From 33085c5449ada97524ef0a5798519f7e4409c207 Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Sat, 23 Apr 2022 14:00:02 +0300 Subject: [PATCH] bump version to 0.94.4, update documents. --- Linux/sgml/Quakespasm.sgml | 27 +++- MacOSX/English.lproj/InfoPlist.strings | Bin 536 -> 536 bytes MacOSX/Info.plist | 2 +- Quake/quakedef.h | 2 +- Quakespasm.html | 121 +++++++++++------- Quakespasm.txt | 170 +++++++++++++++---------- 6 files changed, 202 insertions(+), 120 deletions(-) diff --git a/Linux/sgml/Quakespasm.sgml b/Linux/sgml/Quakespasm.sgml index 36fae674..2490789d 100644 --- a/Linux/sgml/Quakespasm.sgml +++ b/Linux/sgml/Quakespasm.sgml @@ -3,7 +3,7 @@ QuakeSpasm <toc> -<em>Page last edited: December 2021</em> +<em>Page last edited: April 2022.</em> <sect> About <p> @@ -124,9 +124,9 @@ Compile time options include </itemize> <sect1> Windows <p> -The QuakeSpasm developers cross-compile windows binaries using <url url="http://www.mingw.org" name="MinGW"> and <url url="http://mingw-w64.sf.net" name="MinGW-w64">. +QuakeSpasm developers cross-compile windows binaries using <url url="http://mingw-w64.sf.net" name="MinGW-w64"> and <url url="https://mingw.osdn.io" name="MinGW">. -The project can also be built using Visual Studio 2005 (or newer).</p> +The project can also be built using Microsoft Visual Studio 2005 and newer versions.</p> <sect1> Mac OS X <p> A Quakespasm App (including program launcher and update framework) can be made using the <bf>Xcode</bf> template found in the MacOSX directory. @@ -140,6 +140,26 @@ QuakeSpasm 0.94.0 has initial support for playing the 2021 re-release content: C <sect> Changes<p> +<sect1> Changes in 0.94.4<p> +<itemize> +<item> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu +<item> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain +<item> Fixed intermission camera angles during demo playback +<item> Don't reset onground flag on every new server message +<item> Re-enabled title demos by default (turn off with cl_startdemos 0) +<item> Don't autoplay next demo after a timedemo +<item> Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon +<item> Fixed serverinfo off-by-one nummodels/numsounds for protocol 15 +<item> Support for Quake 2021 update 3 +<item> Implemented quad/pentagram dlights for Quake 2021 rerelease +<item> Implemented 2021 rerelease localsound builtin & svc_localsound (56) +<item> Several other improvements to Quake 2021 rerelease support +<item> Several other small fixes and improvements all over the code +<item> Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.) +<item> Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches. +</itemize> +</p> + <sect1> Changes in 0.94.3<p> <itemize> <item> Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears) @@ -581,7 +601,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </itemize> <sect> Links <p> - <itemize> <item><url url="http://quakespasm.sourceforge.net" name="QuakeSpasm Homepage"> <item><url url="http://quakespasm.sourceforge.net/download.htm" name="Downloads"> diff --git a/MacOSX/English.lproj/InfoPlist.strings b/MacOSX/English.lproj/InfoPlist.strings index 88331ca67f58e9601d4705fa2f0b0548f84d2ff8..ecd738e5a27a50fdd2ef6cfed1eb6d868e6875b5 100644 GIT binary patch delta 36 ocmbQiGJ|Ep9Y&Lh{o)h9I5C<`HfNM)G@AU7(R^|rV-SP|0PDOADF6Tf delta 36 ocmbQiGJ|Ep9Y*7c{o)h9I58SeHfNM)G@Sg9(R^|rV-SP|0PA)PB>(^b diff --git a/MacOSX/Info.plist b/MacOSX/Info.plist index 722bc16e..af707a73 100644 --- a/MacOSX/Info.plist +++ b/MacOSX/Info.plist @@ -17,7 +17,7 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>0.94.3</string> + <string>0.94.4</string> <key>CFBundleSignature</key> <string>????