mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
bump version to 0.94.4, update documents.
This commit is contained in:
parent
ac880c5bf7
commit
33085c5449
6 changed files with 202 additions and 120 deletions
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@ -3,7 +3,7 @@
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<title>QuakeSpasm
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<toc>
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<em>Page last edited: December 2021</em>
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<em>Page last edited: April 2022.</em>
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<sect> About <p>
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@ -124,9 +124,9 @@ Compile time options include
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</itemize>
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<sect1> Windows <p>
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The QuakeSpasm developers cross-compile windows binaries using <url url="http://www.mingw.org" name="MinGW"> and <url url="http://mingw-w64.sf.net" name="MinGW-w64">.
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QuakeSpasm developers cross-compile windows binaries using <url url="http://mingw-w64.sf.net" name="MinGW-w64"> and <url url="https://mingw.osdn.io" name="MinGW">.
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The project can also be built using Visual Studio 2005 (or newer).</p>
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The project can also be built using Microsoft Visual Studio 2005 and newer versions.</p>
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<sect1> Mac OS X <p>
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A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory.
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@ -140,6 +140,26 @@ QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: C
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<sect> Changes<p>
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<sect1> Changes in 0.94.4<p>
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<itemize>
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<item> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu
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<item> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
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<item> Fixed intermission camera angles during demo playback
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<item> Don't reset onground flag on every new server message
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<item> Re-enabled title demos by default (turn off with cl_startdemos 0)
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<item> Don't autoplay next demo after a timedemo
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<item> Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
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<item> Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
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<item> Support for Quake 2021 update 3
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<item> Implemented quad/pentagram dlights for Quake 2021 rerelease
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<item> Implemented 2021 rerelease localsound builtin & svc_localsound (56)
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<item> Several other improvements to Quake 2021 rerelease support
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<item> Several other small fixes and improvements all over the code
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<item> Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.)
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<item> Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches.
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</itemize>
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</p>
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<sect1> Changes in 0.94.3<p>
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<itemize>
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<item> Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
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@ -581,7 +601,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
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</itemize>
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<sect> Links <p>
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">
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Binary file not shown.
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@ -17,7 +17,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.94.3</string>
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<string>0.94.4</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>LSApplicationCategoryType</key>
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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.94
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#define QUAKESPASM_VER_PATCH 3 // helper to print a string like 0.94.3
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#define QUAKESPASM_VER_PATCH 4 // helper to print a string like 0.94.4
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#ifndef QUAKESPASM_VER_SUFFIX
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#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
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#endif
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121
Quakespasm.html
121
Quakespasm.html
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<H1>QuakeSpasm</H1>
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<H2></H2>
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<P><EM>Page last edited: December 2021</EM></P>
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<P><EM>Page last edited: April 2022.</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -36,27 +36,28 @@
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<H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Changes</A></H2>
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<UL>
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<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.3</A>
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<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.2</A>
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<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.1</A>
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<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.0</A>
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<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.93.2</A>
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<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.93.1</A>
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<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.93.0</A>
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<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.92.1</A>
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<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.92.0</A>
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<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.91.0</A>
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<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.90.1</A>
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<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.90.0</A>
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<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.85.9</A>
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<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.85.8</A>
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<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.85.7</A>
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<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.6</A>
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<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.5</A>
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<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.4</A>
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<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.3</A>
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<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.2</A>
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<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.1</A>
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<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.4</A>
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<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.3</A>
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<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.2</A>
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<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.1</A>
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||||
<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.0</A>
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||||
<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.93.2</A>
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||||
<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.93.1</A>
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||||
<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.93.0</A>
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<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.92.1</A>
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<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.92.0</A>
