From 1c750b3f5f04ca4e5724b5bf977a8d8a102614d9 Mon Sep 17 00:00:00 2001 From: Shpoike Date: Fri, 19 Jun 2020 22:40:24 +0100 Subject: [PATCH] Allow decals to adhere to random s bias stuff too. --- Quake/r_part_fte.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Quake/r_part_fte.c b/Quake/r_part_fte.c index 9d5ee801..cedb2234 100644 --- a/Quake/r_part_fte.c +++ b/Quake/r_part_fte.c @@ -4954,6 +4954,9 @@ int PScript_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typ ctx.scale1 /= m; ctx.scale2 /= m; + if (ptype->randsmax!=1) + ctx.bias1 += ptype->texsstride * (rand()%ptype->randsmax); + //inserts decals through a callback. Mod_ClipDecal(ctx.model, ctx.center, ctx.normal, ctx.tangent2, ctx.tangent1, m, ptype->surfflagmask, ptype->surfflagmatch, PScript_AddDecals, &ctx); #endif