mirror of
https://github.com/Shpoike/Quakespasm.git
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bump version to 0.93.2, update changelog.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1631 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
39b4fccb44
commit
13d8e8f704
6 changed files with 134 additions and 91 deletions
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@ -4,7 +4,7 @@
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<toc>
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<verb></verb>
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<em>Page last edited: Feb. 2018</em>
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<em>Page last edited: Sep. 2019</em>
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<sect> About <p>
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@ -154,6 +154,16 @@ these patched libSDL binaries may help.
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</itemize>
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<sect> Changes<p>
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<sect1> Changes in 0.93.2<p>
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<itemize>
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<item> Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256.
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<item> Fixed several uncheked limits that would crash the Slayer's Testaments mod.
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<item> Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's Testaments mod works.
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<item> Fixed 'pants' and 'shirt' types so that those textures load correctly on platforms where char is unsigned by default (sf.net bug #28).
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<item> Update the third-party libraries. Other fixes/cleanups.
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</itemize>
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</p>
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<sect1> Changes in 0.93.1<p>
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<itemize>
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<item> Fixed a fog regression which was introduced in 0.93.0.
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Binary file not shown.
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@ -17,7 +17,7 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.93.1</string>
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<string>0.93.2</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>LSApplicationCategoryType</key>
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@ -2,7 +2,7 @@
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2017 QuakeSpasm developers
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Copyright (C) 2010-2019 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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@ -37,7 +37,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.93
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#define QUAKESPASM_VER_PATCH 1 // helper to print a string like 0.93.1
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#define QUAKESPASM_VER_PATCH 2 // helper to print a string like 0.93.2
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#ifndef QUAKESPASM_VER_SUFFIX
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#define QUAKESPASM_VER_SUFFIX // optional version suffix string literal like "-beta1"
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#endif
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@ -1,17 +1,18 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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<HTML>
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<HEAD>
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.21">
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<META NAME="GENERATOR" CONTENT="LinuxDoc-Tools 0.9.65">
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<TITLE>QuakeSpasm</TITLE>
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</HEAD>
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<BODY>
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<H1>QuakeSpasm</H1>
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<H2></H2><P>
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<H2></H2>
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<P>
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<PRE>
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</PRE>
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</P>
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<P><EM>Page last edited: Feb. 2018</EM></P>
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<P><EM>Page last edited: Sep. 2019</EM></P>
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<P>
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<H2><A NAME="toc1">1.</A> <A HREF="Quakespasm.html#s1">About </A></H2>
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@ -41,22 +42,23 @@
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<H2><A NAME="toc6">6.</A> <A HREF="Quakespasm.html#s6">Changes</A></H2>
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<UL>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.1</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.93.0</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.92.1</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.92.0</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.91.0</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.90.1</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.90.0</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.85.9</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.8</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.7</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.6</A>
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<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.5</A>
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<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.4</A>
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<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.3</A>
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<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.2</A>
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<LI><A NAME="toc6.16">6.16</A> <A HREF="Quakespasm.html#ss6.16">Changes in 0.85.1</A>
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<LI><A NAME="toc6.1">6.1</A> <A HREF="Quakespasm.html#ss6.1">Changes in 0.93.2</A>
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<LI><A NAME="toc6.2">6.2</A> <A HREF="Quakespasm.html#ss6.2">Changes in 0.93.1</A>
