diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_bits.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_bits.h index eb8322f0..b6b66837 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_bits.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_bits.h @@ -101,6 +101,15 @@ SDL_MostSignificantBitIndex32(Uint32 x) #endif } +SDL_FORCE_INLINE SDL_bool +SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return SDL_TRUE; + } + return SDL_FALSE; +} + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h index ee3a47e8..ac8263a1 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h @@ -50,12 +50,9 @@ #elif defined(__MINGW64_VERSION_MAJOR) #include #else -#ifdef __ALTIVEC__ -#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ +#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) #include -#undef pixel -#undef bool -#endif #endif #if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) #include diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h index 4ee72e97..b000ee90 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_hints.h @@ -1043,6 +1043,31 @@ extern "C" { */ #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" +/** + * \brief A variable controlling whether the 2D render API is compatible or efficient. + * + * This variable can be set to the following values: + * + * "0" - Don't use batching to make rendering more efficient. + * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can + * be used to explicitly request batching in this instance. It is a contract + * that you will either never use the underlying graphics API directly, or + * if you do, you will call SDL_RenderFlush() before you do so any current + * batch goes to the GPU before your work begins. Not following this contract + * will result in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + + /** * \brief An enumeration of hint priorities */ diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_pixels.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_pixels.h index 0b4364b1..b408c1b9 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_pixels.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_pixels.h @@ -168,7 +168,7 @@ enum ((format) && (SDL_PIXELFLAG(format) != 1)) /* Note: If you modify this list, update SDL_GetPixelFormatName() */ -enum +typedef enum { SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB = @@ -290,7 +290,7 @@ enum SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') -}; +} SDL_PixelFormatEnum; typedef struct SDL_Color { diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_rect.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_rect.h index 543bb618..986764cd 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_rect.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_rect.h @@ -40,7 +40,7 @@ extern "C" { #endif /** - * \brief The structure that defines a point + * \brief The structure that defines a point (integer) * * \sa SDL_EnclosePoints * \sa SDL_PointInRect @@ -52,7 +52,20 @@ typedef struct SDL_Point } SDL_Point; /** - * \brief A rectangle, with the origin at the upper left. + * \brief The structure that defines a point (floating point) + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * \brief A rectangle, with the origin at the upper left (integer). * * \sa SDL_RectEmpty * \sa SDL_RectEquals @@ -67,6 +80,19 @@ typedef struct SDL_Rect int w, h; } SDL_Rect; + +/** + * \brief A rectangle, with the origin at the upper left (floating point). + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + /** * \brief Returns true if point resides inside a rectangle. */ diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_render.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_render.h index d3361929..738b7392 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_render.