Make sv_aim persistant.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@911 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
Steven 2014-04-29 08:28:52 +00:00
parent 46b1533a41
commit 1463ffca51

View file

@ -1325,7 +1325,7 @@ Pick a vector for the player to shoot along
vector aim(entity, missilespeed) vector aim(entity, missilespeed)
============= =============
*/ */
cvar_t sv_aim = {"sv_aim", "0.93", CVAR_NONE}; cvar_t sv_aim = {"sv_aim", "0.93", CVAR_ARCHIVE};
static void PF_aim (void) static void PF_aim (void)
{ {
edict_t *ent, *check, *bestent; edict_t *ent, *check, *bestent;