mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2024-11-15 01:11:59 +00:00
Re-introduce KP_* syms, but only "in-game".
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@683 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
a74060efc0
commit
10e987f862
5 changed files with 63 additions and 64 deletions
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@ -300,10 +300,13 @@ void IN_SendKeyEvents (void)
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SDL_Event event;
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SDL_Event event;
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int sym, state;
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int sym, state;
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int modstate;
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int modstate;
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qboolean gamekey;
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gamekey = (key_dest == key_game || m_keys_bind_grab);
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if (key_dest != prev_key_dest)
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if (key_dest != prev_key_dest)
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{
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{
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SDL_EnableUNICODE((key_dest == key_console || key_dest == key_message));
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SDL_EnableUNICODE(!gamekey);
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Key_ClearStates();
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Key_ClearStates();
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prev_key_dest = key_dest;
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prev_key_dest = key_dest;
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}
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}
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@ -470,85 +473,89 @@ void IN_SendKeyEvents (void)
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sym = K_ALT;
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sym = K_ALT;
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break;
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break;
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case SDLK_KP0:
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case SDLK_KP0:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_0;
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sym = KP_INS;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_0 : K_INS;
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sym = K_INS;
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break;
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break;
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case SDLK_KP1:
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case SDLK_KP1:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_1;
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sym = KP_END;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_1 : K_END;
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sym = K_END;
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break;
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break;
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case SDLK_KP2:
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case SDLK_KP2:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_2;
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sym = KP_DOWNARROW;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_2 : K_DOWNARROW;
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sym = K_DOWNARROW;
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break;
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break;
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case SDLK_KP3:
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case SDLK_KP3:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_3;
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sym = KP_PGDN;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_3 : K_PGDN;
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sym = K_PGDN;
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break;
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break;
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case SDLK_KP4:
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case SDLK_KP4:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_4;
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sym = KP_LEFTARROW;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_4 : K_LEFTARROW;
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sym = K_LEFTARROW;
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break;
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break;
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case SDLK_KP5:
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case SDLK_KP5:
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sym = SDLK_5;
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if (gamekey)
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sym = KP_5;
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else sym = (modstate & KMOD_NUM) ? SDLK_5 : 0;
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break;
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break;
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case SDLK_KP6:
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case SDLK_KP6:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_6;
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sym = KP_RIGHTARROW;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_6 : K_RIGHTARROW;
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sym = K_RIGHTARROW;
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break;
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break;
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case SDLK_KP7:
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case SDLK_KP7:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_7;
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sym = KP_HOME;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_7 : K_HOME;
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sym = K_HOME;
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break;
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break;
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case SDLK_KP8:
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case SDLK_KP8:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_8;
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sym = KP_UPARROW;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_8 : K_UPARROW;
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sym = K_UPARROW;
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break;
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break;
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case SDLK_KP9:
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case SDLK_KP9:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_9;
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sym = KP_PGUP;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_9 : K_PGUP;
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sym = K_PGUP;
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break;
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break;
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case SDLK_KP_PERIOD:
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case SDLK_KP_PERIOD:
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if (modstate & KMOD_NUM)
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if (gamekey)
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sym = SDLK_PERIOD;
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sym = KP_DEL;
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else
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else sym = (modstate & KMOD_NUM) ? SDLK_PERIOD : K_DEL;
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sym = K_DEL;
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break;
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break;
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case SDLK_KP_DIVIDE:
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case SDLK_KP_DIVIDE:
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sym = SDLK_SLASH;
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if (gamekey)
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sym = KP_SLASH;
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else sym = SDLK_SLASH;
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break;
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break;
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case SDLK_KP_MULTIPLY:
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case SDLK_KP_MULTIPLY:
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sym = SDLK_ASTERISK;
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if (gamekey)
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sym = KP_STAR;
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else sym = SDLK_ASTERISK;
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break;
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break;
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case SDLK_KP_MINUS:
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case SDLK_KP_MINUS:
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sym = SDLK_MINUS;
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if (gamekey)
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sym = KP_MINUS;
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else sym = SDLK_MINUS;
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break;
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break;
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case SDLK_KP_PLUS:
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case SDLK_KP_PLUS:
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sym = SDLK_PLUS;
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if (gamekey)
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sym = KP_PLUS;
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else sym = SDLK_PLUS;
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break;
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break;
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case SDLK_KP_ENTER:
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case SDLK_KP_ENTER:
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sym = SDLK_RETURN;
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if (gamekey)
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sym = KP_ENTER;
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else sym = SDLK_RETURN;
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break;
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break;
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case SDLK_KP_EQUALS:
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case SDLK_KP_EQUALS:
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sym = SDLK_EQUALS;
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if (gamekey)
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sym = 0;
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else sym = SDLK_EQUALS;
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break;
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break;
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case 178: /* the '˛' key */
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case 178: /* the '˛' key */
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sym = '~';
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sym = '~';
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@ -76,7 +76,6 @@ keyname_t keynames[] =
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{"CTRL", K_CTRL},
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{"CTRL", K_CTRL},
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{"SHIFT", K_SHIFT},
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{"SHIFT", K_SHIFT},
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#if 0 /* QuakeSpasm: keypad keys are mapped to their non-keypad counterparts */
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//johnfitz -- keypad
