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Merge branch 'master' into joy2
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@ -260,6 +260,9 @@ void R_UpdateWarpTextures (void)
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tx->update_warp = false;
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}
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// ericw -- workaround for osx 10.6 driver bug when using FSAA. R_Clear only clears the warpimage part of the screen.
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GL_SetCanvas(CANVAS_DEFAULT);
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//if warp render went down into sbar territory, we need to be sure to refresh it next frame
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if (gl_warpimagesize + sb_lines > glheight)
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Sbar_Changed ();
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