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<LI><A NAME="toc6.3">6.3</A> <A HREF="Quakespasm.html#ss6.3">Changes in 0.93.0</A>
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<LI><A NAME="toc6.4">6.4</A> <A HREF="Quakespasm.html#ss6.4">Changes in 0.92.1</A>
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<LI><A NAME="toc6.5">6.5</A> <A HREF="Quakespasm.html#ss6.5">Changes in 0.92.0</A>
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<LI><A NAME="toc6.6">6.6</A> <A HREF="Quakespasm.html#ss6.6">Changes in 0.91.0</A>
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<LI><A NAME="toc6.7">6.7</A> <A HREF="Quakespasm.html#ss6.7">Changes in 0.90.1</A>
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<LI><A NAME="toc6.8">6.8</A> <A HREF="Quakespasm.html#ss6.8">Changes in 0.90.0</A>
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<LI><A NAME="toc6.9">6.9</A> <A HREF="Quakespasm.html#ss6.9">Changes in 0.85.9</A>
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<LI><A NAME="toc6.10">6.10</A> <A HREF="Quakespasm.html#ss6.10">Changes in 0.85.8</A>
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<LI><A NAME="toc6.11">6.11</A> <A HREF="Quakespasm.html#ss6.11">Changes in 0.85.7</A>
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<LI><A NAME="toc6.12">6.12</A> <A HREF="Quakespasm.html#ss6.12">Changes in 0.85.6</A>
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<LI><A NAME="toc6.13">6.13</A> <A HREF="Quakespasm.html#ss6.13">Changes in 0.85.5</A>
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<LI><A NAME="toc6.14">6.14</A> <A HREF="Quakespasm.html#ss6.14">Changes in 0.85.4</A>
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<LI><A NAME="toc6.15">6.15</A> <A HREF="Quakespasm.html#ss6.15">Changes in 0.85.3</A>
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<LI><A NAME="toc6.16">6.16</A> <A HREF="Quakespasm.html#ss6.16">Changes in 0.85.2</A>
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<LI><A NAME="toc6.17">6.17</A> <A HREF="Quakespasm.html#ss6.17">Changes in 0.85.1</A>
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</UL>
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<P>
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<H2><A NAME="toc7">7.</A> <A HREF="Quakespasm.html#s7">Todo </A></H2>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.1</A>
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<H2><A NAME="ss6.1">6.1</A> <A HREF="#toc6.1">Changes in 0.93.2</A>
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</H2>
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||||
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<P>
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||||
<UL>
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<LI> Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256.</LI>
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<LI> Fixed several uncheked limits that would crash the Slayer's Testaments mod.</LI>
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<LI> Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's Testaments mod works.</LI>
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<LI> Fixed 'pants' and 'shirt' types so that those textures load correctly on platforms where char is unsigned by default (sf.net bug #28).</LI>
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<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.93.1</A>
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</H2>
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<P>
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@ -259,7 +273,7 @@ these patched libSDL binaries may help.
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<LI> Update the third-party libraries. Other fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.2">6.2</A> <A HREF="#toc6.2">Changes in 0.93.0</A>
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<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.93.0</A>
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</H2>
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<P>
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@ -302,7 +316,7 @@ these patched libSDL binaries may help.
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<LI> Update the third-party libraries.</LI>
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</UL>
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</P>
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||||
<H2><A NAME="ss6.3">6.3</A> <A HREF="#toc6.3">Changes in 0.92.1</A>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.92.1</A>
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</H2>
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<P>
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@ -312,7 +326,7 @@ these patched libSDL binaries may help.
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<LI> Updated some of the third-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.4">6.4</A> <A HREF="#toc6.4">Changes in 0.92.0</A>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.92.0</A>
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</H2>
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<P>
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@ -332,7 +346,7 @@ these patched libSDL binaries may help.
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<LI> Updated some of the third-party libraries. Other fixes/clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.5">6.5</A> <A HREF="#toc6.5">Changes in 0.91.0</A>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.91.0</A>
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</H2>
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@ -392,7 +406,7 @@ these patched libSDL binaries may help.
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<LI> Raised MAX_SFX to 1024 (was 512).</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.6">6.6</A> <A HREF="#toc6.6">Changes in 0.90.1</A>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.90.1</A>
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</H2>
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@ -452,7 +466,7 @@ these patched libSDL binaries may help.
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<LI> Update 3rd-party libraries.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.7">6.7</A> <A HREF="#toc6.7">Changes in 0.90.0</A>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.90.0</A>
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</H2>
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<P>
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@ -497,7 +511,7 @@ these patched libSDL binaries may help.