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//johnfitz -- keypad
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{"KP_NUMLOCK", KP_NUMLOCK},
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{"KP_NUMLOCK", KP_NUMLOCK},
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{"KP_SLASH", KP_SLASH },
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{"KP_SLASH", KP_SLASH },
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@ -96,7 +95,6 @@ keyname_t keynames[] =
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{"KP_INS", KP_INS },
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{"KP_INS", KP_INS },
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{"KP_DEL", KP_DEL },
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{"KP_DEL", KP_DEL },
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//johnfitz
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//johnfitz
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#endif
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{"F1", K_F1},
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{"F1", K_F1},
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{"F2", K_F2},
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{"F2", K_F2},
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@ -196,9 +194,6 @@ void Key_Console (int key)
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switch (key)
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switch (key)
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{
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{
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case K_ENTER:
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case K_ENTER:
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#if 0 /* QuakeSpasm: keypad keys are mapped to their non-keypad counterparts */
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case KP_ENTER:
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#endif
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key_tabpartial[0] = 0;
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key_tabpartial[0] = 0;
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Cbuf_AddText (key_lines[edit_line]+1); // skip the prompt
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Cbuf_AddText (key_lines[edit_line]+1); // skip the prompt
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Cbuf_AddText ("\n");
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Cbuf_AddText ("\n");
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@ -773,9 +768,6 @@ void Key_Init (void)
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for (i=32 ; i<128 ; i++)
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for (i=32 ; i<128 ; i++)
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consolekeys[i] = true;
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consolekeys[i] = true;
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consolekeys[K_ENTER] = true;
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consolekeys[K_ENTER] = true;
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#if 0 /* QuakeSpasm: keypad keys are mapped to their non-keypad counterparts */
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consolekeys[KP_ENTER] = true; //johnfitz
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#endif
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consolekeys[K_TAB] = true;
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consolekeys[K_TAB] = true;
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consolekeys[K_LEFTARROW] = true;
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consolekeys[K_LEFTARROW] = true;
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consolekeys[K_RIGHTARROW] = true;
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consolekeys[K_RIGHTARROW] = true;
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@ -60,7 +60,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define K_HOME 151
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#define K_HOME 151
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#define K_END 152
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#define K_END 152
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#if 0 /* QuakeSpasm: keypad keys are mapped to their non-keypad counterparts */
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//johnfitz -- keypad
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//johnfitz -- keypad
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#define KP_NUMLOCK 153
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#define KP_NUMLOCK 153
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#define KP_SLASH 154
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#define KP_SLASH 154
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@ -80,7 +79,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define KP_INS 168
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#define KP_INS 168
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#define KP_DEL 169
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#define KP_DEL 169
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//johnfitz
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//johnfitz
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#endif
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#define K_PAUSE 255
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#define K_PAUSE 255
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@ -1283,7 +1283,7 @@ const char *bindnames[][2] =
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#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
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#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
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int keys_cursor;
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int keys_cursor;
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int bind_grab;
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qboolean m_keys_bind_grab;
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void M_Menu_Keys_f (void)
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void M_Menu_Keys_f (void)
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{
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{
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@ -1349,7 +1349,7 @@ void M_Keys_Draw (void)
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p = Draw_CachePic ("gfx/ttl_cstm.lmp");
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p = Draw_CachePic ("gfx/ttl_cstm.lmp");
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M_DrawPic ( (320-p->width)/2, 4, p);
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M_DrawPic ( (320-p->width)/2, 4, p);
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if (bind_grab)
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if (m_keys_bind_grab)
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M_Print (12, 32, "Press a key or button for this action");
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M_Print (12, 32, "Press a key or button for this action");
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else
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else
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M_Print (18, 32, "Enter to change, backspace to clear");
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M_Print (18, 32, "Enter to change, backspace to clear");
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@ -1380,7 +1380,7 @@ void M_Keys_Draw (void)
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}
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}
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}
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}
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if (bind_grab)
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if (m_keys_bind_grab)
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M_DrawCharacter (130, 48 + keys_cursor*8, '=');
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M_DrawCharacter (130, 48 + keys_cursor*8, '=');
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else
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else
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M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
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M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
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@ -1392,7 +1392,7 @@ void M_Keys_Key (int k)
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char cmd[80];
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char cmd[80];
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int keys[2];
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int keys[2];
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if (bind_grab)
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if (m_keys_bind_grab)
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{ // defining a key
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{ // defining a key
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S_LocalSound ("misc/menu1.wav");
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S_LocalSound ("misc/menu1.wav");
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if ((k != K_ESCAPE) && (k != '`'))
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if ((k != K_ESCAPE) && (k != '`'))
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@ -1401,7 +1401,7 @@ void M_Keys_Key (int k)
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Cbuf_InsertText (cmd);
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Cbuf_InsertText (cmd);
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}
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}
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bind_grab = false;
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m_keys_bind_grab = false;
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IN_Deactivate(vid.type == MODE_WINDOWED); // deactivate because we're returning to the menu
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IN_Deactivate(vid.type == MODE_WINDOWED); // deactivate because we're returning to the menu
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return;
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return;
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}
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}
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@ -1433,7 +1433,7 @@ void M_Keys_Key (int k)
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S_LocalSound ("misc/menu2.wav");
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S_LocalSound ("misc/menu2.wav");
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if (keys[1] != -1)
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if (keys[1] != -1)
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M_UnbindCommand (bindnames[keys_cursor][0]);
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M_UnbindCommand (bindnames[keys_cursor][0]);
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bind_grab = true;
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m_keys_bind_grab = true;
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IN_Activate(); // activate to allow mouse key binding
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IN_Activate(); // activate to allow mouse key binding
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break;
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break;
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@ -56,6 +56,8 @@ extern enum m_state_e m_return_state;
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extern qboolean m_entersound;
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extern qboolean m_entersound;
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extern qboolean m_keys_bind_grab;
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//
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//
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// menus
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// menus
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//
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//
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