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Update docs with changes in 0.90.1
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@ -4,7 +4,7 @@
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<toc>
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<toc>
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<verb></verb>
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<verb></verb>
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<em>Page last edited Oct. 17, 2014</em>
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<em>Page last edited Mar. 17, 2015</em>
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<sect> About <p>
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<sect> About <p>
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@ -89,6 +89,8 @@ Alternatively, have a look at <bf>Makefile.darwin</bf> for more instructions on
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</p>
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</p>
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<sect> Known Bugs <p>
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<sect> Known Bugs <p>
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Brightness issues should be fixed with GLSL gamma in 0.90.1, if your system supports OpenGL 2. For reference on older systems:
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<newline>
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Some versions of Xorg and SDL have brightness issues.
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Some versions of Xorg and SDL have brightness issues.
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<newline>
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<newline>
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have Xorg >= 7.5 and broken brightness,
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@ -99,15 +101,43 @@ these patched libSDL binaries may help.
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<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download"
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<item><url url="http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download"
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name="Gamma patched libSDL (x86_64-linux)">
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name="Gamma patched libSDL (x86_64-linux)">
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</itemize>
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</itemize>
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</p>
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<p>
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OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
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</p>
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<p>
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<p>
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The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
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The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV).
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</p>
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</p>
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<sect> Changes<p>
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<sect> Changes<p>
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<sect1> Changes in 0.90.1<p>
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<sect2> Bugfixes
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<itemize>
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<item> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).
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<item> Fix texture memory leak when changing video modes with SDL2.
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<item> Fix rare incorrect mdl lighting on 64-bit builds. <url url="http://forums.inside3d.com/viewtopic.php?f=3&t=5620" name="(details here.)">
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<item> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).
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<item> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.
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<item> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.
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</itemize>
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<sect2> Performance
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<itemize>
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<item> Use multithreaded OpenGL on OS X for better performance.
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<item> New, faster mdl renderer using GLSL. Disable with "-noglslalias".
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</itemize>
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<sect2> Interface/visual improvements
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<itemize>
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<item> Support pausing demo playback with the "pause" command.
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<item> Autocompletion of mod names for the "game" command.
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<item> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".
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<item> Use high-quality water by default (r_oldwater 0).
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</itemize>
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<sect2> Code cleanup
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<itemize>
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<item> Clean up IDE project files to build on fresh systems.
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<item> Update 3rd-party libraries.
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</itemize>
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</p>
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<sect1> Changes in 0.90.0<p>
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<sect1> Changes in 0.90.0<p>
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<itemize>
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<itemize>
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<item> Fix issues on Windows systems with DPI scaling.</item>
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<item> Fix issues on Windows systems with DPI scaling.</item>
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