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<LI> Other fixes and clean-ups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.8">6.8</A> <A HREF="#toc6.8">Changes in 0.85.9</A>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.9</A>
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</H2>
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<P>
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<LI> Several other minor fixes/cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.9">6.9</A> <A HREF="#toc6.9">Changes in 0.85.8</A>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.8</A>
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</H2>
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<P>
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<LI> Miscellaneous source code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.10">6.10</A> <A HREF="#toc6.10">Changes in 0.85.7</A>
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<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.7</A>
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</H2>
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<P>
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<LI> Several other small changes mostly invisible to the end-user</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.11">6.11</A> <A HREF="#toc6.11">Changes in 0.85.6</A>
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<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.6</A>
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</H2>
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<P>
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<LI> Minor SDL video fixes.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.12">6.12</A> <A HREF="#toc6.12">Changes in 0.85.5</A>
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<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.5</A>
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</H2>
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<P>
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<LI> Several code updates from uHexen2 project, several code cleanups.</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.13">6.13</A> <A HREF="#toc6.13">Changes in 0.85.4</A>
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<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.4</A>
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</H2>
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<P>
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<LI> Other minor sound and cdaudio updates</LI>
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</UL>
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</P>
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<H2><A NAME="ss6.14">6.14</A> <A HREF="#toc6.14">Changes in 0.85.3</A>
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<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.3</A>
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</H2>
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<P>
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</UL>
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</P>
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<H2><A NAME="ss6.15">6.15</A> <A HREF="#toc6.15">Changes in 0.85.2</A>
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<H2><A NAME="ss6.16">6.16</A> <A HREF="#toc6.16">Changes in 0.85.2</A>
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</H2>
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<P>
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@ -654,7 +668,7 @@ these patched libSDL binaries may help.
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</UL>
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</P>
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<H2><A NAME="ss6.16">6.16</A> <A HREF="#toc6.16">Changes in 0.85.1</A>
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<H2><A NAME="ss6.17">6.17</A> <A HREF="#toc6.17">Changes in 0.85.1</A>
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</H2>
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<P>
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123
Quakespasm.txt
123
Quakespasm.txt
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||||
5. Known Bugs
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||||
6. Changes
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6.1 Changes in 0.93.1
|
||||
6.2 Changes in 0.93.0
|
||||
6.3 Changes in 0.92.1
|
||||
6.4 Changes in 0.92.0
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6.5 Changes in 0.91.0
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6.1 Changes in 0.93.2
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6.2 Changes in 0.93.1
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6.3 Changes in 0.93.0
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6.4 Changes in 0.92.1
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6.5 Changes in 0.92.0
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6.6 Changes in 0.91.0
|
||||
6.5.1 Bugfixes
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||||
6.5.2 Visual improvements
|
||||
6.5.3 Interface improvements
|
||||
6.5.4 Code cleanup / Other
|
||||
6.5.5 Raised limits
|
||||
6.6 Changes in 0.90.1
|
||||
6.6.1 Bugfixes
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||||
6.6.2 Performance
|
||||
6.6.3 Visual improvements
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||||
6.6.4 Interface improvements
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||||
6.6.5 Code cleanup
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||||
6.7 Changes in 0.90.0
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6.8 Changes in 0.85.9
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||||
6.9 Changes in 0.85.8
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6.10 Changes in 0.85.7
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6.11 Changes in 0.85.6
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6.12 Changes in 0.85.5
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6.13 Changes in 0.85.4
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6.14 Changes in 0.85.3
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6.15 Changes in 0.85.2
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6.16 Changes in 0.85.1
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6.7 Changes in 0.90.1
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6.7.1 Bugfixes
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6.7.2 Performance
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||||
6.7.3 Visual improvements
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||||
6.7.4 Interface improvements
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6.7.5 Code cleanup
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6.8 Changes in 0.90.0
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6.9 Changes in 0.85.9
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6.10 Changes in 0.85.8
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6.11 Changes in 0.85.7
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6.12 Changes in 0.85.6
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6.13 Changes in 0.85.5
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6.14 Changes in 0.85.4
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6.15 Changes in 0.85.3
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6.16 Changes in 0.85.2
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6.17 Changes in 0.85.1
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7. Todo
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8. Copyright
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@ -54,7 +55,7 @@
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______________________________________________________________________
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||||
Page last edited: Feb. 2018
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Page last edited: Sep. 2019
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||||
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||||
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1. About
|
||||
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@ -103,11 +104,11 @@
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support CD audio. cd_sdl.c needs replacing with cd_linux.c,
|
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cd_bsd.c etc..
|
||||
|
||||
o In windows, alternative CD drives are accessible by "quakespasm
|
||||
-cddev F" (for example)
|
||||
o In windows, alternative CD drives are accessible by
|
||||
"quakespasm -cddev F" (for example)
|
||||
|
||||
o Quakespasm allows loading new games (mods) on the fly with "game
|
||||
GAMENAME {-quoth/hipnotic/rogue}"
|
||||
o Quakespasm allows loading new games (mods) on the fly with
|
||||
"game GAMENAME {-quoth/hipnotic/rogue}"
|
||||
|
||||
o Use "quakespasm -condebug" to save console log to "qconsole.log".