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<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.91.0</A>
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<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.90.1</A>
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<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.90.0</A>
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<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.85.9</A>
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<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.85.8</A>
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<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.7</A>
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<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.6</A>
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<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.5</A>
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<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.4</A>
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<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.3</A>
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<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.2</A>
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<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright </A></H2>
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@ -207,10 +208,10 @@ Compile time options include
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<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
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</H2>
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<P>The QuakeSpasm developers cross-compile windows binaries using
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<A HREF="http://www.mingw.org">MinGW</A> and
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<A HREF="http://mingw-w64.sf.net">MinGW-w64</A>.</P>
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<P>The project can also be built using Visual Studio 2005 (or newer).</P>
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<P>QuakeSpasm developers cross-compile windows binaries using
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<A HREF="http://mingw-w64.sf.net">MinGW-w64</A> and
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<A HREF="https://mingw.osdn.io">MinGW</A>.</P>
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<P>The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P>
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<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
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</H2>
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@ -224,7 +225,29 @@ Compile time options include
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|||
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.3</A>
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<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.4</A>
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</H2>
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<P>
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<UL>
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<LI> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu</LI>
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<LI> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain</LI>
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||||
<LI> Fixed intermission camera angles during demo playback</LI>
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||||
<LI> Don't reset onground flag on every new server message</LI>
|
||||
<LI> Re-enabled title demos by default (turn off with cl_startdemos 0)</LI>
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||||
<LI> Don't autoplay next demo after a timedemo</LI>
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<LI> Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon</LI>
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<LI> Fixed serverinfo off-by-one nummodels/numsounds for protocol 15</LI>
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<LI> Support for Quake 2021 update 3</LI>
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<LI> Implemented quad/pentagram dlights for Quake 2021 rerelease</LI>
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||||
<LI> Implemented 2021 rerelease localsound builtin & svc_localsound (56)</LI>
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<LI> Several other improvements to Quake 2021 rerelease support</LI>
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<LI> Several other small fixes and improvements all over the code</LI>
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<LI> Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.)</LI>
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<LI> Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.3</A>
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</H2>
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<P>
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<LI> Updated included SDL2 to latest version 2.0.18.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.2</A>
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.2</A>
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</H2>
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<P>
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@ -245,7 +268,7 @@ Compile time options include
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<LI> 2021 rerelease: Look for QuakeEX.kpf under userdir, too.</LI>
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</UL>
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</P>
|
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<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.1</A>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.1</A>
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</H2>
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<P>
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@ -253,7 +276,7 @@ Compile time options include
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<LI> Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50)</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.0</A>
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<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.0</A>
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</H2>
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<P>
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@ -278,7 +301,7 @@ Compile time options include
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<LI> Source repository moved to git.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.93.2</A>
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<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.93.2</A>
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</H2>
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<P>
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@ -291,7 +314,7 @@ Compile time options include
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<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.93.1</A>
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<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.93.1</A>
|
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</H2>
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<P>
|
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@ -305,7 +328,7 @@ Compile time options include
|
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<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
|
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</UL>
|
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</P>
|
||||
<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.93.0</A>
|
||||
<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.93.0</A>
|
||||
</H2>
|
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|
||||
<P>
|
||||
|
@ -348,7 +371,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Update the third-party libraries.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.92.1</A>
|
||||
<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.92.1</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -358,7 +381,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Updated some of the third-party libraries.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.92.0</A>
|
||||
<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.92.0</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -378,7 +401,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.91.0</A>
|
||||
<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.91.0</A>
|
||||
</H2>
|
||||
|
||||
|
||||
|
@ -438,7 +461,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Raised MAX_SFX to 1024 (was 512).</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.90.1</A>
|
||||
<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.90.1</A>
|
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</H2>
|
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|
||||
|
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@ -448,7 +471,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
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<UL>
|
||||
<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
|
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<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
|
||||
<LI> Fix a rare incorrect mdl lighting on 64-bit builds. <A HREF="http://forums.insideqc.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI>
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<LI> Fix a rare incorrect mdl lighting on 64-bit builds.
