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remove zombie USE_QS_CONBACK ifdefs
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@940 af15c1b1-3010-417e-b628-4374ebc0bcbd
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3 changed files with 0 additions and 13 deletions
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@ -43,9 +43,5 @@ void Draw_NewGame (void);
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void GL_SetCanvas (canvastype newcanvas); //johnfitz
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#if defined(USE_QS_CONBACK)
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void Draw_CheckConback (void); // QuakeSpasm customization
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#endif /* USE_QS_CONBACK */
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#endif /* _QUAKE_DRAW_H */
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@ -441,11 +441,6 @@ void Draw_Init (void)
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// load game pics
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Draw_LoadPics ();
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#if defined(USE_QS_CONBACK)
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/* QuakeSpasm customization: */
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Draw_CheckConback ();
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#endif /* USE_QS_CONBACK */
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}
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//==============================================================================
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@ -507,10 +507,6 @@ void TexMgr_NewGame (void)
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{
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TexMgr_FreeTextures (0, TEXPREF_PERSIST); //deletes all textures where TEXPREF_PERSIST is unset
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TexMgr_LoadPalette ();
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#if defined(USE_QS_CONBACK)
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/* QuakeSpasm customization: */
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Draw_CheckConback ();
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#endif /* USE_QS_CONBACK */
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}
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/*
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