initial documentation of 0.92.0 changes

git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1317 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2016-06-24 11:00:39 +00:00
parent 3a28650113
commit 2c6697641c
3 changed files with 66 additions and 1 deletions

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@ -110,6 +110,21 @@ The "game" command doesn't execute quake.rc in the new game directory being swit
<sect> Changes<p>
<sect1> Changes in 0.92.0<p>
<itemize>
<item> SDL2 Game Controller support.
<item> Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.
<item> RMQ protocol (999) support, adapted from RMQEngine.
<item> New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
<item> New "setpos" console command.
<item> New "vid_borderless" cvar for getting a borderless window.
<item> Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.
<item> Server edicts are now allocated using malloc instead of allocating on the hunk.
<item> gl_clear now defaults to 1.
<item> Fix items falling out of the world on oms3.bsp on SSE builds.
<item> Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.
<item> Fix wrong trace endpoint from the tracepos console command.
<item> Updated some of the third-party libraries. Other fixes/clean-ups.
</itemize>
</p>
<sect1> Changes in 0.91.0<p>

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@ -192,7 +192,23 @@ these patched libSDL binaries may help.
<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.92.0</A>
</H2>
<P>
<UL>
<LI> SDL2 Game Controller support.</LI>
<LI> Contrast support with new "contrast" cvar, behaving the same as MarkV. It may be a useful alternative to the existing gamma control for laptops in a bright environment, etc. Raising contrast gives less of a gray/washed out look than raising gamma, but at a disadvantage: colors near white get clipped to white.</LI>
<LI> RMQ protocol (999) support, adapted from RMQEngine.</LI>
<LI> New "-protocol x" command line option. Accepted values for 'x' are 15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).</LI>
<LI> New "setpos" console command.</LI>
<LI> New "vid_borderless" cvar for getting a borderless window.</LI>
<LI> Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from 256 to 512 in order to handle the oms3 map pack.</LI>
<LI> Server edicts are now allocated using malloc instead of allocating on the hunk.</LI>
<LI> gl_clear now defaults to 1.</LI>
<LI> Fix items falling out of the world on oms3.bsp on SSE builds.</LI>
<LI> Worked around an OSX 10.6 driver bug when using FSAA, which was leading to an unplayable HOM effect on the rest of the screen.</LI>
<LI> Fix wrong trace endpoint from the tracepos console command.</LI>
<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
</UL>
</P>
<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.91.0</A>
</H2>

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@ -201,6 +201,40 @@
6.1. Changes in 0.92.0
o SDL2 Game Controller support.
o Contrast support with new "contrast" cvar, behaving the same as
MarkV. It may be a useful alternative to the existing gamma control
for laptops in a bright environment, etc. Raising contrast gives
less of a gray/washed out look than raising gamma, but at a
disadvantage: colors near white get clipped to white.
o RMQ protocol (999) support, adapted from RMQEngine.
o New "-protocol x" command line option. Accepted values for 'x' are
15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
o New "setpos" console command.
o New "vid_borderless" cvar for getting a borderless window.
o Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from
256 to 512 in order to handle the oms3 map pack.
o Server edicts are now allocated using malloc instead of allocating
on the hunk.
o gl_clear now defaults to 1.
o Fix items falling out of the world on oms3.bsp on SSE builds.
o Worked around an OSX 10.6 driver bug when using FSAA, which was
leading to an unplayable HOM effect on the rest of the screen.
o Fix wrong trace endpoint from the tracepos console command.
o Updated some of the third-party libraries. Other fixes/clean-ups.
6.2. Changes in 0.91.0