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<A HREF="http://forums.insideqc.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI>
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<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
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<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
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<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
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@ -497,7 +521,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Update 3rd-party libraries.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.90.0</A>
|
||||
<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.90.0</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -543,7 +567,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Other fixes and clean-ups.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.85.9</A>
|
||||
<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.85.9</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -567,7 +591,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Several other minor fixes/cleanups.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.85.8</A>
|
||||
<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.85.8</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -592,7 +616,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Miscellaneous source code cleanups.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.85.7</A>
|
||||
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.7</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -610,7 +634,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Several other small changes mostly invisible to the end-user</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.6</A>
|
||||
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.6</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -621,7 +645,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Minor SDL video fixes.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.5</A>
|
||||
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.5</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -640,7 +664,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.4</A>
|
||||
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.4</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -658,7 +682,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
<LI> Other minor sound and cdaudio updates</LI>
|
||||
</UL>
|
||||
</P>
|
||||
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.3</A>
|
||||
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.3</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -681,7 +705,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.2</A>
|
||||
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.2</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -700,7 +724,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
</UL>
|
||||
</P>
|
||||
|
||||
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.1</A>
|
||||
<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.1</A>
|
||||
</H2>
|
||||
|
||||
<P>
|
||||
|
@ -753,7 +777,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
|
|||
|
||||
<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2>
|
||||
|
||||
|
||||
<P>
|
||||
<UL>
|
||||
<LI>
|
||||
|
|
170
Quakespasm.txt
170
Quakespasm.txt
|
@ -19,37 +19,38 @@
|
|||
4.4 Quake '2021 re-release'
|
||||
|
||||
5. Changes
|
||||
5.1 Changes in 0.94.3
|
||||
5.2 Changes in 0.94.2
|
||||
5.3 Changes in 0.94.1
|
||||
5.4 Changes in 0.94.0
|
||||
5.5 Changes in 0.93.2
|
||||
5.6 Changes in 0.93.1
|
||||
5.7 Changes in 0.93.0
|
||||
5.8 Changes in 0.92.1
|
||||
5.9 Changes in 0.92.0
|
||||
5.10 Changes in 0.91.0
|
||||
5.10.1 Bugfixes
|
||||
5.10.2 Visual improvements
|
||||
5.10.3 Interface improvements
|
||||
5.10.4 Code cleanup / Other
|
||||
5.10.5 Raised limits
|
||||
5.11 Changes in 0.90.1
|
||||
5.1 Changes in 0.94.4
|
||||
5.2 Changes in 0.94.3
|
||||
5.3 Changes in 0.94.2
|
||||
5.4 Changes in 0.94.1
|
||||
5.5 Changes in 0.94.0
|
||||
5.6 Changes in 0.93.2
|
||||
5.7 Changes in 0.93.1
|
||||
5.8 Changes in 0.93.0
|
||||
5.9 Changes in 0.92.1
|
||||
5.10 Changes in 0.92.0
|
||||
5.11 Changes in 0.91.0
|
||||
5.11.1 Bugfixes
|
||||
5.11.2 Performance
|
||||
5.11.3 Visual improvements
|
||||
5.11.4 Interface improvements
|
||||
5.11.5 Code cleanup
|
||||
5.12 Changes in 0.90.0
|
||||
5.13 Changes in 0.85.9
|
||||
5.14 Changes in 0.85.8
|
||||
5.15 Changes in 0.85.7
|
||||
5.16 Changes in 0.85.6
|
||||
5.17 Changes in 0.85.5
|
||||
5.18 Changes in 0.85.4
|
||||
5.19 Changes in 0.85.3
|
||||
5.20 Changes in 0.85.2
|
||||
5.21 Changes in 0.85.1
|
||||
5.11.2 Visual improvements
|
||||
5.11.3 Interface improvements
|
||||
5.11.4 Code cleanup / Other
|
||||
5.11.5 Raised limits
|
||||
5.12 Changes in 0.90.1
|
||||
5.12.1 Bugfixes
|
||||
5.12.2 Performance
|
||||
5.12.3 Visual improvements
|
||||
5.12.4 Interface improvements
|
||||
5.12.5 Code cleanup
|
||||
5.13 Changes in 0.90.0
|
||||
5.14 Changes in 0.85.9
|
||||
5.15 Changes in 0.85.8
|
||||
5.16 Changes in 0.85.7
|
||||
5.17 Changes in 0.85.6
|
||||
5.18 Changes in 0.85.5
|
||||
5.19 Changes in 0.85.4
|
||||
5.20 Changes in 0.85.3
|
||||
5.21 Changes in 0.85.2
|
||||
5.22 Changes in 0.85.1
|
||||
|
||||
6. Copyright
|
||||
7. Contact
|
||||
|
@ -58,7 +59,7 @@
|
|||
|
||||
______________________________________________________________________
|
||||
|
||||
Page last edited: December 2021
|
||||
Page last edited: April 2022.
