diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 9b237a6a..e64f3837 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -110,6 +110,21 @@ The "game" command doesn't execute quake.rc in the new game directory being swit Changes

Changes in 0.92.0

+ + SDL2 Game Controller support. + Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white. + RMQ protocol (999) support, adapted from RMQEngine. + New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ). + New "setpos" console command. + New "vid_borderless" cvar for getting a borderless window. + Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack. + Server edicts are now allocated using malloc instead of allocating on the hunk. + gl_clear now defaults to 1. + Fix items falling out of the world on oms3.bsp on SSE builds. + Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen. + Fix wrong trace endpoint from the tracepos console command. + Updated some of the third-party libraries. Other fixes/clean-ups. +

Changes in 0.91.0

diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index 32da496a..cb170c48 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -192,7 +192,23 @@ these patched libSDL binaries may help.

6.1 Changes in 0.92.0

- +

+

+

6.2 Changes in 0.91.0

diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index 4bfd5422..ffc30ef7 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -201,6 +201,40 @@ 6.1. Changes in 0.92.0 + o SDL2 Game Controller support. + + o Contrast support with new "contrast" cvar, behaving the same as + MarkV. It may be a useful alternative to the existing gamma control + for laptops in a bright environment, etc. Raising contrast gives + less of a gray/washed out look than raising gamma, but at a + disadvantage: colors near white get clipped to white. + + o RMQ protocol (999) support, adapted from RMQEngine. + + o New "-protocol x" command line option. Accepted values for 'x' are + 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ). + + o New "setpos" console command. + + o New "vid_borderless" cvar for getting a borderless window. + + o Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from + 256 to 512 in order to handle the oms3 map pack. + + o Server edicts are now allocated using malloc instead of allocating + on the hunk. + + o gl_clear now defaults to 1. + + o Fix items falling out of the world on oms3.bsp on SSE builds. + + o Worked around an OSX 10.6 driver bug when using FSAA, which was + leading to an unplayable HOM effect on the rest of the screen. + + o Fix wrong trace endpoint from the tracepos console command. + + o Updated some of the third-party libraries. Other fixes/clean-ups. + 6.2. Changes in 0.91.0