</string> <key>LSApplicationCategoryType</key> diff --git a/Quake/quakedef.h b/Quake/quakedef.h index ef61521b..4f6caef9 100644 --- a/Quake/quakedef.h +++ b/Quake/quakedef.h @@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #define FITZQUAKE_VERSION 0.85 //johnfitz #define QUAKESPASM_VERSION 0.94 -#define QUAKESPASM_VER_PATCH 3 // helper to print a string like 0.94.3 +#define QUAKESPASM_VER_PATCH 4 // helper to print a string like 0.94.4 #ifndef QUAKESPASM_VER_SUFFIX #define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1" #endif diff --git a/Quakespasm.html b/Quakespasm.html index b81a2d84..624be5fa 100644 --- a/Quakespasm.html +++ b/Quakespasm.html @@ -8,7 +8,7 @@ <H1>QuakeSpasm</H1> <H2></H2> -<P><EM>Page last edited: December 2021</EM></P> +<P><EM>Page last edited: April 2022.</EM></P> <P> <H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2> @@ -36,27 +36,28 @@ <H2><A NAME="toc5">5.</A> <A HREF="Quakespasm.html#s5">Changes</A></H2> <UL> -<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.3</A> -<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.2</A> -<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.1</A> -<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.0</A> -<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.93.2</A> -<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.93.1</A> -<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.93.0</A> -<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.92.1</A> -<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.92.0</A> -<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.91.0</A> -<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.90.1</A> -<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.90.0</A> -<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.85.9</A> -<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.85.8</A> -<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.85.7</A> -<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.6</A> -<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.5</A> -<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.4</A> -<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.3</A> -<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.2</A> -<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.1</A> +<LI><A NAME="toc5.1">5.1</A> <A HREF="Quakespasm.html#ss5.1">Changes in 0.94.4</A> +<LI><A NAME="toc5.2">5.2</A> <A HREF="Quakespasm.html#ss5.2">Changes in 0.94.3</A> +<LI><A NAME="toc5.3">5.3</A> <A HREF="Quakespasm.html#ss5.3">Changes in 0.94.2</A> +<LI><A NAME="toc5.4">5.4</A> <A HREF="Quakespasm.html#ss5.4">Changes in 0.94.1</A> +<LI><A NAME="toc5.5">5.5</A> <A HREF="Quakespasm.html#ss5.5">Changes in 0.94.0</A> +<LI><A NAME="toc5.6">5.6</A> <A HREF="Quakespasm.html#ss5.6">Changes in 0.93.2</A> +<LI><A NAME="toc5.7">5.7</A> <A HREF="Quakespasm.html#ss5.7">Changes in 0.93.1</A> +<LI><A NAME="toc5.8">5.8</A> <A HREF="Quakespasm.html#ss5.8">Changes in 0.93.0</A> +<LI><A NAME="toc5.9">5.9</A> <A HREF="Quakespasm.html#ss5.9">Changes in 0.92.1</A> +<LI><A NAME="toc5.10">5.10</A> <A HREF="Quakespasm.html#ss5.10">Changes in 0.92.0</A> +<LI><A NAME="toc5.11">5.11</A> <A HREF="Quakespasm.html#ss5.11">Changes in 0.91.0</A> +<LI><A NAME="toc5.12">5.12</A> <A HREF="Quakespasm.html#ss5.12">Changes in 0.90.1</A> +<LI><A NAME="toc5.13">5.13</A> <A HREF="Quakespasm.html#ss5.13">Changes in 0.90.0</A> +<LI><A