|
||||
|
||||
|
||||
1. About
|
||||
|
@ -239,10 +240,11 @@
|
|||
|
||||
4.2. Windows
|
||||
|
||||
The QuakeSpasm developers cross-compile windows binaries using MinGW
|
||||
<http://www.mingw.org> and MinGW-w64 <http://mingw-w64.sf.net>.
|
||||
QuakeSpasm developers cross-compile windows binaries using MinGW-w64
|
||||
<http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>.
|
||||
|
||||
The project can also be built using Visual Studio 2005 (or newer).
|
||||
The project can also be built using Microsoft Visual Studio 2005 and
|
||||
newer versions.
|
||||
|
||||
4.3. Mac OS X
|
||||
|
||||
|
@ -262,17 +264,55 @@
|
|||
5. Changes
|
||||
|
||||
|
||||
5.1. Changes in 0.94.3
|
||||
5.1. Changes in 0.94.4
|
||||
|
||||
o Fixed getting stuck with loading plaque upon attempting to load a
|
||||
bad save from the menu
|
||||
|
||||
o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
|
||||
|
||||
o Fixed intermission camera angles during demo playback
|
||||
|
||||
o Don't reset onground flag on every new server message
|
||||
|
||||
o Re-enabled title demos by default (turn off with cl_startdemos 0)
|
||||
|
||||
o Don't autoplay next demo after a timedemo
|
||||
|
||||
o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
|
||||
|
||||
o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
|
||||
|
||||
o Support for Quake 2021 update 3
|
||||
|
||||
o Implemented quad/pentagram dlights for Quake 2021 rerelease
|
||||
|
||||
o Implemented 2021 rerelease localsound builtin & svc_localsound (56)
|
||||
|
||||
o Several other improvements to Quake 2021 rerelease support
|
||||
|
||||
o Several other small fixes and improvements all over the code
|
||||
|
||||
o Updated third party code (SDL, lodepng, miniz, some of the codecs,
|
||||
etc.)
|
||||
|
||||
o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
|
||||
patches.
|
||||
|
||||
|
||||
5.2. Changes in 0.94.3
|
||||
|
||||
o Handle sky textures with non-standard sizes and warn about them
|
||||
(e.g. ad_tears)
|
||||
|
||||
o Allow loading textures not aligned to 16 pixels and warn about them
|
||||
(eg. the horde2 map of Dimension of the Machine from 2021 rerelease
|
||||
update/2.)
|
||||
|
||||
o Updated included SDL2 to latest version 2.0.18.
|
||||
|
||||
|
||||
5.2. Changes in 0.94.2
|
||||
5.3. Changes in 0.94.2
|
||||
|
||||
o 2021 rerelease: Support for playing the latest update.
|
||||
|
||||
|
@ -283,13 +323,13 @@
|
|||
o 2021 rerelease: Look for QuakeEX.kpf under userdir, too.