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_render.h @@ -835,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, const SDL_Point *center, const SDL_RendererFlip flip); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, + float x, float y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, + float x1, float y1, float x2, float y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect, + const double angle, + const SDL_FPoint *center, + const SDL_RendererFlip flip); + /** * \brief Read pixels from the current rendering target. * @@ -876,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); */ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); +/** + * \brief Force the rendering context to flush any pending commands to the + * underlying rendering API. + * + * You do not need to (and in fact, shouldn't) call this function unless + * you are planning to call into OpenGL/Direct3D/Metal/whatever directly + * in addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, + * you asked for a specific renderer backend (OpenGL, Direct3D, etc), + * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make + * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of + * this applies, you should call SDL_RenderFlush() between calls to SDL's + * render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. This is only here to + * get maximum performance out of a specific situation. In all other cases, + * SDL will do the right thing, perhaps at a performance loss. + * + * This function is first available in SDL 2.0.10, and is not needed in + * 2.0.9 and earlier, as earlier versions did not queue rendering commands + * at all, instead flushing them to the OS immediately. + */ +extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); + /** * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h index 92fbe67b..9d8c9a0f 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-12373:8feb5da6f2fb" -#define SDL_REVISION_NUMBER 12373 +#define SDL_REVISION "hg-12428:f5d2abe5af7f" +#define SDL_REVISION_NUMBER 12428 diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_syswm.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_syswm.h index 708e0c22..4fce2ce8 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_syswm.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_syswm.h @@ -130,7 +130,7 @@ typedef enum SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, + SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ SDL_SYSWM_WINRT, SDL_SYSWM_ANDROID, SDL_SYSWM_VIVANTE, @@ -275,11 +275,11 @@ struct SDL_SysWMinfo struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ } wl; #endif -#if defined(SDL_VIDEO_DRIVER_MIR) +#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ struct { - struct MirConnection *connection; /**< Mir display server connection */ - struct MirSurface *surface; /**< Mir surface */ + void *connection; /**< Mir display server connection */ + void *surface; /**< Mir surface */ } mir; #endif diff --git a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_touch.h b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_touch.h index f4075e79..926a9e18 100644 --- a/MacOSX/SDL2.framework/Versions/A/Headers/SDL_touch.h +++ b/MacOSX/SDL2.framework/Versions/A/Headers/SDL_touch.h @@ -41,6 +41,14 @@ extern "C" { typedef Sint64 SDL_TouchID; typedef Sint64 SDL_FingerID; +typedef enum +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE, /* trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + typedef struct SDL_Finger { SDL_FingerID id; @@ -65,6 +73,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); */ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); +/** + * \brief Get the type of the given touch device. + */ +extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + /** * \brief Get the number of active fingers for a given touch device. */ diff --git a/MacOSX/SDL2.framework/Versions/A/SDL2 b/MacOSX/SDL2.framework/Versions/A/SDL2 index ecf97450..0b35cc2d 100755 Binary files a/MacOSX/SDL2.framework/Versions/A/SDL2 and b/MacOSX/SDL2.framework/Versions/A/SDL2 differ diff --git a/Windows/SDL2/include/SDL_bits.h b/Windows/SDL2/include/SDL_bits.h index eb8322f0..b6b66837 100644 --- a/Windows/SDL2/include/SDL_bits.h +++ b/Windows/SDL2/include/SDL_bits.h @@ -101,6 +101,15 @@ SDL_MostSignificantBitIndex32(Uint32 x) #endif } +SDL_FORCE_INLINE SDL_bool +SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return SDL_TRUE; + } + return SDL_FALSE; +} + /* Ends C function definitions when using C++ */ #ifdef __cplusplus } diff --git a/Windows/SDL2/include/SDL_cpuinfo.h b/Windows/SDL2/include/SDL_cpuinfo.h index ee3a47e8..ac8263a1 100644 --- a/Windows/SDL2/include/SDL_cpuinfo.h +++ b/Windows/SDL2/include/SDL_cpuinfo.h @@ -50,12 +50,9 @@ #elif defined(__MINGW64_VERSION_MAJOR) #include #else -#ifdef __ALTIVEC__ -#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */ +#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H) #include -#undef pixel -#undef bool -#endif #endif #if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) #include diff --git a/Windows/SDL2/include/SDL_hints.h b/Windows/SDL2/include/SDL_hints.h index 4ee72e97..b000ee90 100644 --- a/Windows/SDL2/include/SDL_hints.h +++ b/Windows/SDL2/include/SDL_hints.h @@ -1043,6 +1043,31 @@ extern "C" { */ #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" +/** + * \brief A variable controlling whether the 2D render API is compatible or efficient. + * + * This variable can be set to the following values: + * + * "0" - Don't use batching to make rendering more efficient. + * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. + * + * Up to SDL 2.0.9, the render API would draw immediately when requested. Now + * it batches up draw requests and sends them all to the GPU only when forced + * to (during SDL_RenderPresent, when changing render targets, by updating a + * texture that the batch needs, etc). This is significantly more efficient, + * but it can cause problems for apps that expect to render on top of the + * render API's output. As such, SDL will disable batching if a specific + * render backend is requested (since this might indicate that the app is + * planning to use the underlying graphics API directly). This hint can + * be used to explicitly request batching in this instance. It is a contract + * that you will either never use the underlying graphics API directly, or + * if you do, you will call SDL_RenderFlush() before you do so any current + * batch goes to the GPU before your work begins. Not following this contract + * will result in undefined behavior. + */ +#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" + + /** * \brief An enumeration of hint priorities */ diff --git a/Windows/SDL2/include/SDL_pixels.h b/Windows/SDL2/include/SDL_pixels.h index 0b4364b1..b408c1b9 100644 --- a/Windows/SDL2/include/SDL_pixels.h +++ b/Windows/SDL2/include/SDL_pixels.h @@ -168,7 +168,7 @@ enum ((format) && (SDL_PIXELFLAG(format) != 1)) /* Note: If you modify this list, update SDL_GetPixelFormatName() */ -enum +typedef enum { SDL_PIXELFORMAT_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB = @@ -290,7 +290,7 @@ enum SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') -}; +} SDL_PixelFormatEnum; typedef struct SDL_Color { diff --git a/Windows/SDL2/include/SDL_rect.h b/Windows/SDL2/include/SDL_rect.h index 543bb618..986764cd 100644 --- a/Windows/SDL2/include/SDL_rect.h +++ b/Windows/SDL2/include/SDL_rect.h @@ -40,7 +40,7 @@ extern "C" { #endif /** - * \brief The structure that defines a point + * \brief The structure that defines a point (integer) * * \sa SDL_EnclosePoints * \sa SDL_PointInRect @@ -52,7 +52,20 @@ typedef struct SDL_Point } SDL_Point; /** - * \brief A rectangle, with the origin at the upper left. + * \brief The structure that defines a point (floating point) + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * \brief A rectangle, with the origin at the upper left (integer). * * \sa SDL_RectEmpty * \sa SDL_RectEquals @@ -67,6 +80,19 @@ typedef struct SDL_Rect int w, h; } SDL_Rect; + +/** + * \brief A rectangle, with the origin at the upper left (floating point). + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + /** * \brief Returns true if point resides inside a rectangle. */ diff --git a/Windows/SDL2/include/SDL_render.h b/Windows/SDL2/include/SDL_render.h index d3361929..738b7392 100644 --- a/Windows/SDL2/include/SDL_render.h +++ b/Windows/SDL2/include/SDL_render.h @@ -835,6 +835,148 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, const SDL_Point *center, const SDL_RendererFlip flip); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, + float x, float y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, + float x1, float y1, float x2, float y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, + const SDL_FPoint * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, + const SDL_FRect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, + const SDL_FRect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect, + const double angle, + const SDL_FPoint *center, + const SDL_RendererFlip flip); + /** * \brief Read pixels from the current rendering target. * @@ -876,6 +1018,31 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); */ extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); +/** + * \brief Force the rendering context to flush any pending commands to the + * underlying rendering API. + * + * You do not need to (and in fact, shouldn't) call this function unless + * you are planning to call into OpenGL/Direct3D/Metal/whatever directly + * in addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, + * you asked for a specific renderer backend (OpenGL, Direct3D, etc), + * you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make + * OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of + * this applies, you should call SDL_RenderFlush() between calls to SDL's + * render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. This is only here to + * get maximum performance out of a specific situation. In all other cases, + * SDL will do the right thing, perhaps at a performance loss. + * + * This function is first available in SDL 2.0.10, and is not needed in + * 2.0.9 and earlier, as earlier versions did not queue rendering commands + * at all, instead flushing them to the OS immediately. + */ +extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); + /** * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with diff --git a/Windows/SDL2/include/SDL_revision.h b/Windows/SDL2/include/SDL_revision.h index 92fbe67b..f8722924 100644 --- a/Windows/SDL2/include/SDL_revision.h +++ b/Windows/SDL2/include/SDL_revision.h @@ -1,2 +1,2 @@ -#define SDL_REVISION "hg-12373:8feb5da6f2fb" -#define SDL_REVISION_NUMBER 12373 +#define SDL_REVISION "hg-12425:266c5fbe0bbd" +#define SDL_REVISION_NUMBER 12425 diff --git a/Windows/SDL2/include/SDL_syswm.h b/Windows/SDL2/include/SDL_syswm.h index 708e0c22..4fce2ce8 100644 --- a/Windows/SDL2/include/SDL_syswm.h +++ b/Windows/SDL2/include/SDL_syswm.h @@ -130,7 +130,7 @@ typedef enum SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, SDL_SYSWM_WAYLAND, - SDL_SYSWM_MIR, + SDL_SYSWM_MIR, /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ SDL_SYSWM_WINRT, SDL_SYSWM_ANDROID, SDL_SYSWM_VIVANTE, @@ -275,11 +275,11 @@ struct SDL_SysWMinfo struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ } wl; #endif -#if defined(SDL_VIDEO_DRIVER_MIR) +#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */ struct { - struct MirConnection *connection; /**< Mir display server connection */ - struct MirSurface *surface; /**< Mir surface */ + void *connection; /**< Mir display server connection */ + void *surface; /**< Mir surface */ } mir; #endif diff --git a/Windows/SDL2/include/SDL_touch.h b/Windows/SDL2/include/SDL_touch.h index f4075e79..926a9e18 100644 --- a/Windows/SDL2/include/SDL_touch.h +++ b/Windows/SDL2/include/SDL_touch.h @@ -41,6 +41,14 @@ extern "C" { typedef Sint64 SDL_TouchID; typedef Sint64 SDL_FingerID; +typedef enum +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /* touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /* trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE, /* trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + typedef struct SDL_Finger { SDL_FingerID id; @@ -65,6 +73,11 @@ extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); */ extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); +/** + * \brief Get the type of the given touch device. + */ +extern DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + /** * \brief Get the number of active fingers for a given touch device. */ diff --git a/Windows/SDL2/lib/SDL2.dll b/Windows/SDL2/lib/SDL2.dll index 311d396a..882e07ee 100644 Binary files a/Windows/SDL2/lib/SDL2.dll and b/Windows/SDL2/lib/SDL2.dll differ diff --git a/Windows/SDL2/lib/SDL2.lib b/Windows/SDL2/lib/SDL2.lib index 4ac15e1f..065f01d5 100644 Binary files a/Windows/SDL2/lib/SDL2.lib and b/Windows/SDL2/lib/SDL2.lib differ diff --git a/Windows/SDL2/lib/SDL2main.lib b/Windows/SDL2/lib/SDL2main.lib index a8d085c2..23b47e9e 100644 Binary files a/Windows/SDL2/lib/SDL2main.lib and b/Windows/SDL2/lib/SDL2main.lib differ diff --git a/Windows/SDL2/lib/libSDL2.dll.a b/Windows/SDL2/lib/libSDL2.dll.a index dec05f95..58ca1abc 100644 Binary files a/Windows/SDL2/lib/libSDL2.dll.a and b/Windows/SDL2/lib/libSDL2.dll.a differ diff --git a/Windows/SDL2/lib/libSDL2main.a b/Windows/SDL2/lib/libSDL2main.a index fefe76e4..048d7b4c 100644 Binary files a/Windows/SDL2/lib/libSDL2main.a