NAME="toc5.14">5.14</A> <A HREF="Quakespasm.html#ss5.14">Changes in 0.85.9</A> +<LI><A NAME="toc5.15">5.15</A> <A HREF="Quakespasm.html#ss5.15">Changes in 0.85.8</A> +<LI><A NAME="toc5.16">5.16</A> <A HREF="Quakespasm.html#ss5.16">Changes in 0.85.7</A> +<LI><A NAME="toc5.17">5.17</A> <A HREF="Quakespasm.html#ss5.17">Changes in 0.85.6</A> +<LI><A NAME="toc5.18">5.18</A> <A HREF="Quakespasm.html#ss5.18">Changes in 0.85.5</A> +<LI><A NAME="toc5.19">5.19</A> <A HREF="Quakespasm.html#ss5.19">Changes in 0.85.4</A> +<LI><A NAME="toc5.20">5.20</A> <A HREF="Quakespasm.html#ss5.20">Changes in 0.85.3</A> +<LI><A NAME="toc5.21">5.21</A> <A HREF="Quakespasm.html#ss5.21">Changes in 0.85.2</A> +<LI><A NAME="toc5.22">5.22</A> <A HREF="Quakespasm.html#ss5.22">Changes in 0.85.1</A> </UL> <P> <H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Copyright </A></H2> @@ -207,10 +208,10 @@ Compile time options include <H2><A NAME="ss4.2">4.2</A> <A HREF="#toc4.2">Windows </A> </H2> -<P>The QuakeSpasm developers cross-compile windows binaries using -<A HREF="http://www.mingw.org">MinGW</A> and -<A HREF="http://mingw-w64.sf.net">MinGW-w64</A>.</P> -<P>The project can also be built using Visual Studio 2005 (or newer).</P> +<P>QuakeSpasm developers cross-compile windows binaries using +<A HREF="http://mingw-w64.sf.net">MinGW-w64</A> and +<A HREF="https://mingw.osdn.io">MinGW</A>.</P> +<P>The project can also be built using Microsoft Visual Studio 2005 and newer versions.</P> <H2><A NAME="ss4.3">4.3</A> <A HREF="#toc4.3">Mac OS X </A> </H2> @@ -224,7 +225,29 @@ Compile time options include -<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.3</A> +<H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.94.4</A> +</H2> + +<P> +<UL> +<LI> Fixed getting stuck with loading plaque upon attempting to load a bad save from the menu</LI> +<LI> Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain</LI> +<LI> Fixed intermission camera angles during demo playback</LI> +<LI> Don't reset onground flag on every new server message</LI> +<LI> Re-enabled title demos by default (turn off with cl_startdemos 0)</LI> +<LI> Don't autoplay next demo after a timedemo</LI> +<LI> Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon</LI> +<LI> Fixed serverinfo off-by-one nummodels/numsounds for protocol 15</LI> +<LI> Support for Quake 2021 update 3</LI> +<LI> Implemented quad/pentagram dlights for Quake 2021 rerelease</LI> +<LI> Implemented 2021 rerelease localsound builtin & svc_localsound (56)</LI> +<LI> Several other improvements to Quake 2021 rerelease support</LI> +<LI> Several other small fixes and improvements all over the code</LI> +<LI> Updated third party code (SDL, lodepng, miniz, some of the codecs, etc.)</LI> +<LI> Thanks to Andrei Drexler, 'atsb' and 'temx' for their several patches.</LI> +</UL> +</P> +<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.3</A> </H2> <P> @@ -234,7 +257,7 @@ Compile time options include <LI> Updated included SDL2 to latest version 2.0.18.</LI> </UL> </P> -<H2><A NAME="ss5.2">5.2</A> <A HREF="#toc5.2">Changes in 0.94.2</A> +<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.2</A> </H2> <P> @@ -245,7 +268,7 @@ Compile time options include <LI> 2021 rerelease: Look for QuakeEX.kpf under userdir, too.</LI> </UL> </P> -<H2><A NAME="ss5.3">5.3</A> <A HREF="#toc5.3">Changes in 0.94.1</A> +<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.1</A> </H2> <P> @@ -253,7 +276,7 @@ Compile time options include <LI> Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50)</LI> </UL> </P> -<H2><A NAME="ss5.4">5.4</A> <A HREF="#toc5.4">Changes in 0.94.0</A> +<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.94.0</A> </H2> <P> @@ -278,7 +301,7 @@ Compile time options include <LI> Source repository moved to git.