From 1463ffca519260ced5f6ab8049c5fee3b17890b5 Mon Sep 17 00:00:00 2001 From: Steven Date: Tue, 29 Apr 2014 08:28:52 +0000 Subject: [PATCH] Make sv_aim persistant. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@911 af15c1b1-3010-417e-b628-4374ebc0bcbd --- Quake/pr_cmds.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Quake/pr_cmds.c b/Quake/pr_cmds.c index 2a7a703d..d92e7520 100644 --- a/Quake/pr_cmds.c +++ b/Quake/pr_cmds.c @@ -1325,7 +1325,7 @@ Pick a vector for the player to shoot along vector aim(entity, missilespeed) ============= */ -cvar_t sv_aim = {"sv_aim", "0.93", CVAR_NONE}; +cvar_t sv_aim = {"sv_aim", "0.93", CVAR_ARCHIVE}; static void PF_aim (void) { edict_t *ent, *check, *bestent;