minor whitespace adjustments in Quakespasm.txt

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1324 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2016-06-27 16:37:33 +00:00
parent c72dafca61
commit 3658697931

View file

@ -131,13 +131,12 @@
the right for looking.
If your controller doesn't work you can try placing this file
<https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt>
https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
in your Quake directory, it is a community-maintained database that
adds support for more controllers to SDL2.
3.2.1. Cvars
o joy_deadzone - Fraction of the stick travel to be deadzone, between
0 and 1. Default 0.2.
@ -168,7 +167,6 @@
Some of the controller buttons are hardcoded to allow navigating the
menu:
o Back - alias for TAB
o Start - alias for ESC
@ -181,7 +179,6 @@
These buttons can be bound normally:
o LTRIGGER - Left trigger
o RTRIGGER - Right trigger
@ -202,14 +199,15 @@
o YBUTTON
quakespasm.pak contains a default.cfg which has been updated to
give some default bindings. L/R shoulder buttons are bound to
weapon switching, and L/R triggers are jump and attack.
quakespasm.pak contains a default.cfg which has been updated to give
some default bindings. L/R shoulder buttons are bound to weapon
switching, and L/R triggers are jump and attack.
The controller support started as Jeremiah Sypult's implementation in
Quakespasm-Rift and also uses ideas and code from LordHavoc
(DarkPlaces).
4. Compiling and Installation
Quakespasm's (optional) custom data is now stored in the file