Quakespasm.{html,txt}: Update

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1222 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Eric Wasylishen 2015-06-01 05:17:00 +00:00
parent 0bf6f183b4
commit 28679bd9a6
2 changed files with 53 additions and 12 deletions

View file

@ -111,6 +111,7 @@ sound driver, some graphical niceities, and numerous bug-fixes and minor improve
<LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example) <LI>In windows, alternative CD drives are accessible by "<B>quakespasm -cddev F</B>" (for example)
</LI> </LI>
<LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME {-quoth/hipnotic/rogue}</EM>"</LI> <LI>Quakespasm allows loading new games (mods) on the fly with "<B>game</B> <EM>GAMENAME {-quoth/hipnotic/rogue}</EM>"</LI>
<LI>Use "<B>quakespasm -condebug</B>" to save console log to "qconsole.log". SDL2 builds no longer generate stdout.txt/stderr.txt.</LI>
</UL> </UL>
</P> </P>
<H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A> <H2><A NAME="ss3.1">3.1</A> <A HREF="#toc3.1">Music Playback</A>
@ -200,6 +201,8 @@ these patched libSDL binaries may help.
<LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI> <LI> Fix fullbrights turning black after "kill" command (bug introduced in 0.90.0).</LI>
<LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI> <LI> Clear all fog values on map change to prevent colored fog carrying over to jam3_tronyn.bsp.</LI>
<LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI> <LI> Allow loading saves with } character in quoted strings, fixes issue with retrojam1_skacky.bsp.</LI>
<LI> Fix viewmodel not lerping on extended-limit maps.</LI>
<LI> Fix crash on out-of-bounds skin number.</LI>
</UL> </UL>
</P> </P>
@ -212,14 +215,26 @@ these patched libSDL binaries may help.
</UL> </UL>
</P> </P>
<H3>Interface/visual improvements</H3> <H3>Visual improvements</H3>
<P>
<UL>
<LI> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".</LI>
<LI> Use high-quality water by default (r_oldwater 0).</LI>
<LI> Shadows use stencil buffer to avoid overlapping artifacts (from MarkV.)</LI>
<LI> r_noshadow_list cvar added (from MarkV.)</LI>
</UL>
</P>
<H3>Interface improvements</H3>
<P> <P>
<UL> <UL>
<LI> Support pausing demo playback with the "pause" command.</LI> <LI> Support pausing demo playback with the "pause" command.</LI>
<LI> Autocompletion of mod names for the "game" command.</LI> <LI> Autocompletion for "game", "record", "playdemo".</LI>
<LI> New gamma correction implementation using GLSL. Fixes all known gamma issues (affecting the full display, persisting after quitting, or darkening the screen on OS X). Disable with "-noglslgamma".</LI> <LI> Experimental windowed fullscreen mode available with vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon entering fullscreen mode the next time.)</LI>
<LI> Use high-quality water by default (r_oldwater 0).</LI> <LI> Silence "exceeded standard limit" messages unless developer cvar is >= 1.</LI>
<LI> Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent", "trying to load ent", "bad chunk length", "meshing", "PR_AlocStringSlots: realloc'ing"</LI>
</UL> </UL>
</P> </P>

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@ -19,8 +19,9 @@
6.1 Changes in 0.90.1 6.1 Changes in 0.90.1
6.1.1 Bugfixes 6.1.1 Bugfixes
6.1.2 Performance 6.1.2 Performance
6.1.3 Interface/visual improvements 6.1.3 Visual improvements
6.1.4 Code cleanup 6.1.4 Interface improvements
6.1.5 Code cleanup
6.2 Changes in 0.90.0 6.2 Changes in 0.90.0
6.3 Changes in 0.85.9 6.3 Changes in 0.85.9
6.4 Changes in 0.85.8 6.4 Changes in 0.85.8
@ -89,6 +90,9 @@
o Quakespasm allows loading new games (mods) on the fly with "game o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME {-quoth/hipnotic/rogue}" GAMENAME {-quoth/hipnotic/rogue}"
o Use "quakespasm -condebug" to save console log to "qconsole.log".
SDL2 builds no longer generate stdout.txt/stderr.txt.
3.1. Music Playback 3.1. Music Playback
Quakespasm can play various external music formats, including MP3, OGG Quakespasm can play various external music formats, including MP3, OGG
@ -209,6 +213,9 @@
o Allow loading saves with } character in quoted strings, fixes issue o Allow loading saves with } character in quoted strings, fixes issue
with retrojam1_skacky.bsp. with retrojam1_skacky.bsp.
o Fix viewmodel not lerping on extended-limit maps.
o Fix crash on out-of-bounds skin number.
6.1.2. Performance 6.1.2. Performance
@ -216,12 +223,8 @@
o New, faster mdl renderer using GLSL. Disable with "-noglslalias". o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
6.1.3. Visual improvements
6.1.3. Interface/visual improvements
o Support pausing demo playback with the "pause" command.
o Autocompletion of mod names for the "game" command.
o New gamma correction implementation using GLSL. Fixes all known o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after gamma issues (affecting the full display, persisting after
@ -230,8 +233,31 @@
o Use high-quality water by default (r_oldwater 0). o Use high-quality water by default (r_oldwater 0).
o Shadows use stencil buffer to avoid overlapping artifacts (from
MarkV.)
o r_noshadow_list cvar added (from MarkV.)
6.1.4. Interface improvements
o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo".
o Experimental windowed fullscreen mode available with
vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
entering fullscreen mode the next time.)
o Silence "exceeded standard limit" messages unless developer cvar is
>= 1.
o Some spam moved from delvoper 1 to 2: "can't find tga/lit/ent",
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
6.1.5. Code cleanup
6.1.4. Code cleanup
o Clean up IDE project files to build on fresh systems. o Clean up IDE project files to build on fresh systems.