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whitespace/formatting tidy-up in quakedef.h.
git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@366 af15c1b1-3010-417e-b628-4374ebc0bcbd
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1 changed files with 91 additions and 91 deletions
182
Quake/quakedef.h
182
Quake/quakedef.h
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@ -31,14 +31,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define QUAKE_GAME // as opposed to utilities
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#define VERSION 1.09
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#define VERSION 1.09
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#define GLQUAKE_VERSION 1.00
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#define D3DQUAKE_VERSION 0.01
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#define WINQUAKE_VERSION 0.996
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#define LINUX_VERSION 1.30
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#define X11_VERSION 1.10
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#define X11_VERSION 1.10
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define FITZQUAKE_VERSION 0.85 //johnfitz
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#define QUAKESPASM_VERSION 0.4
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#define QUAKESPASM_VER_PATCH 4 // helper to print a string like 0.85.4
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@ -53,7 +53,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
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#define MINIMUM_MEMORY 0x550000
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#define MINIMUM_MEMORY 0x550000
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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#define MAX_NUM_ARGVS 50
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@ -73,19 +73,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define ON_EPSILON 0.1 // point on plane side epsilon
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#define MAX_MSGLEN 32000 // max length of a reliable message //johnfitz -- was 8000
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#define MAX_MSGLEN 32000 // max length of a reliable message //johnfitz -- was 8000
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#define MAX_DATAGRAM 32000 // max length of unreliable message //johnfitz -- was 1024
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#define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients
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#define DATAGRAM_MTU 1400 // johnfitz -- actual limit for unreliable messages to nonlocal clients
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//
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// per-level limits
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//
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#define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar
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#define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar
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#define MIN_EDICTS 256 // johnfitz -- lowest allowed value for max_edicts cvar
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#define MAX_EDICTS 32000 // johnfitz -- highest allowed value for max_edicts cvar
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// ents past 8192 can't play sounds in the standard protocol
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#define DEF_EDICTS 2048
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#define DEF_EDICTS 2048
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#define MAX_LIGHTSTYLES 64
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#define MAX_MODELS 2048 // johnfitz -- was 256
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@ -99,16 +99,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// stats are integers communicated to the client by the server
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//
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_HEALTH 0
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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@ -117,68 +117,68 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// stock defines
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#define IT_SHOTGUN 1
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#define IT_SUPER_SHOTGUN 2
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#define IT_NAILGUN 4
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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#define IT_AXE 4096
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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#define IT_SUPERHEALTH 65536
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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#define IT_SHOTGUN 1
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#define IT_SUPER_SHOTGUN 2
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#define IT_NAILGUN 4
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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#define IT_AXE 4096
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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#define IT_SUPERHEALTH 65536
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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//===========================================
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//rogue changed and added defines
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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//MED 01/04/97 added hipnotic defines
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//===========================================
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//hipnotic added defines
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<(23+2))
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#define HIT_EMPATHY_SHIELDS (1<<(23+3))
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<(23+2))
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#define HIT_EMPATHY_SHIELDS (1<<(23+3))
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//===========================================
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typedef struct
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{
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vec3_t origin;
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vec3_t angles;
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unsigned short modelindex; //johnfitz -- was int
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unsigned short frame; //johnfitz -- was int
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unsigned char colormap; //johnfitz -- was int
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unsigned char skin; //johnfitz -- was int
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unsigned char alpha; //johnfitz -- added
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int effects;
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vec3_t origin;
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vec3_t angles;
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unsigned short modelindex; //johnfitz -- was int
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unsigned short frame; //johnfitz -- was int
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unsigned char colormap; //johnfitz -- was int
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unsigned char skin; //johnfitz -- was int
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unsigned char alpha; //johnfitz -- added
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int effects;
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} entity_state_t;
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@ -240,8 +240,8 @@ typedef struct
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#include "server.h"
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#include "gl_model.h"
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#include "image.h" //johnfitz
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#include "gl_texmgr.h" //johnfitz
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#include "image.h" //johnfitz
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#include "gl_texmgr.h" //johnfitz
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#include "input.h"
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#include "world.h"
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extern cvar_t developer;
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extern cvar_t max_edicts; //johnfitz
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extern qboolean host_initialized; // true if into command execution
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern byte *host_colormap;
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extern int host_framecount; // incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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extern int host_framecount; // incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void Host_ClearMemory (void);
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void Host_ServerFrame (void);
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void ExtraMaps_Init (void);
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void Modlist_Init (void);
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extern int current_skill; // skill level for currently loaded level (in case
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// the user changes the cvar while the level is
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// running, this reflects the level actually in use)
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extern int current_skill; // skill level for currently loaded level (in case
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// the user changes the cvar while the level is
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// running, this reflects the level actually in use)
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extern qboolean isDedicated;
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extern int minimum_memory;
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extern int minimum_memory;
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//
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// chase
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void Chase_Init (void);
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void TraceLine (vec3_t start, vec3_t end, vec3_t impact);
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void Chase_UpdateForClient (void); //johnfitz
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void Chase_UpdateForDrawing (void); //johnfitz
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void Chase_UpdateForClient (void); //johnfitz
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void Chase_UpdateForDrawing (void); //johnfitz
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#endif /* __QUAKEDEFS_H */
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