|
||||
SDL2 builds no longer generate stdout.txt/stderr.txt.
|
||||
|
@ -288,7 +289,25 @@
|
|||
6. Changes
|
||||
|
||||
|
||||
6.1. Changes in 0.93.1
|
||||
6.1. Changes in 0.93.2
|
||||
|
||||
o Lightmaps are now dynamically allocated (from QSS), and
|
||||
BLOCK_WIDTH/HEIGHT raised from 128 to 256.
|
||||
|
||||
o Fixed several uncheked limits that would crash the Slayer's
|
||||
Testaments mod.
|
||||
|
||||
o Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's
|
||||
Testaments mod works.
|
||||
|
||||
o Fixed 'pants' and 'shirt' types so that those textures load
|
||||
correctly on platforms where char is unsigned by default
|
||||
(sf.net bug #28).
|
||||
|
||||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
6.2. Changes in 0.93.1
|
||||
|
||||
o Fixed a fog regression which was introduced in 0.93.0.
|
||||
|
||||
|
@ -306,7 +325,7 @@
|
|||
o Update the third-party libraries. Other fixes/cleanups.
|
||||
|
||||
|
||||
6.2. Changes in 0.93.0
|
||||
6.3. Changes in 0.93.0
|
||||
|
||||
o Raise default "joy_deadzone_trigger" cvar to 0.2.
|
||||
|
||||
|
@ -391,7 +410,7 @@
|
|||
o Update the third-party libraries.
|
||||
|
||||
|
||||
6.3. Changes in 0.92.1
|
||||
6.4. Changes in 0.92.1
|
||||
|
||||
o Fixed large menu scale factors (was broken in 0.92.0).
|
||||
|
||||
|
@ -400,7 +419,7 @@
|
|||
o Updated some of the third-party libraries.
|
||||
|
||||
|
||||
6.4. Changes in 0.92.0
|
||||
6.5. Changes in 0.92.0
|
||||
|
||||
o SDL2 Game Controller support.
|
||||
|
||||
|
@ -437,9 +456,9 @@
|
|||
o Updated some of the third-party libraries. Other fixes/clean-ups.
|
||||
|
||||
|
||||
6.5. Changes in 0.91.0
|
||||
6.6. Changes in 0.91.0
|
||||
|
||||
6.5.1. Bugfixes
|
||||
6.6.1. Bugfixes
|
||||
|
||||
o Fix unwanted fog mode change upon video restart.
|
||||
|
||||
|
@ -475,7 +494,7 @@
|
|||
|
||||
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
|
||||
|
||||
6.5.2. Visual improvements
|
||||
6.6.2. Visual improvements
|
||||
|
||||
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
|
||||
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
|
||||
|
@ -486,18 +505,18 @@
|
|||
o GLSL gamma is now supported on older hardware without NPOT
|
||||
extension.
|
||||
|
||||
6.5.3. Interface improvements
|
||||
6.6.3. Interface improvements
|
||||
|
||||
o New r_pos command to show player position.
|
||||
|
||||
o NaN detection in traceline with "developer 1" set now warns instead
|
||||
of errors.
|
||||
|
||||
6.5.4. Code cleanup / Other
|
||||
6.6.4. Code cleanup / Other
|
||||
|
||||
o Update third-party libraries.
|
||||
|
||||
6.5.5. Raised limits
|
||||
6.6.5. Raised limits
|
||||
|
||||
o Default max_edicts 8192 (was 2048) and no longer saved to
|
||||
config.cfg.
|
||||
|
@ -509,9 +528,9 @@
|
|||
o Raised MAX_SFX to 1024 (was 512).
|
||||
|
||||
|
||||
6.6. Changes in 0.90.1
|
||||
6.7. Changes in 0.90.1
|
||||
|
||||
6.6.1. Bugfixes
|
||||
6.7.1. Bugfixes
|
||||
|
||||
o Fix dynamic light artifact where changing lightmap are rendered one
|
||||
frame late (bug introduced in 0.90.0).
|
||||
|
@ -534,13 +553,13 @@
|
|||
|
||||
o Fix crash on out-of-bounds skin number.