|
||||
|
||||
|
||||
5.3. Changes in 0.94.1
|
||||
5.4. Changes in 0.94.1
|
||||
|
||||
o Fix lightmap issues after vkQuake surface mark/cull optimizations
|
||||
merge (sf.net bug/50)
|
||||
|
||||
|
||||
5.4. Changes in 0.94.0
|
||||
5.5. Changes in 0.94.0
|
||||
|
||||
o Initial support for playing the 'Quake 2021 re-release' content
|
||||
(thanks to Andrei Drexler for bulk of the work, Guillaume Plourde
|
||||
|
@ -338,7 +378,7 @@
|
|||
o Source repository moved to git.
|
||||
|
||||
|
||||
5.5. Changes in 0.93.2
|
||||
5.6. Changes in 0.93.2
|
||||
|
||||
o Lightmaps are now dynamically allocated (from QSS), and
|
||||
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
|
||||
|
@ -358,7 +398,7 @@
|
|||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
5.6. Changes in 0.93.1
|
||||
5.7. Changes in 0.93.1
|
||||
|
||||
o Fixed a fog regression which was introduced in 0.93.0.
|
||||
|
||||
|
@ -376,7 +416,7 @@
|
|||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
5.7. Changes in 0.93.0
|
||||
5.8. Changes in 0.93.0
|
||||
|
||||
o Raise default "joy_deadzone_trigger" cvar to 0.2.
|
||||
|
||||
|
@ -461,7 +501,7 @@
|
|||
o Update the third-party libraries.
|
||||
|
||||
|
||||
5.8. Changes in 0.92.1
|
||||
5.9. Changes in 0.92.1
|
||||
|
||||
o Fixed large menu scale factors (was broken in 0.92.0).
|
||||
|
||||
|
@ -470,7 +510,7 @@
|
|||
o Updated some of the third-party libraries.
|
||||
|
||||
|
||||
5.9. Changes in 0.92.0
|
||||
5.10. Changes in 0.92.0
|
||||
|
||||
o SDL2 Game Controller support.
|
||||
|
||||
|
@ -507,9 +547,9 @@
|
|||
o Updated some of the third-party libraries. Other fixes/clean-ups.
|
||||
|
||||
|
||||
5.10. Changes in 0.91.0
|
||||
5.11. Changes in 0.91.0
|
||||
|
||||
5.10.1. Bugfixes
|
||||
5.11.1. Bugfixes
|
||||
|
||||
o Fix unwanted fog mode change upon video restart.
|
||||
|
||||
|
@ -545,7 +585,7 @@
|
|||
|
||||
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
|
||||
|
||||
5.10.2. Visual improvements
|
||||
5.11.2. Visual improvements
|
||||
|
||||
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
||||
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
||||
|
@ -556,18 +596,18 @@
|
|||
o GLSL gamma is now supported on older hardware without NPOT
|
||||
extension.
|
||||
|
||||
5.10.3. Interface improvements
|
||||
5.11.3. Interface improvements
|
||||
|
||||
o New r_pos command to show player position.
|
||||
|
||||
o NaN detection in traceline with "developer 1" set now warns instead
|
||||
of errors.
|
||||
|
||||
5.10.4. Code cleanup / Other
|
||||
5.11.4. Code cleanup / Other
|
||||
|
||||
o Update third-party libraries.
|
||||
|
||||
5.10.5. Raised limits
|
||||
5.11.5. Raised limits
|
||||
|
||||
o Default max_edicts 8192 (was 2048) and no longer saved to
|
||||
config.cfg.
|
||||
|
@ -579,9 +619,9 @@
|
|||
o Raised MAX_SFX to 1024 (was 512).
|
||||
|
||||
|
||||
5.11. Changes in 0.90.1
|
||||
5.12. Changes in 0.90.1
|
||||
|
||||
5.11.1. Bugfixes
|
||||
5.12.1. Bugfixes
|
||||
|
||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||
frame late (bug introduced in 0.90.0).
|
||||
|
@ -604,13 +644,13 @@
|
|||
|
||||
o Fix crash on out-of-bounds skin number.
|
||||
|
||||
5.11.2. Performance
|
||||
5.12.2. Performance
|
||||
|
||||
o Use multithreaded OpenGL on OS X for better performance.
