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removed SDL version checks at runtime for compatibility with new SDL2:
With the new SDL2 versioning scheme, SDL_VERSIONNUM macro overflows the minor version into the thousands digit after 2.9.0, e.g. encodes 2.23.0 as 4300, and we used to reject that thinking it is SDL v3 or something.
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1 changed files with 1 additions and 33 deletions
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@ -33,27 +33,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#endif
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#include <stdio.h>
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#if defined(USE_SDL2)
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/* need at least SDL_2.0.0 */
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#define SDL_MIN_X 2
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#define SDL_MIN_Y 0
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#define SDL_MIN_Z 0
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#define SDL_REQUIREDVERSION (SDL_VERSIONNUM(SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z))
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#define SDL_NEW_VERSION_REJECT (SDL_VERSIONNUM(3,0,0))
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#else
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/* need at least SDL_1.2.10 */
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#define SDL_MIN_X 1
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#define SDL_MIN_Y 2
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#define SDL_MIN_Z 10
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#define SDL_REQUIREDVERSION (SDL_VERSIONNUM(SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z))
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/* reject 1.3.0 and newer at runtime. */
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#define SDL_NEW_VERSION_REJECT (SDL_VERSIONNUM(1,3,0))
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#endif
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static void Sys_AtExit (void)
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{
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SDL_Quit();
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@ -70,18 +49,8 @@ static void Sys_InitSDL (void)
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#endif
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Sys_Printf("Found SDL version %i.%i.%i\n",sdl_version->major,sdl_version->minor,sdl_version->patch);
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if (SDL_VERSIONNUM(sdl_version->major,sdl_version->minor,sdl_version->patch) < SDL_REQUIREDVERSION)
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{ /*reject running under older SDL versions */
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Sys_Error("You need at least v%d.%d.%d of SDL to run this game.", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
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}
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if (SDL_VERSIONNUM(sdl_version->major,sdl_version->minor,sdl_version->patch) >= SDL_NEW_VERSION_REJECT)
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{ /*reject running under newer (1.3.x) SDL */
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Sys_Error("Your version of SDL library is incompatible with me.\n"
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"You need a library version in the line of %d.%d.%d\n", SDL_MIN_X,SDL_MIN_Y,SDL_MIN_Z);
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}
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if (SDL_Init(0) < 0)
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{
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if (SDL_Init(0) < 0) {
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Sys_Error("Couldn't init SDL: %s", SDL_GetError());
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}
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atexit(Sys_AtExit);
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@ -190,4 +159,3 @@ int main(int argc, char *argv[])
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return 0;
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}
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