diff --git a/quakespasm/Linux/sgml/Quakespasm.sgml b/quakespasm/Linux/sgml/Quakespasm.sgml
index 2570d09c..731af1d9 100644
--- a/quakespasm/Linux/sgml/Quakespasm.sgml
+++ b/quakespasm/Linux/sgml/Quakespasm.sgml
@@ -4,7 +4,7 @@
@@ -107,7 +107,7 @@ OS X has a well known gamma issue where the screen turns dark, but we currently
High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
-The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.
+The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)
diff --git a/quakespasm/Quakespasm.html b/quakespasm/Quakespasm.html
index 2d80e2ee..bc49c818 100644
--- a/quakespasm/Quakespasm.html
+++ b/quakespasm/Quakespasm.html
@@ -12,7 +12,7 @@
Page last edited Sep. 20, 2014
+Page last edited Sep. 23, 2014
OS X has a well known gamma issue where the screen turns dark, but we currently have no fix.
High-DPI displays on Windows can break Quakespasm. As a workaround, right-click the quakespasm exe, go to Properties, the Compatibility tab, and check "Disable display scaling on high DPI settings".
-The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom keybindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line flag instead of using the "game" command.
+The "game" command doesn't execute quake.rc in the new game directory being switched to. This means any custom key bindings in a mod's config.cfg or special settings in a quake.rc won't be loaded. The only workaround is launching the engine with the -game command-line switch instead of using the game console command. Or, after running the game command, you can run "exec quake.rc" by yourself (YMMV.)