|
||||
|
||||
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||
|
||||
5.11.3. Visual improvements
|
||||
5.12.3. Visual improvements
|
||||
|
||||
o New gamma correction implementation using GLSL. Fixes all known
|
||||
gamma issues (affecting the full display, persisting after
|
||||
|
@ -624,7 +664,7 @@
|
|||
|
||||
o r_noshadow_list cvar added (from MarkV.)
|
||||
|
||||
5.11.4. Interface improvements
|
||||
5.12.4. Interface improvements
|
||||
|
||||
o Support pausing demo playback with the "pause" command.
|
||||
|
||||
|
@ -641,14 +681,14 @@
|
|||
"trying to load ent", "bad chunk length", "meshing",
|
||||
"PR_AlocStringSlots: realloc'ing"
|
||||
|
||||
5.11.5. Code cleanup
|
||||
5.12.5. Code cleanup
|
||||
|
||||
o Clean up IDE project files to build on fresh systems.
|
||||
|
||||
o Update 3rd-party libraries.
|
||||
|
||||
|
||||
5.12. Changes in 0.90.0
|
||||
5.13. Changes in 0.90.0
|
||||
|
||||
o Fix issues on Windows systems with DPI scaling.
|
||||
|
||||
|
@ -756,7 +796,7 @@
|
|||
o Other fixes and clean-ups.
|
||||
|
||||
|
||||
5.13. Changes in 0.85.9
|
||||
5.14. Changes in 0.85.9
|
||||
|
||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||
|
||||
|
@ -803,7 +843,7 @@
|
|||
o Several other minor fixes/cleanups.
|
||||
|
||||
|
||||
5.14. Changes in 0.85.8
|
||||
5.15. Changes in 0.85.8
|
||||
|
||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||
properly.
|
||||
|
@ -850,7 +890,7 @@
|
|||
o Miscellaneous source code cleanups.
|
||||
|
||||
|
||||
5.15. Changes in 0.85.7
|
||||
5.16. Changes in 0.85.7
|
||||
|
||||
o Added support for cross-level demo playback
|
||||
|
||||
|
@ -876,7 +916,7 @@
|
|||
o Several other small changes mostly invisible to the end-user
|
||||
|
||||
|
||||
5.16. Changes in 0.85.6
|
||||
5.17. Changes in 0.85.6
|
||||
|
||||
o More work for string buffer safety
|
||||
|
||||
|
@ -889,7 +929,7 @@
|
|||
o Minor SDL video fixes.
|
||||
|
||||
|
||||
5.17. Changes in 0.85.5
|
||||
5.18. Changes in 0.85.5
|
||||
|
||||
o SDL input driver updated adding native keymap and dead key support
|
||||
to the console
|
||||
|
@ -920,7 +960,7 @@
|
|||
o Several code updates from uHexen2 project, several code cleanups.
|
||||
|
||||
|
||||
5.18. Changes in 0.85.4
|
||||
5.19. Changes in 0.85.4
|
||||
|
||||
o Implement music (OGG, MP3, WAV) playback
|
||||
|
||||
|
@ -948,7 +988,7 @@
|
|||
o Other minor sound and cdaudio updates
|
||||
|
||||
|
||||
5.19. Changes in 0.85.3
|
||||
5.20. Changes in 0.85.3
|
||||
|
||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||
networking code (default) rather than SDL_net
|
||||
|
@ -985,7 +1025,7 @@
|
|||
some other CD tweaks.
|
||||
|
||||
|
||||
5.20. Changes in 0.85.2
|
||||
5.21. Changes in 0.85.2
|
||||
|
||||
o Replace the old "Screen size" slider with a "Scale" slider
|
||||
|
||||
|
@ -1013,7 +1053,7 @@
|
|||
o Add OSX Makefile (tested?)
|
||||
|
||||
|
||||
5.21. Changes in 0.85.1
|
||||
5.22. Changes in 0.85.1
|
||||
|
||||
o 64 bit CPU support
|
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Reference in a new issue