remove zombie USE_QS_CONBACK ifdefs

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@940 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
sezero 2014-07-29 16:22:29 +00:00
parent 0b1f8fb888
commit 1a852583a0
3 changed files with 0 additions and 13 deletions

View file

@ -43,9 +43,5 @@ void Draw_NewGame (void);
void GL_SetCanvas (canvastype newcanvas); //johnfitz
#if defined(USE_QS_CONBACK)
void Draw_CheckConback (void); // QuakeSpasm customization
#endif /* USE_QS_CONBACK */
#endif /* _QUAKE_DRAW_H */

View file

@ -441,11 +441,6 @@ void Draw_Init (void)
// load game pics
Draw_LoadPics ();
#if defined(USE_QS_CONBACK)
/* QuakeSpasm customization: */
Draw_CheckConback ();
#endif /* USE_QS_CONBACK */
}
//==============================================================================

View file

@ -507,10 +507,6 @@ void TexMgr_NewGame (void)
{
TexMgr_FreeTextures (0, TEXPREF_PERSIST); //deletes all textures where TEXPREF_PERSIST is unset
TexMgr_LoadPalette ();
#if defined(USE_QS_CONBACK)
/* QuakeSpasm customization: */
Draw_CheckConback ();
#endif /* USE_QS_CONBACK */
}
/*