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minor whitespace adjustments in Quakespasm.txt
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@ -131,13 +131,12 @@
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the right for looking.
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If your controller doesn't work you can try placing this file
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<https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt>
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https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
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in your Quake directory, it is a community-maintained database that
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adds support for more controllers to SDL2.
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3.2.1. Cvars
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o joy_deadzone - Fraction of the stick travel to be deadzone, between
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0 and 1. Default 0.2.
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Some of the controller buttons are hardcoded to allow navigating the
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menu:
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o Back - alias for TAB
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o Start - alias for ESC
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@ -181,7 +179,6 @@
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These buttons can be bound normally:
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o LTRIGGER - Left trigger
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o RTRIGGER - Right trigger
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@ -202,14 +199,15 @@
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o YBUTTON
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quakespasm.pak contains a default.cfg which has been updated to
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give some default bindings. L/R shoulder buttons are bound to
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weapon switching, and L/R triggers are jump and attack.
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quakespasm.pak contains a default.cfg which has been updated to give
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some default bindings. L/R shoulder buttons are bound to weapon
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switching, and L/R triggers are jump and attack.
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The controller support started as Jeremiah Sypult's implementation in
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Quakespasm-Rift and also uses ideas and code from LordHavoc
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(DarkPlaces).
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4. Compiling and Installation
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Quakespasm's (optional) custom data is now stored in the file
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