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initial documentation of 0.92.0 changes
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@ -110,6 +110,21 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
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<sect> Changes<p>
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<sect1> Changes in 0.92.0<p>
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<itemize>
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<item> SDL2 Game Controller support.
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<item> Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.
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<item> RMQ protocol (999) support, adapted from RMQEngine.
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<item> New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
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<item> New "setpos" console command.
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<item> New "vid_borderless" cvar for getting a borderless window.
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<item> Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.
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<item> Server edicts are now allocated using malloc instead of allocating on the hunk.
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<item> gl_clear now defaults to 1.
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<item> Fix items falling out of the world on oms3.bsp on SSE builds.
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<item> Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.
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<item> Fix wrong trace endpoint from the tracepos console command.
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<item> Updated some of the third-party libraries. Other fixes/clean-ups.
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</itemize>
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</p>
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<sect1> Changes in 0.91.0<p>
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@ -192,7 +192,23 @@ these patched libSDL binaries may help.
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.92.0</A>
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</H2>
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<P>
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<UL>
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<LI> SDL2 Game Controller support.</LI>
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<LI> Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.</LI>
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<LI> RMQ protocol (999) support, adapted from RMQEngine.</LI>
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<LI> New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).</LI>
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<LI> New "setpos" console command.</LI>
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<LI> New "vid_borderless" cvar for getting a borderless window.</LI>
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<LI> Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.</LI>
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<LI> Server edicts are now allocated using malloc instead of allocating on the hunk.</LI>
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<LI> gl_clear now defaults to 1.</LI>
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<LI> Fix items falling out of the world on oms3.bsp on SSE builds.</LI>
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<LI> Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.</LI>
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<LI> Fix wrong trace endpoint from the tracepos console command.</LI>
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<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.91.0</A>
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</H2>
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@ -201,6 +201,40 @@
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6.1. Changes in 0.92.0
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o SDL2 Game Controller support.
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o Contrast support with new "contrast" cvar, behaving the same as
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MarkV. It may be a useful alternative to the existing gamma control
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for laptops in a bright environment, etc. Raising contrast gives
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less of a gray/washed out look than raising gamma, but at a
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disadvantage: colors near white get clipped to white.
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o RMQ protocol (999) support, adapted from RMQEngine.
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o New "-protocol x" command line option. Accepted values for 'x' are
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15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
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o New "setpos" console command.
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o New "vid_borderless" cvar for getting a borderless window.
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o Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from
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256 to 512 in order to handle the oms3 map pack.
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o Server edicts are now allocated using malloc instead of allocating
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on the hunk.
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o gl_clear now defaults to 1.
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o Fix items falling out of the world on oms3.bsp on SSE builds.
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o Worked around an OSX 10.6 driver bug when using FSAA, which was
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leading to an unplayable HOM effect on the rest of the screen.
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o Fix wrong trace endpoint from the tracepos console command.
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o Updated some of the third-party libraries. Other fixes/clean-ups.
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6.2. Changes in 0.91.0
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