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add a note about high-dpi displays on Windows to the readme.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1049 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -103,6 +103,9 @@ these patched libSDL binaries may help.
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<p>
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OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
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</p>
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<p>
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
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</p>
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<sect> Changes<p>
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@ -178,6 +178,7 @@ these patched libSDL binaries may help.
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</UL>
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</P>
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<P>OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.</P>
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<P>High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".</P>
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<H2><A NAME="s6">6.</A> <A HREF="#toc6">Changes</A></H2>
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@ -172,6 +172,10 @@
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OS X has a well known gamma issue where the screen turns dark, but we
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currently have no fix.
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High-DPI displays on Windows can break Quakespasm. As a workaround, right-
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click the quakespasm exe, go to Properties, the Compatibility tab, and check
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"Disable display scaling on high DPI settings".
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6. Changes
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