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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1260 af15c1b1-3010-417e-b628-4374ebc0bcbd
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<toc>
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<verb></verb>
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<em>Page last edited June 4, 2015</em>
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<em>Page last edited December 2015</em>
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<sect> About <p>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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<HEAD>
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.66">
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.69">
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<TITLE>QuakeSpasm</TITLE>
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</HEAD>
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<BODY>
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited June 4, 2015</EM></P>
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<P><EM>Page last edited December 2015</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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Table of Contents
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1. About
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2. Downloads
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3. Hints
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9. Contact
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10. Links
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______________________________________________________________________
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Page last edited June 4, 2015
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Page last edited December 2015
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1. About
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includes a new sound driver, some graphical niceities, and numerous
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bug-fixes and other improvements.
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2. Downloads
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o Project Downloads: http://quakespasm.sourceforge.net/download.htm
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o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm/
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o Project Downloads <http://quakespasm.sourceforge.net/download.htm>
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o Automatic Builds <http://quakespasm.ericwa.com/job/quakespasm/>
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3. Hints
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Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
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a full run-down of the engine's commands and variables.
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o To disable some changes, use "quakespasm -fitz"
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o Quakespasm's custom data is stored in "quakespasm.pak". Install
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o Use the "-noextmusic" option to disable this feature.
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o See Quakespasm-Music.txt for more details.
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o See <Quakespasm-Music.txt> for more details.
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4. Compiling and Installation
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quakespasm.pak. This file should be placed alongside your quakespasm
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binary and id1 directory.
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To check-out the latest version of QuakeSpasm, use
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svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
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To check-out the latest version of QuakeSpasm, use svn co
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svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
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4.1. Linux/Unix
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Alternatively, have a look at Makefile.darwin for more instructions on
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building from a console.
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5. Known Bugs
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Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
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help.
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o Gamma patched libSDL (i686-linux)
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http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download>
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o Gamma patched libSDL (x86_64-linux)
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http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
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<http://sourceforge.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-
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AMD64.tgz/download>
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The "game" command doesn't execute quake.rc in the new game directory
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being switched to. This means any custom key bindings in a mod's
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instead of using the game console command. Or, after running the game
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command, you can run "exec quake.rc" by yourself (YMMV).
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6. Changes
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6.1. Changes in 0.90.1
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6.1.1. Bugfixes
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o Fix dynamic light artifact where changing lightmap are rendered one
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frame late (bug introduced in 0.90.0).
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o Fix texture memory leak when changing video modes with SDL2.
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o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
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http://forums.inside3d.com/viewtopic.php?f=3&t=5620)
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o Fix rare incorrect mdl lighting on 64-bit builds. (details here.)
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<http://forums.inside3d.com/viewtopic.php?f=3&t=5620>
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o Fix fullbrights turning black after "kill" command (bug introduced
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in 0.90.0).
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6.1.2. Performance
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o Use multithreaded OpenGL on OS X for better performance.
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o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
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6.1.3. Visual improvements
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o New gamma correction implementation using GLSL. Fixes all known
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gamma issues (affecting the full display, persisting after
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quitting, or darkening the screen on OS X). Disable with
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6.1.4. Interface improvements
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o Support pausing demo playback with the "pause" command.
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o Autocompletion for "game", "record", "playdemo".
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6.1.5. Code cleanup
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o Clean up IDE project files to build on fresh systems.
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o Update 3rd-party libraries.
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6.2. Changes in 0.90.0
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o Fix issues on Windows systems with DPI scaling.
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o Unix/Mac user directories support. Disabled by default,
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'make DO_USERDIRS=1' to enable it.
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o Unix/Mac user directories support. Disabled by default, 'make
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DO_USERDIRS=1' to enable it.