</LI> </UL> </P> -<H2><A NAME="ss5.5">5.5</A> <A HREF="#toc5.5">Changes in 0.93.2</A> +<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.93.2</A> </H2> <P> @@ -291,7 +314,7 @@ Compile time options include <LI> Update the third-party libraries. Other fixes/cleanups.</LI> </UL> </P> -<H2><A NAME="ss5.6">5.6</A> <A HREF="#toc5.6">Changes in 0.93.1</A> +<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.93.1</A> </H2> <P> @@ -305,7 +328,7 @@ Compile time options include <LI> Update the third-party libraries. Other fixes/cleanups.</LI> </UL> </P> -<H2><A NAME="ss5.7">5.7</A> <A HREF="#toc5.7">Changes in 0.93.0</A> +<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.93.0</A> </H2> <P> @@ -348,7 +371,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Update the third-party libraries.</LI> </UL> </P> -<H2><A NAME="ss5.8">5.8</A> <A HREF="#toc5.8">Changes in 0.92.1</A> +<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.92.1</A> </H2> <P> @@ -358,7 +381,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Updated some of the third-party libraries.</LI> </UL> </P> -<H2><A NAME="ss5.9">5.9</A> <A HREF="#toc5.9">Changes in 0.92.0</A> +<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.92.0</A> </H2> <P> @@ -378,7 +401,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI> </UL> </P> -<H2><A NAME="ss5.10">5.10</A> <A HREF="#toc5.10">Changes in 0.91.0</A> +<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.91.0</A> </H2> @@ -438,7 +461,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Raised MAX_SFX to 1024 (was 512).</LI> </UL> </P> -<H2><A NAME="ss5.11">5.11</A> <A HREF="#toc5.11">Changes in 0.90.1</A> +<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.90.1</A> </H2> @@ -448,7 +471,8 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <UL> <LI> Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0).</LI> <LI> Fix texture memory leak when changing video modes with SDL2.</LI> -<LI> Fix a rare incorrect mdl lighting on 64-bit builds. <A HREF="http://forums.insideqc.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI> +<LI> Fix a rare incorrect mdl lighting on 64-bit builds. +<A HREF="http://forums.insideqc.com/viewtopic.php?f=3&t=5620">(details here.)</A></LI> <LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI> <LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI> <LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI> @@ -497,7 +521,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Update 3rd-party libraries.</LI> </UL> </P> -<H2><A NAME="ss5.12">5.12</A> <A HREF="#toc5.12">Changes in 0.90.0</A> +<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.90.0</A> </H2> <P> @@ -543,7 +567,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Other fixes and clean-ups.</LI> </UL> </P> -<H2><A NAME="ss5.13">5.13</A> <A HREF="#toc5.13">Changes in 0.85.9</A> +<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.85.9</A> </H2> <P> @@ -567,7 +591,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Several other minor fixes/cleanups.</LI> </UL> </P> -<H2><A NAME="ss5.14">5.14</A> <A HREF="#toc5.14">Changes in 0.85.8</A> +<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.85.8</A> </H2> <P> @@ -592,7 +616,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Miscellaneous source code cleanups.