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Make sv_aim persistant.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@911 af15c1b1-3010-417e-b628-4374ebc0bcbd
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@ -1325,7 +1325,7 @@ Pick a vector for the player to shoot along
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vector aim(entity, missilespeed)
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vector aim(entity, missilespeed)
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=============
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=============
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*/
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*/
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cvar_t sv_aim = {"sv_aim", "0.93", CVAR_NONE};
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cvar_t sv_aim = {"sv_aim", "0.93", CVAR_ARCHIVE};
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static void PF_aim (void)
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static void PF_aim (void)
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{
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{
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edict_t *ent, *check, *bestent;
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edict_t *ent, *check, *bestent;
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