bump version to 0.94.4, update documents.

This commit is contained in:
Ozkan Sezer 2022-04-23 14:00:02 +03:00
parent ac880c5bf7
commit 33085c5449
6 changed files with 202 additions and 120 deletions

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@ -3,7 +3,7 @@
<title>QuakeSpasm
<toc>
<em>Page last edited: December 2021</em>
<em>Page last edited: April 2022.</em>
<sect> About <p>
@ -124,9 +124,9 @@ Compile time options include
</itemize>
<sect1> Windows <p>
The QuakeSpasm developers cross-compile windows binaries using <url url="http://www.mingw.org" name="MinGW"> and <url url="http://mingw-w64.sf.net" name="MinGW-w64">.
QuakeSpasm developers cross-compile windows binaries using <url url="http://mingw-w64.sf.net" name="MinGW-w64"> and <url url="https://mingw.osdn.io" name="MinGW">.
The project can also be built using Visual Studio 2005 (or newer).</p>
The project can also be built using Microsoft Visual Studio 2005 and newer versions.</p>
<sect1> Mac OS X <p>
A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory.
@ -140,6 +140,26 @@ QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: C
<sect> Changes<p>
<sect1> Changes in 0.94.4<p>
<itemize>
<item> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu
<item> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
<item> Fixed intermission camera angles during demo playback
<item> Don't reset onground flag on every new server message
<item> Re-enabled title demos by default (turn off with cl_startdemos 0)
<item> Don't autoplay next demo after a timedemo
<item> Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
<item> Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
<item> Support for Quake 2021 update 3
<item> Implemented quad/pentagram dlights for Quake 2021 rerelease
<item> Implemented 2021 rerelease localsound builtin & svc_localsound (56)
<item> Several other improvements to Quake 2021 rerelease support
<item> Several other small fixes and improvements all over the code
<item> Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.)
<item> Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches.
</itemize>
</p>
<sect1> Changes in 0.94.3<p>
<itemize>
<item> Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears)
@ -581,7 +601,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</itemize>
<sect> Links <p>
<itemize>
<item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage">
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads">

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@ -17,7 +17,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>0.94.3</string>
<string>0.94.4</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>LSApplicationCategoryType</key>

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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define FITZQUAKE_VERSION 0.85 //johnfitz
#define QUAKESPASM_VERSION 0.94
#define QUAKESPASM_VER_PATCH 3 // helper to print a string like 0.94.3
#define QUAKESPASM_VER_PATCH 4 // helper to print a string like 0.94.4
#ifndef QUAKESPASM_VER_SUFFIX
#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
#endif