</LI> </UL> </P> -<H2><A NAME="ss5.15">5.15</A> <A HREF="#toc5.15">Changes in 0.85.7</A> +<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.7</A> </H2> <P> @@ -610,7 +634,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Several other small changes mostly invisible to the end-user</LI> </UL> </P> -<H2><A NAME="ss5.16">5.16</A> <A HREF="#toc5.16">Changes in 0.85.6</A> +<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.6</A> </H2> <P> @@ -621,7 +645,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Minor SDL video fixes.</LI> </UL> </P> -<H2><A NAME="ss5.17">5.17</A> <A HREF="#toc5.17">Changes in 0.85.5</A> +<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.5</A> </H2> <P> @@ -640,7 +664,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Several code updates from uHexen2 project, several code cleanups.</LI> </UL> </P> -<H2><A NAME="ss5.18">5.18</A> <A HREF="#toc5.18">Changes in 0.85.4</A> +<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.4</A> </H2> <P> @@ -658,7 +682,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <LI> Other minor sound and cdaudio updates</LI> </UL> </P> -<H2><A NAME="ss5.19">5.19</A> <A HREF="#toc5.19">Changes in 0.85.3</A> +<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.3</A> </H2> <P> @@ -681,7 +705,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.20">5.20</A> <A HREF="#toc5.20">Changes in 0.85.2</A> +<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.2</A> </H2> <P> @@ -700,7 +724,7 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) </UL> </P> -<H2><A NAME="ss5.21">5.21</A> <A HREF="#toc5.21">Changes in 0.85.1</A> +<H2><A NAME="ss5.22">5.22</A> <A HREF="#toc5.22">Changes in 0.85.1</A> </H2> <P> @@ -753,7 +777,6 @@ quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) <H2><A NAME="s8">8.</A> <A HREF="#toc8">Links </A></H2> - <P> <UL> <LI> diff --git a/Quakespasm.txt b/Quakespasm.txt index b4869e45..ae48aa08 100644 --- a/Quakespasm.txt +++ b/Quakespasm.txt @@ -19,37 +19,38 @@ 4.4 Quake '2021 re-release' 5. Changes - 5.1 Changes in 0.94.3 - 5.2 Changes in 0.94.2 - 5.3 Changes in 0.94.1 - 5.4 Changes in 0.94.0 - 5.5 Changes in 0.93.2 - 5.6 Changes in 0.93.1 - 5.7 Changes in 0.93.0 - 5.8 Changes in 0.92.1 - 5.9 Changes in 0.92.0 - 5.10 Changes in 0.91.0 - 5.10.1 Bugfixes - 5.10.2 Visual improvements - 5.10.3 Interface improvements - 5.10.4 Code cleanup / Other - 5.10.5 Raised limits - 5.11 Changes in 0.90.1 + 5.1 Changes in 0.94.4 + 5.2 Changes in 0.94.3 + 5.3 Changes in 0.94.2 + 5.4 Changes in 0.94.1 + 5.5 Changes in 0.94.0 + 5.6 Changes in 0.93.2 + 5.7 Changes in 0.93.1 + 5.8 Changes in 0.93.0 + 5.9 Changes in 0.92.1 + 5.10 Changes in 0.92.0 + 5.11 Changes in 0.91.0 5.11.1 Bugfixes - 5.11.2 Performance - 5.11.3 Visual improvements - 5.11.4 Interface improvements - 5.11.5 Code cleanup - 5.12 Changes in 0.90.0 - 5.13 Changes in 0.85.9 - 5.14 Changes in 0.85.8 - 5.15 Changes in 0.85.7 - 5.16 Changes in 0.85.6 - 5.17 Changes in 0.85.5 - 5.18 Changes in 0.85.4 - 5.19 Changes in 0.85.3 - 5.20 Changes in 0.85.2 - 5.21 Changes in 0.85.1 + 5.11.2 Visual improvements + 5.11.3 Interface improvements + 5.11.4 Code cleanup / Other + 5.11.5 Raised limits + 5.12 Changes in 0.90.1 + 5.12.1 Bugfixes + 5.12.2 Performance + 5.12.3 Visual improvements + 5.12.4 Interface improvements + 5.12.5 Code cleanup + 5.13 Changes in 0.90.0 + 5.14 Changes in 0.85.9 + 5.15 Changes in 0.85.8 + 5.16 Changes in 0.85.7 + 5.17 Changes in 0.85.6 + 5.18 Changes in 0.85.5 + 5.19 Changes in 0.85.4 + 5.20 Changes in 0.85.3 + 5.21 Changes in 0.85.2 + 5.22 Changes in 0.85.1 6. Copyright 7. Contact @@ -58,7 +59,7 @@ ______________________________________________________________________ - Page last edited: December 2021 + Page last edited: April 2022. 