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<toc>
<verb></verb>
<em>Page last edited June 4, 2015</em>
<em>Page last edited December 2015</em>
<sect> About <p>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<HTML>
<HEAD>
<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.66">
<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.69">
<TITLE>QuakeSpasm</TITLE>
</HEAD>
<BODY>
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<PRE>
</PRE>
</P>
<P><EM>Page last edited June 4, 2015</EM></P>
<P><EM>Page last edited December 2015</EM></P>
<P>
<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>

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Table of Contents
1. About
2. Downloads
3. Hints
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9. Contact
10. Links
______________________________________________________________________
Page last edited June 4, 2015
Page last edited December 2015
1. About
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includes a new sound driver, some graphical niceities, and numerous
bug-fixes and other improvements.
2. Downloads
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
3. Hints
Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz"
o Quakespasm's custom data is stored in "quakespasm.pak". Install
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o Use the "-noextmusic" option to disable this feature.
o See Quakespasm-Music.txt for more details.
o See <Quakespasm-Music.txt> for more details.
4. Compiling and Installation
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quakespasm.pak. This file should be placed alongside your quakespasm
binary and id1 directory.
To check-out the latest version of QuakeSpasm, use
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
To check-out the latest version of QuakeSpasm, use svn co
svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
4.1. Linux/Unix
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Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
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help.
o Gamma patched libSDL (i686-linux)
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
o Gamma patched libSDL (x86_64-linux)
http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
AMD64.tgz/download>
The "game" command doesn't execute quake.rc in the new game directory
being switched to. This means any custom key bindings in a mod's
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instead of using the game console command. Or, after running the game
command, you can run "exec quake.rc" by yourself (YMMV).
6. Changes
6.1. Changes in 0.90.1
6.1.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0).
o Fix texture memory leak when changing video modes with SDL2.
o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
http://forums.inside3d.com/viewtopic.php?f=3&t=5620)
o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
<http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
o Fix fullbrights turning black after "kill" command (bug introduced
in 0.90.0).
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6.1.2. Performance
o Use multithreaded OpenGL on OS X for better performance.
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
6.1.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
quitting, or darkening the screen on OS X). Disable with
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6.1.4. Interface improvements
o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo".
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6.1.5. Code cleanup
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
6.2. Changes in 0.90.0
o Fix issues on Windows systems with DPI scaling.
o Unix/Mac user directories support. Disabled by default,
'make DO_USERDIRS=1' to enable it.
o Unix/Mac user directories support. Disabled by default, 'make
DO_USERDIRS=1' to enable it.
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
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o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
default), to preserve the same sound quality as 0.85.9. New
default), to preserve the same sound quality as 0.85.9. New
-mixspeed option sets the rate for mixing sfx and music, and output
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
behaviour. New snd_filterquality cvar, value can be between 1
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o Other fixes and clean-ups.
6.3. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for
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o Several other minor fixes/cleanups.
6.4. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
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o Miscellaneous source code cleanups.
6.5. Changes in 0.85.7
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
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o Several other small changes mostly invisible to the end-user
6.6. Changes in 0.85.6
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes.
6.7. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
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o Several code updates from uHexen2 project, several code cleanups.
6.8. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
6.9. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
6.10. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
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o Add OSX Makefile (tested?)
6.11. Changes in 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
7. Todo
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
volume controls and SDL2 doesn't support CD audio
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE:
http://creativecommons.org/licenses/by/3.0/legalcode
CREATIVE COMMONS PUBLIC LICENSE
<http://creativecommons.org/licenses/by/3.0/legalcode>
9. Contact
o QuakeSpasm Project page:
http://sourceforge.net/projects/quakespasm
o Bug reports:
http://sourceforge.net/p/quakespasm/bugs/?source=navbar
o QuakeSpasm Project page
<http://sourceforge.net/projects/quakespasm>
o Bug reports
<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
10. Links
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
o Downloads: http://quakespasm.sourceforge.net/download.htm
o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
o FitzQuake Homepage: http://www.celephais.net/fitzquake
o Downloads <http://quakespasm.sourceforge.net/download.htm>
o FitzQuake Homepage <http://www.celephais.net/fitzquake>
o Func Quakespasm forum
<http://www.celephais.net/board/view_thread.php?id=60452>
o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
o Func Quakespasm forum:
http://www.celephais.net/board/view_thread.php?id=60452
o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14