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o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
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o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
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Low-pass filter applied to the sfx if -sndspeed is 11025 (the
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default), to preserve the same sound quality as 0.85.9. New
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default), to preserve the same sound quality as 0.85.9. New
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-mixspeed option sets the rate for mixing sfx and music, and output
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to the OS (default 44100), setting it to 11025 reverts to 0.85.9
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behaviour. New snd_filterquality cvar, value can be between 1
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o Other fixes and clean-ups.
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6.3. Changes in 0.85.9
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o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
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o Implemented Hor+ style field of view (FOV) scaling, useful for
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o Several other minor fixes/cleanups.
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6.4. Changes in 0.85.8
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o Made Quake shareware 1.00 and 1.01 versions to be recognized
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properly.
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o Miscellaneous source code cleanups.
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6.5. Changes in 0.85.7
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o Added support for cross-level demo playback
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o gl_texturemode is reimplemented as a cvar with a callback and the
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o Several other small changes mostly invisible to the end-user
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6.6. Changes in 0.85.6
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o More work for string buffer safety
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o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
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o Minor SDL video fixes.
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6.7. Changes in 0.85.5
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o SDL input driver updated adding native keymap and dead key support
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to the console
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o Several code updates from uHexen2 project, several code cleanups.
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6.8. Changes in 0.85.4
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o Implement music (OGG, MP3, WAV) playback
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o A better fix for the infamous SV_TouchLinks problem, no more hard
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o Other minor sound and cdaudio updates
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6.9. Changes in 0.85.3
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o Fix the "-dedicated" option (thanks Oz) and add platform specific
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networking code (default) rather than SDL_net
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o Add a "-cd" option to let the CD Player work in dedicated mode, and
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some other CD tweaks.
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6.10. Changes in 0.85.2
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o Replace the old "Screen size" slider with a "Scale" slider
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o Don't constantly open and close condebug log
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o Add OSX Makefile (tested?)
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6.11. Changes in 0.85.1
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o 64 bit CPU support
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o Restructured SDL sound driver
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o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
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r_wateralpha, r_dynamic, r_novis
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7. Todo
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o Add uHexen2's first person camera (and menu item)
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o Native CD audio support (if desired). cd_sdl.c doesn't have proper
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volume controls and SDL2 doesn't support CD audio
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8. Copyright
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o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
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LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
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LICENSE Version 2 <http://www.gnu.org/licenses/gpl-2.0.html>
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o Quakespasm console background image by AAS, released under the
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CREATIVE COMMONS PUBLIC LICENSE:
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http://creativecommons.org/licenses/by/3.0/legalcode
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CREATIVE COMMONS PUBLIC LICENSE
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<http://creativecommons.org/licenses/by/3.0/legalcode>
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9. Contact
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o QuakeSpasm Project page:
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http://sourceforge.net/projects/quakespasm
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o Bug reports:
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http://sourceforge.net/p/quakespasm/bugs/?source=navbar
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o QuakeSpasm Project page
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<http://sourceforge.net/projects/quakespasm>
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o Bug reports
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<http://sourceforge.net/p/quakespasm/bugs/?source=navbar>
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o Ozkan <mailto:gmail - dot - com - username - sezeroz> (project
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leader), Eric <mailto:gmail - dot - com - username - ewasylishen>,
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Sander <mailto:gmail - dot - com - username - a.h.vandijk>,
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Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
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10. Links
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o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
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o Downloads: http://quakespasm.sourceforge.net/download.htm
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o QuakeSpasm Homepage <http://quakespasm.sourceforge.net>
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o FitzQuake Homepage: http://www.celephais.net/fitzquake
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o Downloads <http://quakespasm.sourceforge.net/download.htm>
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o FitzQuake Homepage <http://www.celephais.net/fitzquake>
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o Func Quakespasm forum
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<http://www.celephais.net/board/view_thread.php?id=60452>
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o Inside 3D forums <http://forums.inside3d.com/viewforum.php?f=14>
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o Func Quakespasm forum:
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http://www.celephais.net/board/view_thread.php?id=60452
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o Inside 3D forums: http://forums.inside3d.com/viewforum.php?f=14
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