dot - com - username - sezeroz" name="Ozkan's email">
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71
README.txt
71
README.txt
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@ -6,8 +6,8 @@
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1. About
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2. Hints
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3. Downloads
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2. Downloads
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3. Hints
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4. Compiling
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5. Changes
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5.1 0.85.3
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@ -34,7 +34,18 @@
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<http://quakespasm.sourceforge.net>
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2. Hints
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2. Downloads
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Source
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<http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download>
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Linux binary
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<http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download>
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Windows
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<http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download>
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3. Hints
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o To disable some changes, use "quakespasm -fitz"
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@ -49,17 +60,16 @@
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o Quakespasm allows loading new games (mods) on the fly with "game
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GAMENAME"
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o There is currently no music volume support. cd_sdl.c needs
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replacing with cd_linux.c, cd_bsd.c etc..
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o In windows, alternative CD drives are accessible by "quakespasm
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-cddev F:\" (for example)
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Visit the FitzQuake Homepage <http://www.celephais.net/fitzquake> for
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a full run-down of this engine's features.
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3. Downloads
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Source
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<http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3.tgz/download>
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Linux binary
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<http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_linux.tgz/download>
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Windows
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<http://prdownloads.sourceforge.net/quakespasm/quakespasm-0.85.3_windows.zip/download>
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4. Compiling
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Just extract the source tarball, then
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@ -71,13 +81,21 @@
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______________________________________________________________________
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Use make DEBUG=1 for debugging.
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Optionally, HOME directory support can be enabled via the Misc/home-
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dir_0.patch diff.
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Compile time options include
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o make DEBUG=1 for debugging
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o make SDLNET=1 to enable SDL_net (Otherwise the socket api will be
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used directly)
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o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installs
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o HOME directory support can be enabled via the Misc/homedir_0.patch
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diff
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If for any reason this doesn't work, the project can also be built
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with Codeblocks. This is a large, free, integrated development envi-
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ronment that requires wxWidgets and cmake to install. The process is
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not for the faint hearted.
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with Codeblocks. This is a large, free, integrated development
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environment that requires wxWidgets and cmake to install. The
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process is not for the faint hearted.
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5. Changes
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o Add a persistent history feature (thanks Baker)
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o Add a slider for scr_sbaralpha, which now defaults to 0.95
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(slightly transparent, allowing for nicer status bar)
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(slightly transparent, allowing for a nicer status bar)
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o Allow for player messages longer than 32 chars
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o Allow player messages longer than 32 chars
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o Sockaddr fix for FreeBSD/OSX/etc networking
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@ -107,16 +125,17 @@
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o Enumerate options menus
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o Add a "prev weapon" menu item (from Sander)
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o Small fix to Sound Block/Unblock on win32
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o Lots of code fixes (some from uhexen2)
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o Shift+Escape opens console
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o Sys_Error calls Host_Shutdown
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o Added MS Visual Studio support
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5.2. 0.85.2
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o Don't constantly open and close condebug log
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o Heap of C clean-ups
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o Fix mapname sorting
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@ -191,6 +209,11 @@
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o Ogg/Mp3 music file support
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o Native CD audio support .... cd_sdl.c doesn't have proper volume
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controls
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o Test usb keyboards. Do the keypads work ?
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o Tested HOME directory support
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o Fix Centerview (V_StartPitchDrift)
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@ -210,6 +233,8 @@
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<http://www.kristianduske.com/fitzquake>
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Baker's 0.85 Source Code
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<http://quakeone.com/proquake/src_other/fitzquake_sdl_20090510_src_beta_1.zip>
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Func Quakespasm forum
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<http://www.celephais.net/board/view_thread.php?id=60452>
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Func SDL Fitzquake forum
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<http://www.celephais.net/board/view_thread.php?id=60172>
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Ozkan's email <mailto:gmail - dot - com - username - sezeroz>
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