mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-10 07:21:58 +00:00
killed all references to Draw_BeginDisc
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@357 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
abf9a39ef4
commit
27aebd0608
4 changed files with 0 additions and 50 deletions
|
@ -1677,9 +1677,6 @@ byte *COM_LoadFile (const char *path, int usehunk)
|
|||
|
||||
((byte *)buf)[len] = 0;
|
||||
|
||||
// Draw_BeginDisc causes core dumps when called excessively in big mods S.A.
|
||||
// Draw_BeginDisc ();
|
||||
|
||||
Sys_FileRead (h, buf, len);
|
||||
COM_CloseFile (h);
|
||||
|
||||
|
|
|
@ -33,7 +33,6 @@ void Draw_DebugChar (char num);
|
|||
void Draw_Pic (int x, int y, qpic_t *pic);
|
||||
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, int top, int bottom); //johnfitz -- more parameters
|
||||
void Draw_ConsoleBackground (void); //johnfitz -- removed parameter int lines
|
||||
void Draw_BeginDisc (void);
|
||||
void Draw_TileClear (int x, int y, int w, int h);
|
||||
void Draw_Fill (int x, int y, int w, int h, int c, float alpha); //johnfitz -- added alpha
|
||||
void Draw_FadeScreen (void);
|
||||
|
|
|
@ -725,51 +725,6 @@ void Draw_FadeScreen (void)
|
|||
Sbar_Changed();
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Draw_BeginDisc
|
||||
|
||||
Draws the little blue disc in the corner of the screen.
|
||||
Call before beginning any disc IO.
|
||||
================
|
||||
*/
|
||||
void Draw_BeginDisc (void)
|
||||
{
|
||||
int viewport[4]; //johnfitz
|
||||
canvastype oldcanvas; //johnfitz
|
||||
|
||||
if (!draw_disc)
|
||||
return;
|
||||
|
||||
//johnfitz -- intel video workarounds from Baker
|
||||
if (isIntelVideo)
|
||||
return;
|
||||
//johnfitz
|
||||
|
||||
//johnfitz -- canvas and matrix stuff
|
||||
glGetIntegerv (GL_VIEWPORT, viewport);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix ();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix ();
|
||||
oldcanvas = currentcanvas;
|
||||
GL_SetCanvas (CANVAS_TOPRIGHT);
|
||||
currentcanvas = oldcanvas; // a bit of a hack, since GL_SetCanvas doesn't know we are going to pop the stack
|
||||
//johnfitz
|
||||
|
||||
glDrawBuffer (GL_FRONT);
|
||||
Draw_Pic (320 - 24, 0, draw_disc);
|
||||
glDrawBuffer (GL_BACK);
|
||||
|
||||
//johnfitz -- restore everything so that 3d rendering isn't fucked up
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix ();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix ();
|
||||
glViewport (viewport[0], viewport[1], viewport[2], viewport[3]);
|
||||
//johnfitz
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
GL_SetCanvas -- johnfitz -- support various canvas types
|
||||
|
|
|
@ -76,7 +76,6 @@ void W_LoadWadFile (void) //johnfitz -- filename is now hard-coded for honesty
|
|||
//TODO: use cache_alloc
|
||||
int h, len;
|
||||
|
||||
Draw_BeginDisc ();
|
||||
free (wad_base);
|
||||
len = COM_OpenFile (filename, &h);
|
||||
if (h == -1)
|
||||
|
|
Loading…
Reference in a new issue