From 2c6697641c45ccdee8f00cfccd7bf0e834f80193 Mon Sep 17 00:00:00 2001 From: sezero Date: Fri, 24 Jun 2016 11:00:39 +0000 Subject: [PATCH] initial documentation of 0.92.0 changes git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1317 af15c1b1-3010-417e-b628-4374ebc0bcbd --- quakespasm/Linux/sgml/Quakespasm.sgml | 15 ++++++++++++ quakespasm/Quakespasm.html | 18 +++++++++++++- quakespasm/Quakespasm.txt | 34 +++++++++++++++++++++++++++ 3 files changed, 66 insertions(+), 1 deletion(-) diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 9b237a6a..e64f3837 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -110,6 +110,21 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Changes

Changes in 0.92.0

+ + SDL2 Game Controller support. + Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white. + RMQ protocol (999) support, adapted from RMQEngine. + New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ). + New "setpos" console command. + New "vid_borderless" cvar for getting a borderless window. + Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack. + Server edicts are now allocated using malloc instead of allocating on the hunk. + gl_clear now defaults to 1. + Fix items falling out of the world on oms3.bsp on SSE builds. + Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen. + Fix wrong trace endpoint from the tracepos console command. + Updated some of the third-party libraries. Other fixes/clean-ups. +

Changes in 0.91.0

diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index 32da496a..cb170c48 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -192,7 +192,23 @@ these patched libSDL binaries may help.

6.1 Changes in 0.92.0

- +

+

    +
  • SDL2 Game Controller support.
  • +
  • Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.
  • +
  • RMQ protocol (999) support, adapted from RMQEngine.
  • +
  • New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
  • +
  • New "setpos" console command.
  • +
  • New "vid_borderless" cvar for getting a borderless window.
  • +
  • Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.
  • +
  • Server edicts are now allocated using malloc instead of allocating on the hunk.
  • +
  • gl_clear now defaults to 1.
  • +
  • Fix items falling out of the world on oms3.bsp on SSE builds.
  • +
  • Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.
  • +
  • Fix wrong trace endpoint from the tracepos console command.
  • +
  • Updated some of the third-party libraries. Other fixes/clean-ups.
  • +
+

6.2 Changes in 0.91.0

diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index 4bfd5422..ffc30ef7 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -201,6 +201,40 @@ 6.1. Changes in 0.92.0 + o SDL2 Game Controller support. + + o Contrast support with new "contrast" cvar, behaving the same as + MarkV. It may be a useful alternative to the existing gamma control + for laptops in a bright environment, etc. Raising contrast gives + less of a gray/washed out look than raising gamma, but at a + disadvantage: colors near white get clipped to white. + + o RMQ protocol (999) support, adapted from RMQEngine. + + o New "-protocol x" command line option. Accepted values for 'x' are + 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ). + + o New "setpos" console command. + + o New "vid_borderless" cvar for getting a borderless window. + + o Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from + 256 to 512 in order to handle the oms3 map pack. + + o Server edicts are now allocated using malloc instead of allocating + on the hunk. + + o gl_clear now defaults to 1. + + o Fix items falling out of the world on oms3.bsp on SSE builds. + + o Worked around an OSX 10.6 driver bug when using FSAA, which was + leading to an unplayable HOM effect on the rest of the screen. + + o Fix wrong trace endpoint from the tracepos console command. + + o Updated some of the third-party libraries. Other fixes/clean-ups. + 6.2. Changes in 0.91.0