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https://github.com/Shpoike/Quakespasm.git
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Avoid using COM_DefaultExtension() whenever possible: it may lead
to unpredictable results. Use a new procedure COM_AddExtension() which appends the given extension to the path if the one it has, if any, doesn't match. In Host_Game_f(), reject "." as the path. git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@902 af15c1b1-3010-417e-b628-4374ebc0bcbd
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77ff19c371
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23479771e1
5 changed files with 31 additions and 19 deletions
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@ -283,7 +283,7 @@ void CL_Record_f (void)
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}
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// open the demo file
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COM_DefaultExtension (name, ".dem", sizeof(name));
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COM_AddExtension (name, ".dem", sizeof(name));
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Con_Printf ("recording to %s.\n", name);
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cls.demofile = fopen (name, "wb");
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@ -398,7 +398,7 @@ void CL_PlayDemo_f (void)
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// open the demo file
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q_strlcpy (name, Cmd_Argv(1), sizeof(name));
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COM_DefaultExtension (name, ".dem", sizeof(name));
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COM_AddExtension (name, ".dem", sizeof(name));
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Con_Printf ("Playing demo from %s.\n", name);
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@ -1052,31 +1052,40 @@ void COM_FileBase (const char *in, char *out, size_t outsize)
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/*
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==================
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COM_DefaultExtension
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if path doesn't have a .EXT, append extension
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(extension should include the leading ".")
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==================
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*/
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void COM_DefaultExtension (char *path, const char *extension, size_t len)
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{
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char *src;
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size_t l;
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//
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// if path doesn't have a .EXT, append extension
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// (extension should include the .)
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//
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if (!*path)
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return;
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l = strlen(path);
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src = path + l - 1;
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while (*src != '/' && src != path)
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if (!*path) return;
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src = path + strlen(path) - 1;
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while (*src != '/' && *src != '\\' && src != path)
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{
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if (*src == '.')
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return; // it has an extension
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return; // it has an extension
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src--;
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}
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q_strlcat(path, extension, len);
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}
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/*
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==================
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COM_AddExtension
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if path extension doesn't match .EXT, append it
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(extension should include the leading ".")
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==================
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*/
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void COM_AddExtension (char *path, const char *extension, size_t len)
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{
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if (strcmp(COM_FileGetExtension(path), extension + 1) != 0)
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q_strlcat(path, extension, len);
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}
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/*
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==============
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@ -179,6 +179,7 @@ void COM_InitFilesystem (void);
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const char *COM_SkipPath (const char *pathname);
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void COM_StripExtension (const char *in, char *out, size_t outsize);
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void COM_FileBase (const char *in, char *out, size_t outsize);
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void COM_AddExtension (char *path, const char *extension, size_t len);
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void COM_DefaultExtension (char *path, const char *extension, size_t len);
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const char *COM_FileGetExtension (const char *in); /* doesn't return NULL */
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void COM_ExtractExtension (const char *in, char *out, size_t outsize);
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@ -174,7 +174,7 @@ static void Con_Dump_f (void)
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return;
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}
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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COM_DefaultExtension (name, ".txt", sizeof(name));
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COM_AddExtension (name, ".txt", sizeof(name));
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}
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else
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q_snprintf (name, sizeof(name), "%s/condump.txt", com_gamedir);
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@ -136,19 +136,21 @@ void Host_Game_f (void)
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if (Cmd_Argc() > 1)
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{
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const char *p = Cmd_Argv(1);
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if (!registered.value) //disable command for shareware quake
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{
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Con_Printf("You must have the registered version to use modified games\n");
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return;
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}
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if (strstr(Cmd_Argv(1), ".."))
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if (!strcmp(p, ".") || strstr(p, ".."))
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{
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Con_Printf ("Relative pathnames are not allowed.\n");
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return;
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}
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q_strlcpy (pakfile, va("%s/%s", host_parms->basedir, Cmd_Argv(1)), sizeof(pakfile));
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q_strlcpy (pakfile, va("%s/%s", host_parms->basedir, p), sizeof(pakfile));
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if (!q_strcasecmp(pakfile, com_gamedir)) //no change
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{
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Con_Printf("\"game\" is already \"%s\"\n", COM_SkipPath(com_gamedir));
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@ -170,7 +172,7 @@ void Host_Game_f (void)
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q_strlcpy (com_gamedir, pakfile, sizeof(com_gamedir));
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if (q_strcasecmp(Cmd_Argv(1), GAMENAME)) //game is not id1
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if (q_strcasecmp(p, GAMENAME)) //game is not id1
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{
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// assign a path_id to this game directory
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if (com_searchpaths)
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@ -1046,7 +1048,7 @@ void Host_Savegame_f (void)
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}
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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COM_DefaultExtension (name, ".sav", sizeof(name));
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COM_AddExtension (name, ".sav", sizeof(name));
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Con_Printf ("Saving game to %s...\n", name);
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f = fopen (name, "w");
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@ -1118,7 +1120,7 @@ void Host_Loadgame_f (void)
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cls.demonum = -1; // stop demo loop in case this fails
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q_snprintf (name, sizeof(name), "%s/%s", com_gamedir, Cmd_Argv(1));
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COM_DefaultExtension (name, ".sav", sizeof(name));
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COM_AddExtension (name, ".sav", sizeof(name));
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// we can't call SCR_BeginLoadingPlaque, because too much stack space has
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// been used. The menu calls it before stuffing loadgame command
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