|
||||
|
||||
6.6.2. Performance
|
||||
6.7.2. Performance
|
||||
|
||||
o Use multithreaded OpenGL on OS X for better performance.
|
||||
|
||||
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
|
||||
|
||||
6.6.3. Visual improvements
|
||||
6.7.3. Visual improvements
|
||||
|
||||
o New gamma correction implementation using GLSL. Fixes all known
|
||||
gamma issues (affecting the full display, persisting after
|
||||
|
@ -554,7 +573,7 @@
|
|||
|
||||
o r_noshadow_list cvar added (from MarkV.)
|
||||
|
||||
6.6.4. Interface improvements
|
||||
6.7.4. Interface improvements
|
||||
|
||||
o Support pausing demo playback with the "pause" command.
|
||||
|
||||
|
@ -571,14 +590,14 @@
|
|||
"trying to load ent", "bad chunk length", "meshing",
|
||||
"PR_AlocStringSlots: realloc'ing"
|
||||
|
||||
6.6.5. Code cleanup
|
||||
6.7.5. Code cleanup
|
||||
|
||||
o Clean up IDE project files to build on fresh systems.
|
||||
|
||||
o Update 3rd-party libraries.
|
||||
|
||||
|
||||
6.7. Changes in 0.90.0
|
||||
6.8. Changes in 0.90.0
|
||||
|
||||
o Fix issues on Windows systems with DPI scaling.
|
||||
|
||||
|
@ -686,7 +705,7 @@
|
|||
o Other fixes and clean-ups.
|
||||
|
||||
|
||||
6.8. Changes in 0.85.9
|
||||
6.9. Changes in 0.85.9
|
||||
|
||||
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
|
||||
|
||||
|
@ -733,7 +752,7 @@
|
|||
o Several other minor fixes/cleanups.
|
||||
|
||||
|
||||
6.9. Changes in 0.85.8
|
||||
6.10. Changes in 0.85.8
|
||||
|
||||
o Made Quake shareware 1.00 and 1.01 versions to be recognized
|
||||
properly.
|
||||
|
@ -780,7 +799,7 @@
|
|||
o Miscellaneous source code cleanups.
|
||||
|
||||
|
||||
6.10. Changes in 0.85.7
|
||||
6.11. Changes in 0.85.7
|
||||
|
||||
o Added support for cross-level demo playback
|
||||
|
||||
|
@ -806,7 +825,7 @@
|
|||
o Several other small changes mostly invisible to the end-user
|
||||
|
||||
|
||||
6.11. Changes in 0.85.6
|
||||
6.12. Changes in 0.85.6
|
||||
|
||||
o More work for string buffer safety
|
||||
|
||||
|
@ -819,7 +838,7 @@
|
|||
o Minor SDL video fixes.
|
||||
|
||||
|
||||
6.12. Changes in 0.85.5
|
||||
6.13. Changes in 0.85.5
|
||||
|
||||
o SDL input driver updated adding native keymap and dead key support
|
||||
to the console
|
||||
|
@ -850,7 +869,7 @@
|
|||
o Several code updates from uHexen2 project, several code cleanups.
|
||||
|
||||
|
||||
6.13. Changes in 0.85.4
|
||||
6.14. Changes in 0.85.4
|
||||
|
||||
o Implement music (OGG, MP3, WAV) playback
|
||||
|
||||
|
@ -878,7 +897,7 @@
|
|||
o Other minor sound and cdaudio updates
|
||||
|
||||
|
||||
6.14. Changes in 0.85.3
|
||||
6.15. Changes in 0.85.3
|
||||
|
||||
o Fix the "-dedicated" option (thanks Oz) and add platform specific
|
||||
networking code (default) rather than SDL_net
|
||||
|
@ -915,7 +934,7 @@
|
|||
some other CD tweaks.
|
||||
|
||||
|
||||
6.15. Changes in 0.85.2
|
||||
6.16. Changes in 0.85.2
|
||||
|
||||
o Replace the old "Screen size" slider with a "Scale" slider
|
||||
|
||||
|
@ -943,7 +962,7 @@
|
|||
o Add OSX Makefile (tested?)
|
||||
|
||||
|
||||
6.16. Changes in 0.85.1
|
||||
6.17. Changes in 0.85.1
|
||||
|
||||
o 64 bit CPU support
|
||||
|
||||
|
|
Loading…
Reference in a new issue