console.c: move some externals to a better place

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@757 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
svdijk 2012-10-01 03:13:40 +00:00
parent c82e5f3ef3
commit 0f6c4e036e

View file

@ -104,10 +104,10 @@ const char *Con_Quakebar (int len)
Con_ToggleConsole_f
================
*/
extern int history_line; //johnfitz
void Con_ToggleConsole_f (void)
{
extern int history_line; //johnfitz
if (key_dest == key_console)
{
if (cls.state == ca_connected)
@ -1063,13 +1063,14 @@ Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
extern char chat_buffer[];
void Con_DrawNotify (void)
{
int x, v;
char *text;
int i;
float time;
extern char chat_buffer[];
GL_SetCanvas (CANVAS_CONSOLE); //johnfitz
v = vid.conheight; //johnfitz
@ -1135,10 +1136,6 @@ void Con_DrawNotify (void)
}
}
extern qpic_t *pic_ovr, *pic_ins; //johnfitz -- new cursor handling
extern double key_blinktime;
extern int key_insert;
/*
================
Con_DrawInput -- johnfitz -- modified to allow insert editing
@ -1146,6 +1143,10 @@ Con_DrawInput -- johnfitz -- modified to allow insert editing
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
extern qpic_t *pic_ovr, *pic_ins; //johnfitz -- new cursor handling
extern double key_blinktime;
extern int key_insert;
void Con_DrawInput (void)
{
int i, ofs;