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@ -8,7 +8,7 @@
<H1>QuakeSpasm</H1>
<H2></H2>
<P><EM>Page last edited: December 2021</EM></P>
<P><EM>Page last edited: April 2022.</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
@ -36,27 +36,28 @@
<H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Changes</A></H2>
<UL>
<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.3</A>
<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.2</A>
<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.1</A>
<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.0</A>
<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.93.2</A>
<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.93.1</A>
<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.93.0</A>
<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.92.1</A>
<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.92.0</A>
<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.91.0</A>
<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.90.1</A>
<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.90.0</A>
<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.85.9</A>
<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.85.8</A>
<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.85.7</A>
<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.6</A>
<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.5</A>
<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.4</A>
<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.3</A>
<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.2</A>
<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.1</A>
<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.4</A>
<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.3</A>
<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.2</A>
<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.1</A>
<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.0</A>
<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.93.2</A>
<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.93.1</A>
<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.93.0</A>
<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.92.1</A>
<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.92.0</A>
<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.91.0</A>
<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.90.1</A>
<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.90.0</A>
<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.85.9</A>
<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.85.8</A>
<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.7</A>
<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.6</A>
<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.5</A>
<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.4</A>
<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.3</A>
<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.2</A>
<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.1</A>
</UL>
<P>
<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright </A></H2>
@ -207,10 +208,10 @@ Compile time options include
<H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A>
</H2>
<P>The QuakeSpasm developers cross-compile windows binaries using
<A HREF="http://www.mingw.org">MinGW</A> and
<A HREF="http://mingw-w64.sf.net">MinGW-w64</A>.</P>
<P>The project can also be built using Visual Studio 2005 (or newer).</P>
<P>QuakeSpasm developers cross-compile windows binaries using
<A HREF="http://mingw-w64.sf.net">MinGW-w64</A> and
<A HREF="https://mingw.osdn.io">MinGW</A>.</P>
<P>The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P>
<H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A>
</H2>
@ -224,7 +225,29 @@ Compile time options include
<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.3</A>
<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.4</A>
</H2>
<P>
<UL>
<LI> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu</LI>
<LI> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain</LI>
<LI> Fixed intermission camera angles during demo playback</LI>
<LI> Don't reset onground flag on every new server message</LI>
<LI> Re-enabled title demos by default (turn off with cl_startdemos 0)</LI>
<LI> Don't autoplay next demo after a timedemo</LI>
<LI> Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon</LI>
<LI> Fixed serverinfo off-by-one nummodels/numsounds for protocol 15</LI>
<LI> Support for Quake 2021 update 3</LI>
<LI> Implemented quad/pentagram dlights for Quake 2021 rerelease</LI>
<LI> Implemented 2021 rerelease localsound builtin &amp; svc_localsound (56)</LI>
<LI> Several other improvements to Quake 2021 rerelease support</LI>
<LI> Several other small fixes and improvements all over the code</LI>
<LI> Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.)</LI>
<LI> Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches.</LI>
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.3</A>
</H2>
<P>
@ -234,7 +257,7 @@ Compile time options include
<LI> Updated included SDL2 to latest version 2.0.18.</LI>
</UL>
</P>
<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.2</A>
<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.2</A>
</H2>
<P>
@ -245,7 +268,7 @@ Compile time options include
<LI> 2021 rerelease: Look for QuakeEX.kpf under userdir, too.</LI>
</UL>
</P>
<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.1</A>
<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.1</A>
</H2>
<P>
@ -253,7 +276,7 @@ Compile time options include
<LI> Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50)</LI>
</UL>
</P>
<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.0</A>
<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.0</A>
</H2>
<P>
@ -278,7 +301,7 @@ Compile time options include
<LI> Source repository moved to git.</LI>
</UL>
</P>
<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.93.2</A>
<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.93.2</A>
</H2>
<P>
@ -291,7 +314,7 @@ Compile time options include
<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.93.1</A>
<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.93.1</A>
</H2>
<P>
@ -305,7 +328,7 @@ Compile time options include
<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.93.0</A>
<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.93.0</A>
</H2>
<P>
@ -348,7 +371,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Update the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.92.1</A>
<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.92.1</A>
</H2>
<P>
@ -358,7 +381,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Updated some of the third-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.92.0</A>
<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.92.0</A>
</H2>
<P>
@ -378,7 +401,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.91.0</A>
<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.91.0</A>
</H2>
@ -438,7 +461,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Raised MAX_SFX to 1024 (was 512).</LI>
</UL>
</P>
<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.90.1</A>
<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.90.1</A>
</H2>
@ -448,7 +471,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<UL>
<LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI>
<LI> Fix texture memory leak when changing video modes with SDL2.</LI>
<LI> Fix a rare incorrect mdl lighting on 64-bit builds. <A HREF="http://forums.insideqc.com/viewtopic.php?f=3&amp;t=5620">(details here.)</A></LI>
<LI> Fix a rare incorrect mdl lighting on 64-bit builds.
<A HREF="http://forums.insideqc.com/viewtopic.php?f=3&amp;t=5620">(details here.)</A></LI>
<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
@ -497,7 +521,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Update 3rd-party libraries.</LI>
</UL>
</P>
<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.90.0</A>
<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.90.0</A>
</H2>
<P>
@ -543,7 +567,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Other fixes and clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.85.9</A>
<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.85.9</A>
</H2>
<P>
@ -567,7 +591,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Several other minor fixes/cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.85.8</A>
<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.85.8</A>
</H2>
<P>
@ -592,7 +616,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Miscellaneous source code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.85.7</A>
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.7</A>
</H2>
<P>
@ -610,7 +634,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Several other small changes mostly invisible to the end-user</LI>
</UL>
</P>
<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.6</A>
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.6</A>
</H2>
<P>
@ -621,7 +645,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Minor SDL video fixes.</LI>
</UL>
</P>
<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.5</A>
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.5</A>
</H2>
<P>
@ -640,7 +664,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
</UL>
</P>
<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.4</A>
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.4</A>
</H2>
<P>
@ -658,7 +682,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<LI> Other minor sound and cdaudio updates</LI>
</UL>
</P>
<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.3</A>
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.3</A>
</H2>
<P>
@ -681,7 +705,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.2</A>
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.2</A>
</H2>
<P>
@ -700,7 +724,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
</UL>
</P>
<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.1</A>
<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.1</A>
</H2>
<P>
@ -753,7 +777,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
<H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2>
<P>
<UL>
<LI>