1. About @@ -239,10 +240,11 @@ 4.2. Windows - The QuakeSpasm developers cross-compile windows binaries using MinGW - <http://www.mingw.org> and MinGW-w64 <http://mingw-w64.sf.net>. + QuakeSpasm developers cross-compile windows binaries using MinGW-w64 + <http://mingw-w64.sf.net> and MinGW <https://mingw.osdn.io>. - The project can also be built using Visual Studio 2005 (or newer). + The project can also be built using Microsoft Visual Studio 2005 and + newer versions. 4.3. Mac OS X @@ -262,17 +264,55 @@ 5. Changes - 5.1. Changes in 0.94.3 + 5.1. Changes in 0.94.4 + + o Fixed getting stuck with loading plaque upon attempting to load a + bad save from the menu + + o Fixed SZ_GetSpace server crashes, e.g. in ad_magna or ad_mountain + + o Fixed intermission camera angles during demo playback + + o Don't reset onground flag on every new server message + + o Re-enabled title demos by default (turn off with cl_startdemos 0) + + o Don't autoplay next demo after a timedemo + + o Fixed bad parsing of cdtrack in hipdemo1 from Scourge of Armagon + + o Fixed serverinfo off-by-one nummodels/numsounds for protocol 15 + + o Support for Quake 2021 update 3 + + o Implemented quad/pentagram dlights for Quake 2021 rerelease + + o Implemented 2021 rerelease localsound builtin & svc_localsound (56) + + o Several other improvements to Quake 2021 rerelease support + + o Several other small fixes and improvements all over the code + + o Updated third party code (SDL, lodepng, miniz, some of the codecs, + etc.) + + o Thanks to Andrei Drexler, 'atsb' and 'temx' for their several + patches. + + + 5.2. Changes in 0.94.3 o Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears) + o Allow loading textures not aligned to 16 pixels and warn about them (eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.) + o Updated included SDL2 to latest version 2.0.18. - 5.2. Changes in 0.94.2 + 5.3. Changes in 0.94.2 o 2021 rerelease: Support for playing the latest update. @@ -283,13 +323,13 @@ o 2021 rerelease: Look for QuakeEX.kpf under userdir, too. - 5.3. Changes in 0.94.1 + 5.4. Changes in 0.94.1 o Fix lightmap issues after vkQuake surface mark/cull optimizations merge (sf.net bug/50) - 5.4. Changes in 0.94.0 + 5.5. Changes in 0.94.0 o Initial support for playing the 'Quake 2021 re-release' content (thanks to Andrei Drexler for bulk of the work, Guillaume Plourde @@ -338,7 +378,7 @@ o Source repository moved to git. - 5.5. Changes in 0.93.2 + 5.6. Changes in 0.93.2 o Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256. @@ -358,7 +398,7 @@ o Update the third-party libraries. Other fixes/cleanups. - 5.6. Changes in 0.93.1 + 5.7. Changes in 0.93.1 o Fixed a fog regression which was introduced in 0.93.0. @@ -376,7 +416,7 @@ o Update the third-party libraries. Other fixes/cleanups. - 5.7. Changes in 0.93.0 + 5.8. Changes in 0.93.0 o Raise default "joy_deadzone_trigger" cvar to 0.2. @@ -461,7 +501,7 @@ o Update the third-party libraries. - 5.8. Changes in 0.92.1 + 5.9. Changes in 0.92.1 o Fixed large menu scale factors (was broken in 0.92.0). @@ -470,7 +510,7 @@ o Updated some of the third-party libraries. - 5.9. Changes in 0.92.0 + 5.10. Changes in 0.92.0 o SDL2 Game Controller support. @@ -507,9 +547,9 @@ o Updated some of the third-party libraries. Other fixes/clean-ups. - 5.10. Changes in 0.91.0 + 