From 1dac8dd81d01df33e45bed416846ea701e8c446b Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Sat, 1 Jan 2011 12:27:02 +0000 Subject: [PATCH] removed the useless msg_suppress_1 thing. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@365 af15c1b1-3010-417e-b628-4374ebc0bcbd --- Quake/common.c | 2 -- Quake/gl_vidnt.c | 3 +-- Quake/gl_vidsdl.c | 3 +-- Quake/quakedef.h | 2 -- 4 files changed, 2 insertions(+), 8 deletions(-) diff --git a/Quake/common.c b/Quake/common.c index a0a4259c..d1bf46f9 100644 --- a/Quake/common.c +++ b/Quake/common.c @@ -39,8 +39,6 @@ qboolean proghack; int static_registered = 1; // only for startup check, then set -qboolean msg_suppress_1 = 0; - qboolean fitzmode; void COM_InitFilesystem (void); diff --git a/Quake/gl_vidnt.c b/Quake/gl_vidnt.c index 88f22e37..84a8aa95 100644 --- a/Quake/gl_vidnt.c +++ b/Quake/gl_vidnt.c @@ -619,8 +619,7 @@ int VID_SetMode (int modenum) // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); - if (!msg_suppress_1) - Con_SafePrintf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum)); + Con_SafePrintf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum)); vid.recalc_refdef = 1; diff --git a/Quake/gl_vidsdl.c b/Quake/gl_vidsdl.c index 0390968c..83074a03 100644 --- a/Quake/gl_vidsdl.c +++ b/Quake/gl_vidsdl.c @@ -335,8 +335,7 @@ int VID_SetMode (int modenum) // fix the leftover Alt from any Alt-Tab or the like that switched us away ClearAllStates (); - if (!msg_suppress_1) - Con_SafePrintf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum)); + Con_SafePrintf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum)); vid.recalc_refdef = 1; diff --git a/Quake/quakedef.h b/Quake/quakedef.h index c8282614..4c63830c 100644 --- a/Quake/quakedef.h +++ b/Quake/quakedef.h @@ -295,8 +295,6 @@ void Host_WriteConfiguration (void); void ExtraMaps_Init (void); void Modlist_Init (void); -extern qboolean msg_suppress_1; // suppresses resolution and cache size console output - // an fullscreen DIB focus gain/loss extern int current_skill; // skill level for currently loaded level (in case // the user changes the cvar while the level is // running, this reflects the level actually in use)