Adaptive FOV (Hor+). Patch by and thanks to rg3. Added cvar and clamping.

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@777 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
svdijk 2012-10-31 07:30:36 +00:00
parent e31b3b4648
commit 10d5b72906

View file

@ -90,6 +90,7 @@ cvar_t scr_clock = {"scr_clock", "0", CVAR_NONE};
cvar_t scr_viewsize = {"viewsize","100", CVAR_ARCHIVE};
cvar_t scr_fov = {"fov","90",CVAR_NONE}; // 10 - 170
cvar_t scr_fov_adaptive = {"fov_adaptive","1",CVAR_ARCHIVE};
cvar_t scr_conspeed = {"scr_conspeed","500",CVAR_ARCHIVE};
cvar_t scr_centertime = {"scr_centertime","2",CVAR_NONE};
cvar_t scr_showram = {"showram","1",CVAR_NONE};
@ -227,6 +228,31 @@ void SCR_CheckDrawCenterString (void)
//=============================================================================
/*
====================
AdaptFovx
Adapts a 4:3 horizontal FOV to the current screen size (Hor+).
====================
*/
float AdaptFovx (float fov43, float w, float h)
{
static const float pi = M_PI; /* float instead of double. */
if (w <= 0 || h <= 0)
return fov43;
/*
* Formula:
*
* fov = 2.0 * atan(width / height * 3.0 / 4.0 * tan(fov43 / 2.0))
*
* The code below is equivalent but precalculates a few values and
* converts between degrees and radians when needed.
*/
return (atanf(tanf(fov43 / 360.0f * pi) * (w / h) * 0.75f) / pi * 360.0f);
}
/*
====================
CalcFovy
@ -297,7 +323,11 @@ static void SCR_CalcRefdef (void)
r_refdef.vrect.y = (glheight - sb_lines - r_refdef.vrect.height)/2;
//johnfitz
r_refdef.fov_x = scr_fov.value;
if (scr_fov_adaptive.value)
r_refdef.fov_x = AdaptFovx(scr_fov.value, r_refdef.vrect.width, r_refdef.vrect.height);
else
r_refdef.fov_x = scr_fov.value;
r_refdef.fov_x = CLAMP (10, r_refdef.fov_x, 170);
r_refdef.fov_y = CalcFovy (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
scr_vrect = r_refdef.vrect;
@ -382,8 +412,10 @@ void SCR_Init (void)
Cvar_RegisterVariable (&scr_clock);
//johnfitz
Cvar_SetCallback (&scr_fov, SCR_Callback_refdef);
Cvar_SetCallback (&scr_fov_adaptive, SCR_Callback_refdef);
Cvar_SetCallback (&scr_viewsize, SCR_Callback_refdef);
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_fov_adaptive);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conspeed);
Cvar_RegisterVariable (&scr_showram);