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console.c: move some externals to a better place
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@757 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 8 additions and 7 deletions
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@ -104,10 +104,10 @@ const char *Con_Quakebar (int len)
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Con_ToggleConsole_f
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================
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*/
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extern int history_line; //johnfitz
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void Con_ToggleConsole_f (void)
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{
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extern int history_line; //johnfitz
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if (key_dest == key_console)
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{
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if (cls.state == ca_connected)
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@ -1063,13 +1063,14 @@ Con_DrawNotify
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Draws the last few lines of output transparently over the game top
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================
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*/
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extern char chat_buffer[];
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void Con_DrawNotify (void)
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{
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int x, v;
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char *text;
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int i;
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float time;
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extern char chat_buffer[];
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GL_SetCanvas (CANVAS_CONSOLE); //johnfitz
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v = vid.conheight; //johnfitz
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@ -1135,10 +1136,6 @@ void Con_DrawNotify (void)
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}
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}
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extern qpic_t *pic_ovr, *pic_ins; //johnfitz -- new cursor handling
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extern double key_blinktime;
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extern int key_insert;
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/*
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================
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Con_DrawInput -- johnfitz -- modified to allow insert editing
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@ -1146,6 +1143,10 @@ Con_DrawInput -- johnfitz -- modified to allow insert editing
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The input line scrolls horizontally if typing goes beyond the right edge
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================
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*/
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extern qpic_t *pic_ovr, *pic_ins; //johnfitz -- new cursor handling
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extern double key_blinktime;
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extern int key_insert;
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void Con_DrawInput (void)
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{
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int i, ofs;
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