5.11. Changes in 0.91.0 - 5.10.1. Bugfixes + 5.11.1. Bugfixes o Fix unwanted fog mode change upon video restart. @@ -545,7 +585,7 @@ o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug). - 5.10.2. Visual improvements + 5.11.2. Visual improvements o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning specific liquid opacities (from DirectQ/RMQEngine, non-archived, @@ -556,18 +596,18 @@ o GLSL gamma is now supported on older hardware without NPOT extension. - 5.10.3. Interface improvements + 5.11.3. Interface improvements o New r_pos command to show player position. o NaN detection in traceline with "developer 1" set now warns instead of errors. - 5.10.4. Code cleanup / Other + 5.11.4. Code cleanup / Other o Update third-party libraries. - 5.10.5. Raised limits + 5.11.5. Raised limits o Default max_edicts 8192 (was 2048) and no longer saved to config.cfg. @@ -579,9 +619,9 @@ o Raised MAX_SFX to 1024 (was 512). - 5.11. Changes in 0.90.1 + 5.12. Changes in 0.90.1 - 5.11.1. Bugfixes + 5.12.1. Bugfixes o Fix dynamic light artifact where changing lightmap are rendered one frame late (bug introduced in 0.90.0). @@ -604,13 +644,13 @@ o Fix crash on out-of-bounds skin number. - 5.11.2. Performance + 5.12.2. Performance o Use multithreaded OpenGL on OS X for better performance. o New, faster mdl renderer using GLSL. Disable with "-noglslalias". - 5.11.3. Visual improvements + 5.12.3. Visual improvements o New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after @@ -624,7 +664,7 @@ o r_noshadow_list cvar added (from MarkV.) - 5.11.4. Interface improvements + 5.12.4. Interface improvements o Support pausing demo playback with the "pause" command. @@ -641,14 +681,14 @@ "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing" - 5.11.5. Code cleanup + 5.12.5. Code cleanup o Clean up IDE project files to build on fresh systems. o Update 3rd-party libraries. - 5.12. Changes in 0.90.0 + 5.13. Changes in 0.90.0 o Fix issues on Windows systems with DPI scaling. @@ -756,7 +796,7 @@ o Other fixes and clean-ups. - 5.13. Changes in 0.85.9 + 5.14. Changes in 0.85.9 o Fixes for several undefined behaviors in C code (gcc-4.8 support.) @@ -803,7 +843,7 @@ o Several other minor fixes/cleanups. - 5.14. Changes in 0.85.8 + 5.15. Changes in 0.85.8 o Made Quake shareware 1.00 and 1.01 versions to be recognized properly. @@ -850,7 +890,7 @@ o Miscellaneous source code cleanups. - 5.15. Changes in 0.85.7 + 5.16. Changes in 0.85.7 o Added support for cross-level demo playback @@ -876,7 +916,7 @@ o Several other small changes mostly invisible to the end-user - 5.16. Changes in 0.85.6 + 5.17. Changes in 0.85.6 o More work for string buffer safety @@ -889,7 +929,7 @@ o Minor SDL video fixes. - 5.17. Changes in 0.85.5 + 5.18. Changes in 0.85.5 o SDL input driver updated adding native keymap and dead key support to the console @@ -920,7 +960,7 @@ o Several code updates from uHexen2 project, several code cleanups. - 5.18. Changes in 0.85.4 + 5.19. Changes in 0.85.4 o Implement music (OGG, MP3, WAV) playback @@ -948,7 +988,7 @@ o Other minor sound and cdaudio updates - 5.19. Changes in 0.85.3 + 5.20. Changes in 0.85.3 o Fix the "-dedicated" option (thanks Oz) and add platform specific networking code (default) rather than SDL_net @@ -985,7 +1025,7 @@ some other CD tweaks. - 5.20. Changes in 0.85.2 + 5.21. Changes in 0.85.2 o Replace the old "Screen size" slider with a "Scale" slider @@ -1013,7 +1053,7 @@ o Add OSX Makefile (tested?) - 5.21. Changes in 0.85.1 + 5.22. Changes in 0.85.1 o 64 bit CPU support