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macOS: omit the SDLApplication class under SDL2.
SDL2 has an SDLApplication class internally which does the same thing. Fixes this warning: objc[34880]: Class SDLApplication is implemented in both [...]/QuakeSpasm-SDL2.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2 (0x10365b5a0) and [...]/QuakeSpasm-SDL2.app/Contents/MacOS/QuakeSpasm-SDL2 (0x1002708e8). One of the two will be used. Which one is undefined. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1348 af15c1b1-3010-417e-b628-4374ebc0bcbd
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2 changed files with 8 additions and 5 deletions
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@ -20,9 +20,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#import <Cocoa/Cocoa.h>
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#if !defined(USE_SDL2)
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@interface SDLApplication : NSApplication {
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}
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@end
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#endif
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@ -19,12 +19,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import "SDLApplication.h"
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// ericw -- with SDL2, this is unneeded and clashes; it has an SDLApplication class internally which does the same thing
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#if !defined(USE_SDL2)
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#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG)
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#if defined(USE_SDL2)
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#import <SDL2/SDL.h>
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#else
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#import <SDL/SDL.h>
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#endif
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#else
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#import "SDL.h"
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#endif
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@ -40,3 +40,5 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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[super terminate:sender];
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}
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@end
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#endif
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