View File

@ -19,37 +19,38 @@
4.4 Quake '2021 re-release'
5. Changes
5.1 Changes in 0.94.3
5.2 Changes in 0.94.2
5.3 Changes in 0.94.1
5.4 Changes in 0.94.0
5.5 Changes in 0.93.2
5.6 Changes in 0.93.1
5.7 Changes in 0.93.0
5.8 Changes in 0.92.1
5.9 Changes in 0.92.0
5.10 Changes in 0.91.0
5.10.1 Bugfixes
5.10.2 Visual improvements
5.10.3 Interface improvements
5.10.4 Code cleanup / Other
5.10.5 Raised limits
5.11 Changes in 0.90.1
5.1 Changes in 0.94.4
5.2 Changes in 0.94.3
5.3 Changes in 0.94.2
5.4 Changes in 0.94.1
5.5 Changes in 0.94.0
5.6 Changes in 0.93.2
5.7 Changes in 0.93.1
5.8 Changes in 0.93.0
5.9 Changes in 0.92.1
5.10 Changes in 0.92.0
5.11 Changes in 0.91.0
5.11.1 Bugfixes
5.11.2 Performance
5.11.3 Visual improvements
5.11.4 Interface improvements
5.11.5 Code cleanup
5.12 Changes in 0.90.0
5.13 Changes in 0.85.9
5.14 Changes in 0.85.8
5.15 Changes in 0.85.7
5.16 Changes in 0.85.6
5.17 Changes in 0.85.5
5.18 Changes in 0.85.4
5.19 Changes in 0.85.3
5.20 Changes in 0.85.2
5.21 Changes in 0.85.1
5.11.2 Visual improvements
5.11.3 Interface improvements
5.11.4 Code cleanup / Other
5.11.5 Raised limits
5.12 Changes in 0.90.1
5.12.1 Bugfixes
5.12.2 Performance
5.12.3 Visual improvements
5.12.4 Interface improvements
5.12.5 Code cleanup
5.13 Changes in 0.90.0
5.14 Changes in 0.85.9
5.15 Changes in 0.85.8
5.16 Changes in 0.85.7
5.17 Changes in 0.85.6
5.18 Changes in 0.85.5
5.19 Changes in 0.85.4
5.20 Changes in 0.85.3
5.21 Changes in 0.85.2
5.22 Changes in 0.85.1
6. Copyright
7. Contact
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______________________________________________________________________
Page last edited: December 2021
Page last edited: April 2022.
1. About
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4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW
<http://www.mingw.org> and MinGW-w64 <http://mingw-w64.sf.net>.
QuakeSpasm developers cross-compile windows binaries using MinGW-w64
<http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>.
The project can also be built using Visual Studio 2005 (or newer).
The project can also be built using Microsoft Visual Studio 2005 and
newer versions.
4.3. Mac OS X
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5. Changes
5.1. Changes in 0.94.3
5.1. Changes in 0.94.4
o Fixed getting stuck with loading plaque upon attempting to load a
bad save from the menu
o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain
o Fixed intermission camera angles during demo playback
o Don't reset onground flag on every new server message
o Re-enabled title demos by default (turn off with cl_startdemos 0)
o Don't autoplay next demo after a timedemo
o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon
o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15
o Support for Quake 2021 update 3
o Implemented quad/pentagram dlights for Quake 2021 rerelease
o Implemented 2021 rerelease localsound builtin & svc_localsound (56)
o Several other improvements to Quake 2021 rerelease support
o Several other small fixes and improvements all over the code
o Updated third party code (SDL, lodepng, miniz, some of the codecs,
etc.)
o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several
patches.
5.2. Changes in 0.94.3
o Handle sky textures with non-standard sizes and warn about them
(e.g. ad_tears)
o Allow loading textures not aligned to 16 pixels and warn about them
(eg. the horde2 map of Dimension of the Machine from 2021 rerelease
update/2.)
o Updated included SDL2 to latest version 2.0.18.
5.2. Changes in 0.94.2
5.3. Changes in 0.94.2
o 2021 rerelease: Support for playing the latest update.
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o 2021 rerelease: Look for QuakeEX.kpf under userdir, too.
5.3. Changes in 0.94.1
5.4. Changes in 0.94.1
o Fix lightmap issues after vkQuake surface mark/cull optimizations
merge (sf.net bug/50)
5.4. Changes in 0.94.0
5.5. Changes in 0.94.0
o Initial support for playing the 'Quake 2021 re-release' content
(thanks to Andrei Drexler for bulk of the work, Guillaume Plourde
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o Source repository moved to git.
5.5. Changes in 0.93.2
5.6. Changes in 0.93.2
o Lightmaps are now dynamically allocated (from QSS), and
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
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o Update the third-party libraries. Other fixes/cleanups.
