Add links to Erics automatic win builds. (I'll also update the webpage).

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@973 af15c1b1-3010-417e-b628-4374ebc0bcbd
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Steven 2014-08-22 21:52:34 +00:00
parent f292a594b3
commit 2269c31459
3 changed files with 28 additions and 20 deletions

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@ -17,7 +17,8 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<sect> Downloads <p>
<itemize>
<item><url url="http://quakespasm.sourceforge.net/download.htm">
<item><url url="http://quakespasm.sourceforge.net/download.htm" name="Project Download Page">
<item><url url="http://quakespasm.ericwa.com/job/quakespasm/" name="Automatic Builds">
</itemize>

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@ -78,7 +78,9 @@ It includes 64bit CPU support, a new sound driver, several networking fixes and
<P>
<UL>
<LI>
<A HREF="http://quakespasm.sourceforge.net/download.htm">http://quakespasm.sourceforge.net/download.htm</A></LI>
<A HREF="http://quakespasm.sourceforge.net/download.htm">Project Download Page</A></LI>
<LI>
<A HREF="http://quakespasm.ericwa.com/job/quakespasm/">Automatic Builds</A></LI>
</UL>
</P>

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@ -38,7 +38,6 @@
Page last edited July 30, 2014
1. About
QuakeSpasm is a Quake 1 engine based on the SDL port of FitzQuake. It
@ -47,11 +46,13 @@
<http://quakespasm.sourceforge.net>
2. Downloads
o <http://quakespasm.sourceforge.net/download.htm>
o Project Download Page
<http://quakespasm.sourceforge.net/download.htm>
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
3. Hints
@ -63,6 +64,7 @@
o For different sound drivers use "SDL_AUDIODRIVER=DRIVER
./quakespasm" , where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB
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o See <README.music> for more details.
4. Compiling
To check-out the latest version of QuakeSpasm, use :
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The project can also be built with Codeblocks (project files
included).
4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW
<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X
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Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
Some versions of Xorg and SDL have brightness issues.
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OS X has a well known gamma issue where the screen turns dark, but we
currently have no fix.
6. Changes
6.1. Changes in 0.85.10
o Support for opengl non-power-of-two-textures extension.
o Dynamic light speedup.
@ -191,6 +191,7 @@
o Fix broken behavior upon gamedir changes if -basedir is specified
on the command line.
o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
o Host_Error upon missing models. (Prevents segmentation faults.)
@ -200,9 +201,9 @@
o Other fixes and clean-ups.
6.2. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for
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o Support for demo recording after connection to server. (thanks to
Baker for a patch)
o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments.
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o Several other minor fixes/cleanups.
6.3. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
o Fixed control-character handling in unicode mode. Keyboard input
tweaks.
o Made the keypad keys to send separate key events in game mode.
o Text pasting support from OS clipboard to console. (windows and
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o Miscellaneous source code cleanups.
6.4. Changes in 0.85.7
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
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6.5. Changes in 0.85.6
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes.
6.6. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
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o Several code updates from uHexen2 project, several code cleanups.
6.7. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
6.8. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
6.9. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
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o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
old fitzquake-0.85 bug which used to cause segfaults depending on
the compiler.
o Accept commandline options like "+connect ip:port"
o Add OSX Makefile (tested?)
6.10. Changes in 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
7. Todo
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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o Complete the unix user directories support
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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9. Links
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o QuakeSpasm Project page
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o Sander's email <mailto:gmail - dot - com - username - a.h.vandijk>