diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml index 2570d09c..731af1d9 100644 --- a/quakespasm/Linux/sgml/Quakespasm.sgml +++ b/quakespasm/Linux/sgml/Quakespasm.sgml @@ -4,7 +4,7 @@ -Page last edited Sep. 20, 2014 +Page last edited Sep. 23, 2014 About

@@ -107,7 +107,7 @@ OS X has a well known gamma issue where the screen turns dark, but we currently High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".

-The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command. +The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)

Changes

diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html index 2d80e2ee..bc49c818 100644 --- a/quakespasm/Quakespasm.html +++ b/quakespasm/Quakespasm.html @@ -12,7 +12,7 @@

 

-

Page last edited Sep. 20, 2014

+

Page last edited Sep. 23, 2014

1. About

@@ -179,7 +179,7 @@ these patched libSDL binaries may help.

OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.

High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".

-

The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.

+

The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)

6. Changes

diff --git a/quakespasm/Quakespasm.txt b/quakespasm/Quakespasm.txt index 724ef01c..5b2ce6e8 100644 --- a/quakespasm/Quakespasm.txt +++ b/quakespasm/Quakespasm.txt @@ -35,7 +35,7 @@ ______________________________________________________________________ - Page last edited Sep. 20, 2014 + Page last edited Sep. 23, 2014 1. About @@ -166,21 +166,22 @@ o Gamma patched libSDL (x86_64-linux) - + OS X has a well known gamma issue where the screen turns dark, but we currently have no fix. - High-DPI displays on Windows can break Quakespasm. As a workaround, right- - click the quakespasm exe, go to Properties, the Compatibility tab, and check - "Disable display scaling on high DPI settings". + High-DPI displays on Windows can break Quakespasm. As a workaround, + right-click the quakespasm exe, go to Properties, the Compatibility + tab, and check "Disable display scaling on high DPI settings". + + The "game" command doesn't execute quake.rc in the new game directory + being switched to. This means any custom key bindings in a mod's + config.cfg or special settings in a quake.rc won't be loaded. The only + workaround is launching the engine with the -game command-line switch + instead of using the game console command. Or, after running the game + command, you can run "exec quake.rc" by yourself (YMMV.) - The "game" command doesn't execute quake.rc in the new game directory being - switched to. This means any custom keybindings in a mod's config.cfg or - special settings in a quake.rc won't be loaded. The only workaround is - launching the engine with the -game command-line flag instead of using the - "game" command. 6. Changes