5.6. Changes in 0.93.1
5.7. Changes in 0.93.1
o Fixed a fog regression which was introduced in 0.93.0.
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o Update the third-party libraries. Other fixes/cleanups.
5.7. Changes in 0.93.0
5.8. Changes in 0.93.0
o Raise default "joy_deadzone_trigger" cvar to 0.2.
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o Update the third-party libraries.
5.8. Changes in 0.92.1
5.9. Changes in 0.92.1
o Fixed large menu scale factors (was broken in 0.92.0).
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o Updated some of the third-party libraries.
5.9. Changes in 0.92.0
5.10. Changes in 0.92.0
o SDL2 Game Controller support.
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o Updated some of the third-party libraries. Other fixes/clean-ups.
5.10. Changes in 0.91.0
5.11. Changes in 0.91.0
5.10.1. Bugfixes
5.11.1. Bugfixes
o Fix unwanted fog mode change upon video restart.
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o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
5.10.2. Visual improvements
5.11.2. Visual improvements
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
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o GLSL gamma is now supported on older hardware without NPOT
extension.
5.10.3. Interface improvements
5.11.3. Interface improvements
o New r_pos command to show player position.
o NaN detection in traceline with "developer 1" set now warns instead
of errors.
5.10.4. Code cleanup / Other
5.11.4. Code cleanup / Other
o Update third-party libraries.
5.10.5. Raised limits
5.11.5. Raised limits
o Default max_edicts 8192 (was 2048) and no longer saved to
config.cfg.
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o Raised MAX_SFX to 1024 (was 512).
5.11. Changes in 0.90.1
5.12. Changes in 0.90.1
5.11.1. Bugfixes
5.12.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0).
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o Fix crash on out-of-bounds skin number.
5.11.2. Performance
5.12.2. Performance
o Use multithreaded OpenGL on OS X for better performance.
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
5.11.3. Visual improvements
5.12.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
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o r_noshadow_list cvar added (from MarkV.)
5.11.4. Interface improvements
5.12.4. Interface improvements
o Support pausing demo playback with the "pause" command.
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"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
5.11.5. Code cleanup
5.12.5. Code cleanup
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
5.12. Changes in 0.90.0
5.13. Changes in 0.90.0
o Fix issues on Windows systems with DPI scaling.
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o Other fixes and clean-ups.
5.13. Changes in 0.85.9
5.14. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
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o Several other minor fixes/cleanups.
5.14. Changes in 0.85.8
5.15. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
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o Miscellaneous source code cleanups.
5.15. Changes in 0.85.7
5.16. Changes in 0.85.7
o Added support for cross-level demo playback
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o Several other small changes mostly invisible to the end-user
5.16. Changes in 0.85.6
5.17. Changes in 0.85.6
o More work for string buffer safety
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o Minor SDL video fixes.
5.17. Changes in 0.85.5
5.18. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
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o Several code updates from uHexen2 project, several code cleanups.
5.18. Changes in 0.85.4
5.19. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
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o Other minor sound and cdaudio updates
5.19. Changes in 0.85.3
5.20. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
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some other CD tweaks.
5.20. Changes in 0.85.2
5.21. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
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o Add OSX Makefile (tested?)
5.21. Changes in 0.85.1
5.22. Changes in 0.85.1
o 64 bit CPU support