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Add links to Erics automatic win builds. (I'll also update the webpage).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@973 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -17,7 +17,8 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
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<sect> Downloads <p>
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<itemize>
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<item><url url="http://quakespasm.sourceforge.net/download.htm">
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<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Download Page">
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<item><url url="http://quakespasm.ericwa.com/job/quakespasm/" name="Automatic Builds">
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</itemize>
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@ -78,7 +78,9 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
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<P>
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<UL>
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<LI>
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<A HREF="http://quakespasm.sourceforge.net/download.htm">http://quakespasm.sourceforge.net/download.htm</A></LI>
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<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Download Page</A></LI>
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<LI>
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<A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI>
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</UL>
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</P>
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41
README.txt
41
README.txt
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Page last edited July 30, 2014
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1. About
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QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
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<http://quakespasm.sourceforge.net>
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2. Downloads
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o <http://quakespasm.sourceforge.net/download.htm>
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o Project Download Page
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<http://quakespasm.sourceforge.net/download.htm>
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
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3. Hints
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o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
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./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
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o Shift+Escape draws the Console.
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o From the console, use UP to browse the command line history and TAB
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o See <README.music> for more details.
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4. Compiling
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To check-out the latest version of QuakeSpasm, use :
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@ -125,11 +126,11 @@
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The project can also be built with Codeblocks (project files
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included).
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4.2. Windows
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The QuakeSpasm developers cross-compile windows binaries using MinGW
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<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
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The project can also be built using Visual Studio 2005 (or newer).
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4.3. Mac OS X
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Known Bugs
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Some versions of Xorg and SDL have brightness issues.
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OS X has a well known gamma issue where the screen turns dark, but we
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currently have no fix.
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6. Changes
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6.1. Changes in 0.85.10
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o Support for opengl non-power-of-two-textures extension.
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o Dynamic light speedup.
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o Fix broken behavior upon gamedir changes if -basedir is specified
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on the command line.
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o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
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o Host_Error upon missing models. (Prevents segmentation faults.)
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o Other fixes and clean-ups.
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6.2. Changes in 0.85.9
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o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
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o Implemented Hor+ style field of view (FOV) scaling, useful for
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o Support for demo recording after connection to server. (thanks to
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Baker for a patch)
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o Corner case fixes in COM_Parse() for quoted strings and support for
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C-style /*..*/ comments.
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o Several other minor fixes/cleanups.
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6.3. Changes in 0.85.8
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o Made Quake shareware 1.00 and 1.01 versions to be recognized
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properly.
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o Fixed control-character handling in unicode mode. Keyboard input
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tweaks.
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o Made the keypad keys to send separate key events in game mode.
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o Text pasting support from OS clipboard to console. (windows and
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o Miscellaneous source code cleanups.
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6.4. Changes in 0.85.7
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o Added support for cross-level demo playback
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o gl_texturemode is reimplemented as a cvar with a callback and the
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6.5. Changes in 0.85.6
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o More work for string buffer safety
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o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes.
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6.6. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.7. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
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6.8. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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6.9. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
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old fitzquake-0.85 bug which used to cause segfaults depending on
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the compiler.
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o Accept commandline options like "+connect ip:port"
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o Add OSX Makefile (tested?)
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6.10. Changes in 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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7. Todo
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o Add uHexen2's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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o Complete the unix user directories support
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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9. Links
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o QuakeSpasm Project page
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o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk>
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