and b/Windows/SDL2/lib/libSDL2main.a differ diff --git a/Windows/SDL2/lib64/SDL2.dll b/Windows/SDL2/lib64/SDL2.dll index d9080e59..61513873 100644 Binary files a/Windows/SDL2/lib64/SDL2.dll and b/Windows/SDL2/lib64/SDL2.dll differ diff --git a/Windows/SDL2/lib64/SDL2.lib b/Windows/SDL2/lib64/SDL2.lib index 7008169e..c6e4176f 100644 Binary files a/Windows/SDL2/lib64/SDL2.lib and b/Windows/SDL2/lib64/SDL2.lib differ diff --git a/Windows/SDL2/lib64/SDL2main.lib b/Windows/SDL2/lib64/SDL2main.lib index b058bf9d..999b823d 100644 Binary files a/Windows/SDL2/lib64/SDL2main.lib and b/Windows/SDL2/lib64/SDL2main.lib differ diff --git a/Windows/SDL2/lib64/libSDL2.dll.a b/Windows/SDL2/lib64/libSDL2.dll.a index 6944b80d..79376c78 100644 Binary files a/Windows/SDL2/lib64/libSDL2.dll.a and b/Windows/SDL2/lib64/libSDL2.dll.a differ diff --git a/Windows/SDL2/lib64/libSDL2main.a b/Windows/SDL2/lib64/libSDL2main.a index 2c0fb374..ca3b2340 100644 Binary files a/Windows/SDL2/lib64/libSDL2main.a and b/Windows/SDL2/lib64/libSDL2main.a differ diff --git a/Windows/SDL2/watcom/SDL2.def b/Windows/SDL2/watcom/SDL2.def index 97dfd310..10c4f8f9 100644 --- a/Windows/SDL2/watcom/SDL2.def +++ b/Windows/SDL2/watcom/SDL2.def @@ -1,4 +1,4 @@ -; lib /def:SDL2.def /out:SDL2.lib /machine:x86 +;; lib /def:SDL2.def /out:SDL2.lib /machine:x86 LIBRARY SDL2.dll EXPORTS SDL_AddEventWatch @@ -225,6 +225,7 @@ SDL_GetThreadID SDL_GetThreadName SDL_GetTicks SDL_GetTouchDevice +SDL_GetTouchDeviceType SDL_GetTouchFinger SDL_GetVersion SDL_GetVideoDriver @@ -417,14 +418,25 @@ SDL_RemoveTimer SDL_RenderClear SDL_RenderCopy SDL_RenderCopyEx +SDL_RenderCopyExF +SDL_RenderCopyF SDL_RenderDrawLine +SDL_RenderDrawLineF SDL_RenderDrawLines +SDL_RenderDrawLinesF SDL_RenderDrawPoint +SDL_RenderDrawPointF SDL_RenderDrawPoints +SDL_RenderDrawPointsF SDL_RenderDrawRect +SDL_RenderDrawRectF SDL_RenderDrawRects +SDL_RenderDrawRectsF SDL_RenderFillRect +SDL_RenderFillRectF SDL_RenderFillRects +SDL_RenderFillRectsF +SDL_RenderFlush SDL_RenderGetClipRect SDL_RenderGetD3D9Device SDL_RenderGetIntegerScale diff --git a/Windows/SDL2/watcom/SDL2.exp b/Windows/SDL2/watcom/SDL2.exp index c17533cb..27df87b8 100644 --- a/Windows/SDL2/watcom/SDL2.exp +++ b/Windows/SDL2/watcom/SDL2.exp @@ -222,6 +222,7 @@ ++'_SDL_GetThreadName'.'SDL2.DLL'..'SDL_GetThreadName' ++'_SDL_GetTicks'.'SDL2.DLL'..'SDL_GetTicks' ++'_SDL_GetTouchDevice'.'SDL2.DLL'..'SDL_GetTouchDevice' +++'_SDL_GetTouchDeviceType'.'SDL2.DLL'..'SDL_GetTouchDeviceType' ++'_SDL_GetTouchFinger'.'SDL2.DLL'..'SDL_GetTouchFinger' ++'_SDL_GetVersion'.'SDL2.DLL'..'SDL_GetVersion' ++'_SDL_GetVideoDriver'.'SDL2.DLL'..'SDL_GetVideoDriver' @@ -414,14 +415,25 @@ ++'_SDL_RenderClear'.'SDL2.DLL'..'SDL_RenderClear' ++'_SDL_RenderCopy'.'SDL2.DLL'..'SDL_RenderCopy' ++'_SDL_RenderCopyEx'.'SDL2.DLL'..'SDL_RenderCopyEx' +++'_SDL_RenderCopyExF'.'SDL2.DLL'..'SDL_RenderCopyExF' +++'_SDL_RenderCopyF'.'SDL2.DLL'..'SDL_RenderCopyF' ++'_SDL_RenderDrawLine'.'SDL2.DLL'..'SDL_RenderDrawLine' +++'_SDL_RenderDrawLineF'.'SDL2.DLL'..'SDL_RenderDrawLineF' ++'_SDL_RenderDrawLines'.'SDL2.DLL'..'SDL_RenderDrawLines' +++'_SDL_RenderDrawLinesF'.'SDL2.DLL'..'SDL_RenderDrawLinesF' ++'_SDL_RenderDrawPoint'.'SDL2.DLL'..'SDL_RenderDrawPoint' +++'_SDL_RenderDrawPointF'.'SDL2.DLL'..'SDL_RenderDrawPointF' ++'_SDL_RenderDrawPoints'.'SDL2.DLL'..'SDL_RenderDrawPoints' +++'_SDL_RenderDrawPointsF'.'SDL2.DLL'..'SDL_RenderDrawPointsF' ++'_SDL_RenderDrawRect'.'SDL2.DLL'..'SDL_RenderDrawRect' +++'_SDL_RenderDrawRectF'.'SDL2.DLL'..'SDL_RenderDrawRectF' ++'_SDL_RenderDrawRects'.'SDL2.DLL'..'SDL_RenderDrawRects' +++'_SDL_RenderDrawRectsF'.'SDL2.DLL'..'SDL_RenderDrawRectsF' ++'_SDL_RenderFillRect'.'SDL2.DLL'..'SDL_RenderFillRect' +++'_SDL_RenderFillRectF'.'SDL2.DLL'..'SDL_RenderFillRectF' ++'_SDL_RenderFillRects'.'SDL2.DLL'..'SDL_RenderFillRects' +++'_SDL_RenderFillRectsF'.'SDL2.DLL'..'SDL_RenderFillRectsF' +++'_SDL_RenderFlush'.'SDL2.DLL'..'SDL_RenderFlush' ++'_SDL_RenderGetClipRect'.'SDL2.DLL'..'SDL_RenderGetClipRect' ++'_SDL_RenderGetD3D9Device'.'SDL2.DLL'..'SDL_RenderGetD3D9Device' ++'_SDL_RenderGetIntegerScale'.'SDL2.DLL'..'SDL_RenderGetIntegerScale' diff --git a/Windows/SDL2/watcom/SDL2.lib b/Windows/SDL2/watcom/SDL2.lib index fc31db26..66169694 100644 Binary files a/Windows/SDL2/watcom/SDL2.lib and b/Windows/SDL2/watcom/SDL2.lib differ